mirror of
https://github.com/superseriousbusiness/gotosocial
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[chore]: Bump github.com/gin-gonic/gin from 1.9.0 to 1.9.1 (#1855)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
This commit is contained in:
328
vendor/github.com/bytedance/sonic/internal/encoder/encoder.go
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vendor/github.com/bytedance/sonic/internal/encoder/encoder.go
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/*
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* Copyright 2021 ByteDance Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package encoder
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import (
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`bytes`
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`encoding/json`
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`reflect`
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`runtime`
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`unsafe`
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`github.com/bytedance/sonic/internal/native`
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`github.com/bytedance/sonic/internal/native/types`
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`github.com/bytedance/sonic/internal/rt`
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`github.com/bytedance/sonic/utf8`
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`github.com/bytedance/sonic/option`
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)
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// Options is a set of encoding options.
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type Options uint64
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const (
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bitSortMapKeys = iota
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bitEscapeHTML
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bitCompactMarshaler
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bitNoQuoteTextMarshaler
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bitNoNullSliceOrMap
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bitValidateString
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// used for recursive compile
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bitPointerValue = 63
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)
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const (
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// SortMapKeys indicates that the keys of a map needs to be sorted
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// before serializing into JSON.
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// WARNING: This hurts performance A LOT, USE WITH CARE.
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SortMapKeys Options = 1 << bitSortMapKeys
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// EscapeHTML indicates encoder to escape all HTML characters
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// after serializing into JSON (see https://pkg.go.dev/encoding/json#HTMLEscape).
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// WARNING: This hurts performance A LOT, USE WITH CARE.
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EscapeHTML Options = 1 << bitEscapeHTML
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// CompactMarshaler indicates that the output JSON from json.Marshaler
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// is always compact and needs no validation
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CompactMarshaler Options = 1 << bitCompactMarshaler
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// NoQuoteTextMarshaler indicates that the output text from encoding.TextMarshaler
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// is always escaped string and needs no quoting
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NoQuoteTextMarshaler Options = 1 << bitNoQuoteTextMarshaler
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// NoNullSliceOrMap indicates all empty Array or Object are encoded as '[]' or '{}',
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// instead of 'null'
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NoNullSliceOrMap Options = 1 << bitNoNullSliceOrMap
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// ValidateString indicates that encoder should validate the input string
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// before encoding it into JSON.
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ValidateString Options = 1 << bitValidateString
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// CompatibleWithStd is used to be compatible with std encoder.
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CompatibleWithStd Options = SortMapKeys | EscapeHTML | CompactMarshaler
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)
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// Encoder represents a specific set of encoder configurations.
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type Encoder struct {
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Opts Options
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prefix string
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indent string
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}
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// Encode returns the JSON encoding of v.
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func (self *Encoder) Encode(v interface{}) ([]byte, error) {
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if self.indent != "" || self.prefix != "" {
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return EncodeIndented(v, self.prefix, self.indent, self.Opts)
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}
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return Encode(v, self.Opts)
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}
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// SortKeys enables the SortMapKeys option.
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func (self *Encoder) SortKeys() *Encoder {
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self.Opts |= SortMapKeys
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return self
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}
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// SetEscapeHTML specifies if option EscapeHTML opens
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func (self *Encoder) SetEscapeHTML(f bool) {
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if f {
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self.Opts |= EscapeHTML
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} else {
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self.Opts &= ^EscapeHTML
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}
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}
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// SetValidateString specifies if option ValidateString opens
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func (self *Encoder) SetValidateString(f bool) {
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if f {
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self.Opts |= ValidateString
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} else {
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self.Opts &= ^ValidateString
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}
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}
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// SetCompactMarshaler specifies if option CompactMarshaler opens
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func (self *Encoder) SetCompactMarshaler(f bool) {
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if f {
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self.Opts |= CompactMarshaler
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} else {
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self.Opts &= ^CompactMarshaler
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}
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}
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// SetNoQuoteTextMarshaler specifies if option NoQuoteTextMarshaler opens
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func (self *Encoder) SetNoQuoteTextMarshaler(f bool) {
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if f {
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self.Opts |= NoQuoteTextMarshaler
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} else {
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self.Opts &= ^NoQuoteTextMarshaler
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}
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}
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// SetIndent instructs the encoder to format each subsequent encoded
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// value as if indented by the package-level function EncodeIndent().
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// Calling SetIndent("", "") disables indentation.
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func (enc *Encoder) SetIndent(prefix, indent string) {
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enc.prefix = prefix
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enc.indent = indent
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}
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// Quote returns the JSON-quoted version of s.
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func Quote(s string) string {
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var n int
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var p []byte
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/* check for empty string */
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if s == "" {
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return `""`
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}
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/* allocate space for result */
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n = len(s) + 2
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p = make([]byte, 0, n)
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/* call the encoder */
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_ = encodeString(&p, s)
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return rt.Mem2Str(p)
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}
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// Encode returns the JSON encoding of val, encoded with opts.
