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[feature] update proof-of-work to allow setting required rounds (#4186)
# Description This updates our proof-of-work middleware, NoLLaMas, to work on a more easily configurable algorithm (thank you f0x for bringing this to my attention!). Instead of requiring that a solution with pre-determined number of '0' chars be found, it now pre-computes a result with a pre-determined nonce value that it expects the client to iterate up-to. (though with some level of jitter applied, to prevent it being too-easily gamed). This allows the user to configure roughly how many hash-encode rounds they want their clients to have to complete. ## Checklist - [x] I/we have read the [GoToSocial contribution guidelines](https://codeberg.org/superseriousbusiness/gotosocial/src/branch/main/CONTRIBUTING.md). - [x] I/we have discussed the proposed changes already, either in an issue on the repository, or in the Matrix chat. - [x] I/we have not leveraged AI to create the proposed changes. - [x] I/we have performed a self-review of added code. - [x] I/we have written code that is legible and maintainable by others. - [x] I/we have commented the added code, particularly in hard-to-understand areas. - [x] I/we have made any necessary changes to documentation. - [ ] I/we have added tests that cover new code. - [x] I/we have run tests and they pass locally with the changes. - [x] I/we have run `go fmt ./...` and `golangci-lint run`. Reviewed-on: https://codeberg.org/superseriousbusiness/gotosocial/pulls/4186 Co-authored-by: kim <grufwub@gmail.com> Co-committed-by: kim <grufwub@gmail.com>
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@@ -1307,10 +1307,9 @@ advanced-header-filter-mode: ""
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advanced-scraper-deterrence-enabled: false
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# Uint. Allows tweaking the difficulty of the proof-of-work algorithm
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# used in the scraper deterrence. This determines how many leading '0'
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# characters are required to be generated in each solution. Higher
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# values will on-average take longer to find solutions for, and the
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# inverse is also true.
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# used in the scraper deterrence. This determines roughly how many hash
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# encode rounds we require the client to complete to find a solution.
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# Higher values will take longer to find solutions for, and vice-versa.
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#
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# The downside is that if your deterrence takes too long to solve,
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# it may deter some users from viewing your web status / profile page.
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@@ -1321,6 +1320,6 @@ advanced-scraper-deterrence-enabled: false
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# For more details please check the documentation at:
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# https://docs.gotosocial.org/en/latest/advanced/scraper_deterrence
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#
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# Examples: [3, 4, 5]
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# Default: 4
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advanced-scraper-deterrence-difficulty: 4
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# Examples: [50000, 100000, 500000]
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# Default: 100000
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advanced-scraper-deterrence-difficulty: 100000
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