[feature] Federate interaction policies + Accepts; enforce policies (#3138)

* [feature] Federate interaction policies + Accepts; enforce policies

* use Acceptable type

* fix index

* remove appendIRIStrs

* add GetAccept federatingdb function

* lock on object IRI
This commit is contained in:
tobi
2024-07-26 12:04:28 +02:00
committed by GitHub
parent f8d399cf6a
commit 8ab2b19a94
42 changed files with 3541 additions and 254 deletions

View File

@ -135,6 +135,18 @@ func (p *Processor) ProcessFromClientAPI(ctx context.Context, cMsg *messages.Fro
// ACCEPT USER (ie., new user+account sign-up)
case ap.ObjectProfile:
return p.clientAPI.AcceptUser(ctx, cMsg)
// ACCEPT NOTE/STATUS (ie., accept a reply)
case ap.ObjectNote:
return p.clientAPI.AcceptReply(ctx, cMsg)
// ACCEPT LIKE
case ap.ActivityLike:
return p.clientAPI.AcceptLike(ctx, cMsg)
// ACCEPT BOOST
case ap.ActivityAnnounce:
return p.clientAPI.AcceptAnnounce(ctx, cMsg)
}
// REJECT SOMETHING
@ -236,6 +248,61 @@ func (p *clientAPI) CreateStatus(ctx context.Context, cMsg *messages.FromClientA
return gtserror.Newf("%T not parseable as *gtsmodel.Status", cMsg.GTSModel)
}
// If pending approval is true then status must
// reply to a status (either one of ours or a
// remote) that requires approval for the reply.
pendingApproval := util.PtrOrValue(
status.PendingApproval,
false,
)
switch {
case pendingApproval && !status.PreApproved:
// If approval is required and status isn't
// preapproved, then send out the Create to
// only the replied-to account (if it's remote),
// and/or notify the account that's being
// interacted with (if it's local): they can
// approve or deny the interaction later.
// Notify *local* account of pending reply.
if err := p.surface.notifyPendingReply(ctx, status); err != nil {
log.Errorf(ctx, "error notifying pending reply: %v", err)
}
// Send Create to *remote* account inbox ONLY.
if err := p.federate.CreateStatus(ctx, status); err != nil {
log.Errorf(ctx, "error federating pending reply: %v", err)
}
// Return early.
return nil
case pendingApproval && status.PreApproved:
// If approval is required and status is
// preapproved, that means this is a reply
// to one of our statuses with permission
// that matched on a following/followers
// collection. Do the Accept immediately and
// then process everything else as normal,
// sending out the Create with the approval
// URI attached.
// Put approval in the database and
// update the status with approvedBy URI.
approval, err := p.utils.approveReply(ctx, status)
if err != nil {
return gtserror.Newf("error pre-approving reply: %w", err)
}
// Send out the approval as Accept.
if err := p.federate.AcceptInteraction(ctx, approval); err != nil {
return gtserror.Newf("error federating pre-approval of reply: %w", err)
}
// Don't return, just continue as normal.
}
// Update stats for the actor account.
if err := p.utils.incrementStatusesCount(ctx, cMsg.Origin, status); err != nil {
log.Errorf(ctx, "error updating account stats: %v", err)
@ -362,6 +429,61 @@ func (p *clientAPI) CreateLike(ctx context.Context, cMsg *messages.FromClientAPI
return gtserror.Newf("error populating status fave: %w", err)
}
// If pending approval is true then fave must
// target a status (either one of ours or a
// remote) that requires approval for the fave.
pendingApproval := util.PtrOrValue(
fave.PendingApproval,
false,
)
switch {
case pendingApproval && !fave.PreApproved:
// If approval is required and fave isn't
// preapproved, then send out the Like to
// only the faved account (if it's remote),
// and/or notify the account that's being
// interacted with (if it's local): they can
// approve or deny the interaction later.
// Notify *local* account of pending reply.
if err := p.surface.notifyPendingFave(ctx, fave); err != nil {
log.Errorf(ctx, "error notifying pending fave: %v", err)
}
// Send Like to *remote* account inbox ONLY.
if err := p.federate.Like(ctx, fave); err != nil {
log.Errorf(ctx, "error federating pending Like: %v", err)
}
// Return early.
return nil
case pendingApproval && fave.PreApproved:
// If approval is required and fave is
// preapproved, that means this is a fave
// of one of our statuses with permission
// that matched on a following/followers
// collection. Do the Accept immediately and
// then process everything else as normal,
// sending out the Like with the approval
// URI attached.
// Put approval in the database and
// update the fave with approvedBy URI.
approval, err := p.utils.approveFave(ctx, fave)
if err != nil {
return gtserror.Newf("error pre-approving fave: %w", err)
}
// Send out the approval as Accept.
if err := p.federate.AcceptInteraction(ctx, approval); err != nil {
return gtserror.Newf("error federating pre-approval of fave: %w", err)
}
// Don't return, just continue as normal.
}
if err := p.surface.notifyFave(ctx, fave); err != nil {
log.Errorf(ctx, "error notifying fave: %v", err)
}
@ -383,6 +505,61 @@ func (p *clientAPI) CreateAnnounce(ctx context.Context, cMsg *messages.FromClien
return gtserror.Newf("%T not parseable as *gtsmodel.Status", cMsg.GTSModel)
}
// If pending approval is true then status must
// boost a status (either one of ours or a
// remote) that requires approval for the boost.
pendingApproval := util.PtrOrValue(
boost.PendingApproval,
false,
)
switch {
case pendingApproval && !boost.PreApproved:
// If approval is required and boost isn't
// preapproved, then send out the Announce to
// only the boosted account (if it's remote),
// and/or notify the account that's being
// interacted with (if it's local): they can
// approve or deny the interaction later.
// Notify *local* account of pending announce.
if err := p.surface.notifyPendingAnnounce(ctx, boost); err != nil {
log.Errorf(ctx, "error notifying pending boost: %v", err)
}
// Send Announce to *remote* account inbox ONLY.
if err := p.federate.Announce(ctx, boost); err != nil {
log.Errorf(ctx, "error federating pending Announce: %v", err)
}
// Return early.
return nil
case pendingApproval && boost.PreApproved:
// If approval is required and boost is
// preapproved, that means this is a boost
// of one of our statuses with permission
// that matched on a following/followers
// collection. Do the Accept immediately and
// then process everything else as normal,
// sending out the Create with the approval
// URI attached.
// Put approval in the database and
// update the boost with approvedBy URI.
approval, err := p.utils.approveAnnounce(ctx, boost)
if err != nil {
return gtserror.Newf("error pre-approving boost: %w", err)
}
// Send out the approval as Accept.
if err := p.federate.AcceptInteraction(ctx, approval); err != nil {
return gtserror.Newf("error federating pre-approval of boost: %w", err)
}
// Don't return, just continue as normal.
}
// Update stats for the actor account.
if err := p.utils.incrementStatusesCount(ctx, cMsg.Origin, boost); err != nil {
log.Errorf(ctx, "error updating account stats: %v", err)
@ -874,3 +1051,18 @@ func (p *clientAPI) RejectUser(ctx context.Context, cMsg *messages.FromClientAPI
return nil
}
func (p *clientAPI) AcceptLike(ctx context.Context, cMsg *messages.FromClientAPI) error {
// TODO
return nil
}
func (p *clientAPI) AcceptReply(ctx context.Context, cMsg *messages.FromClientAPI) error {
// TODO
return nil
}
func (p *clientAPI) AcceptAnnounce(ctx context.Context, cMsg *messages.FromClientAPI) error {
// TODO
return nil
}