[chore]: Bump golang.org/x/oauth2 from 0.10.0 to 0.11.0 (#2076)

This commit is contained in:
dependabot[bot]
2023-08-07 08:21:44 +00:00
committed by GitHub
parent cc69250bbe
commit 303a6a6b1d
6 changed files with 63 additions and 19 deletions

View File

@ -19,6 +19,7 @@ import (
"io/fs"
"log"
"math"
"math/bits"
mathrand "math/rand"
"net"
"net/http"
@ -518,11 +519,14 @@ func (t *Transport) RoundTrip(req *http.Request) (*http.Response, error) {
func authorityAddr(scheme string, authority string) (addr string) {
host, port, err := net.SplitHostPort(authority)
if err != nil { // authority didn't have a port
host = authority
port = ""
}
if port == "" { // authority's port was empty
port = "443"
if scheme == "http" {
port = "80"
}
host = authority
}
if a, err := idna.ToASCII(host); err == nil {
host = a
@ -1677,7 +1681,27 @@ func (cs *clientStream) frameScratchBufferLen(maxFrameSize int) int {
return int(n) // doesn't truncate; max is 512K
}
var bufPool sync.Pool // of *[]byte
// Seven bufPools manage different frame sizes. This helps to avoid scenarios where long-running
// streaming requests using small frame sizes occupy large buffers initially allocated for prior
// requests needing big buffers. The size ranges are as follows:
// {0 KB, 16 KB], {16 KB, 32 KB], {32 KB, 64 KB], {64 KB, 128 KB], {128 KB, 256 KB],
// {256 KB, 512 KB], {512 KB, infinity}
// In practice, the maximum scratch buffer size should not exceed 512 KB due to
// frameScratchBufferLen(maxFrameSize), thus the "infinity pool" should never be used.
// It exists mainly as a safety measure, for potential future increases in max buffer size.
var bufPools [7]sync.Pool // of *[]byte
func bufPoolIndex(size int) int {
if size <= 16384 {
return 0
}
size -= 1
bits := bits.Len(uint(size))
index := bits - 14
if index >= len(bufPools) {
return len(bufPools) - 1
}
return index
}
func (cs *clientStream) writeRequestBody(req *http.Request) (err error) {
cc := cs.cc
@ -1695,12 +1719,13 @@ func (cs *clientStream) writeRequestBody(req *http.Request) (err error) {
// Scratch buffer for reading into & writing from.
scratchLen := cs.frameScratchBufferLen(maxFrameSize)
var buf []byte
if bp, ok := bufPool.Get().(*[]byte); ok && len(*bp) >= scratchLen {
defer bufPool.Put(bp)
index := bufPoolIndex(scratchLen)
if bp, ok := bufPools[index].Get().(*[]byte); ok && len(*bp) >= scratchLen {
defer bufPools[index].Put(bp)
buf = *bp
} else {
buf = make([]byte, scratchLen)
defer bufPool.Put(&buf)
defer bufPools[index].Put(&buf)
}
var sawEOF bool