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func Encode(val interface{}, opts Options) ([]byte, error) {
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var ret []byte
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buf := newBytes()
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err := encodeInto(&buf, val, opts)
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/* check for errors */
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if err != nil {
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freeBytes(buf)
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return nil, err
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}
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/* htmlescape or correct UTF-8 if opts enable */
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old := buf
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buf = encodeFinish(old, opts)
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pbuf := ((*rt.GoSlice)(unsafe.Pointer(&buf))).Ptr
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pold := ((*rt.GoSlice)(unsafe.Pointer(&old))).Ptr
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/* return when allocated a new buffer */
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if pbuf != pold {
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freeBytes(old)
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return buf, nil
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}
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/* make a copy of the result */
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ret = make([]byte, len(buf))
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copy(ret, buf)
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freeBytes(buf)
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/* return the buffer into pool */
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return ret, nil
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}
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// EncodeInto is like Encode but uses a user-supplied buffer instead of allocating
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// a new one.
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func EncodeInto(buf *[]byte, val interface{}, opts Options) error {
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err := encodeInto(buf, val, opts)
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if err != nil {
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return err
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}
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*buf = encodeFinish(*buf, opts)
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return err
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}
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func encodeInto(buf *[]byte, val interface{}, opts Options) error {
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stk := newStack()
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efv := rt.UnpackEface(val)
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err := encodeTypedPointer(buf, efv.Type, &efv.Value, stk, uint64(opts))
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/* return the stack into pool */
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if err != nil {
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resetStack(stk)
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}
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freeStack(stk)
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/* avoid GC ahead */
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runtime.KeepAlive(buf)
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runtime.KeepAlive(efv)
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return err
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}
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func encodeFinish(buf []byte, opts Options) []byte {
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if opts & EscapeHTML != 0 {
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buf = HTMLEscape(nil, buf)
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}
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if opts & ValidateString != 0 && !utf8.Validate(buf) {
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buf = utf8.CorrectWith(nil, buf, `\ufffd`)
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}
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return buf
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}
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var typeByte = rt.UnpackType(reflect.TypeOf(byte(0)))
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// HTMLEscape appends to dst the JSON-encoded src with <, >, &, U+2028 and U+2029
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// characters inside string literals changed to \u003c, \u003e, \u0026, \u2028, \u2029
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// so that the JSON will be safe to embed inside HTML <script> tags.
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// For historical reasons, web browsers don't honor standard HTML
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// escaping within <script> tags, so an alternative JSON encoding must
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// be used.
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func HTMLEscape(dst []byte, src []byte) []byte {
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return htmlEscape(dst, src)
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}
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// EncodeIndented is like Encode but applies Indent to format the output.
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// Each JSON element in the output will begin on a new line beginning with prefix
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// followed by one or more copies of indent according to the indentation nesting.
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func EncodeIndented(val interface{}, prefix string, indent string, opts Options) ([]byte, error) {
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var err error
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var out []byte
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var buf *bytes.Buffer
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/* encode into the buffer */
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out = newBytes()
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err = EncodeInto(&out, val, opts)
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/* check for errors */
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if err != nil {
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freeBytes(out)
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return nil, err
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}
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/* indent the JSON */
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buf = newBuffer()
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err = json.Indent(buf, out, prefix, indent)
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/* check for errors */
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if err != nil {
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freeBytes(out)
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freeBuffer(buf)
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return nil, err
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}
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/* copy to the result buffer */
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ret := make([]byte, buf.Len())
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copy(ret, buf.Bytes())
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/* return the buffers into pool */
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freeBytes(out)
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freeBuffer(buf)
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return ret, nil
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}
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// Pretouch compiles vt ahead-of-time to avoid JIT compilation on-the-fly, in
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// order to reduce the first-hit latency.
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//
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// Opts are the compile options, for example, "option.WithCompileRecursiveDepth" is
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// a compile option to set the depth of recursive compile for the nested struct type.
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func Pretouch(vt reflect.Type, opts ...option.CompileOption) error {
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cfg := option.DefaultCompileOptions()
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for _, opt := range opts {
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opt(&cfg)
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break
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}
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return pretouchRec(map[reflect.Type]uint8{vt: 0}, cfg)
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}
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// Valid validates json and returns first non-blank character position,
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// if it is only one valid json value.
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// Otherwise returns invalid character position using start.
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//
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// Note: it does not check for the invalid UTF-8 characters.
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func Valid(data []byte) (ok bool, start int) {
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n := len(data)
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if n == 0 {
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return false, -1
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}
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s := rt.Mem2Str(data)
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p := 0
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m := types.NewStateMachine()
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ret := native.ValidateOne(&s, &p, m)
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types.FreeStateMachine(m)
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if ret < 0 {
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return false, p-1
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}
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/* check for trailing spaces */
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for ;p < n; p++ {
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if (types.SPACE_MASK & (1 << data[p])) == 0 {
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return false, p
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}
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}
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return true, ret
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}
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