GoToSocial/internal/workers/worker_msg.go

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[performance] update remaining worker pools to use queues (#2865) * start replacing client + federator + media workers with new worker + queue types * refactor federatingDB.Delete(), drop queued messages when deleting account / status * move all queue purging to the processor workers * undo toolchain updates * code comments, ensure dereferencer worker pool gets started * update gruf libraries in readme * start the job scheduler separately to the worker pools * reshuffle ordering or server.go + remove duplicate worker start / stop * update go-list version * fix vendoring * move queue invalidation to before wipeing / deletion, to ensure queued work not dropped * add logging to worker processing functions in testrig, don't start workers in unexpected places * update go-structr to add (+then rely on) QueueCtx{} type * ensure more worker pools get started properly in tests * fix remaining broken tests relying on worker queue logic * fix account test suite queue popping logic, ensure noop workers do not pull from queue * move back accidentally shuffled account deletion order * ensure error (non nil!!) gets passed in refactored federatingDB{}.Delete() * silently drop deletes from accounts not permitted to * don't warn log on forwarded deletes * make if else clauses easier to parse * use getFederatorMsg() * improved code comment * improved code comment re: requesting account delete checks * remove boolean result from worker start / stop since false = already running or already stopped * remove optional passed-in http.client * remove worker starting from the admin CLI commands (we don't need to handle side-effects) * update prune cli to start scheduler but not all of the workers * fix rebase issues * remove redundant return statements * i'm sorry sir linter
2024-04-26 14:50:46 +02:00
// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package workers
import (
"context"
"codeberg.org/gruf/go-runners"
"codeberg.org/gruf/go-structr"
"github.com/superseriousbusiness/gotosocial/internal/log"
"github.com/superseriousbusiness/gotosocial/internal/queue"
"github.com/superseriousbusiness/gotosocial/internal/util"
)
// MsgWorkerPool wraps multiple MsgWorker{}s in
// a singular struct for easy multi start / stop.
type MsgWorkerPool[Msg any] struct {
// Process handles queued message types.
Process func(context.Context, Msg) error
// Queue is embedded queue.StructQueue{}
// passed to each of the pool Worker{}s.
Queue queue.StructQueue[Msg]
// internal fields.
workers []*MsgWorker[Msg]
}
// Init will initialize the worker pool queue with given struct indices.
func (p *MsgWorkerPool[T]) Init(indices []structr.IndexConfig) {
p.Queue.Init(structr.QueueConfig[T]{Indices: indices})
}
// Start will attempt to start 'n' Worker{}s.
func (p *MsgWorkerPool[T]) Start(n int) {
// Check whether workers are
// set (is already running).
ok := (len(p.workers) > 0)
if ok {
return
}
// Allocate new msg workers slice.
p.workers = make([]*MsgWorker[T], n)
for i := range p.workers {
// Allocate new MsgWorker[T]{}.
p.workers[i] = new(MsgWorker[T])
p.workers[i].Process = p.Process
p.workers[i].Queue = &p.Queue
// Attempt to start worker.
// Return bool not useful
// here, as true = started,
// false = already running.
_ = p.workers[i].Start()
}
}
// Stop will attempt to stop contained Worker{}s.
func (p *MsgWorkerPool[T]) Stop() {
// Check whether workers are
// set (is currently running).
ok := (len(p.workers) == 0)
if ok {
return
}
// Stop all running workers.
for i := range p.workers {
// return bool not useful
// here, as true = stopped,
// false = never running.
_ = p.workers[i].Stop()
}
// Unset workers slice.
p.workers = p.workers[:0]
}
// MsgWorker wraps a processing function to
// feed from a queue.StructQueue{} for messages
// to process. It does so in a single goroutine
// with state management utilities.
type MsgWorker[Msg any] struct {
// Process handles queued message types.
Process func(context.Context, Msg) error
// Queue is the Delivery{} message queue
// that delivery worker will feed from.
Queue *queue.StructQueue[Msg]
// internal fields.
service runners.Service
}
// Start will attempt to start the Worker{}.
func (w *MsgWorker[T]) Start() bool {
return w.service.GoRun(w.run)
}
// Stop will attempt to stop the Worker{}.
func (w *MsgWorker[T]) Stop() bool {
return w.service.Stop()
}
// run wraps process to restart on any panic.
func (w *MsgWorker[T]) run(ctx context.Context) {
if w.Process == nil || w.Queue == nil {
panic("not yet initialized")
}
log.Infof(ctx, "%p: starting worker", w)
defer log.Infof(ctx, "%p: stopped worker", w)
util.Must(func() { w.process(ctx) })
}
// process is the main delivery worker processing routine.
func (w *MsgWorker[T]) process(ctx context.Context) {
if w.Process == nil || w.Queue == nil {
// we perform this check here just
// to ensure the compiler knows these
// variables aren't nil in the loop,
// even if already checked by caller.
panic("not yet initialized")
}
for {
// Block until pop next message.
msg, ok := w.Queue.PopCtx(ctx)
if !ok {
return
}
// Attempt to process popped message type.
if err := w.Process(ctx, msg); err != nil {
log.Errorf(ctx, "%p: error processing: %v", w, err)
}
}
}