GoToSocial/internal/gtsmodel/interaction.go

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// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package gtsmodel
import "time"
// Like / Reply / Announce
type InteractionType int
const (
// WARNING: DO NOT CHANGE THE ORDER OF THESE,
// as this will cause breakage of approvals!
//
// If you need to add new interaction types,
// add them *to the end* of the list.
InteractionLike InteractionType = iota
InteractionReply
InteractionAnnounce
)
// Stringifies this InteractionType in a
// manner suitable for serving via the API.
func (i InteractionType) String() string {
switch i {
case InteractionLike:
const text = "favourite"
return text
case InteractionReply:
const text = "reply"
return text
case InteractionAnnounce:
const text = "reblog"
return text
default:
panic("undefined InteractionType")
}
}
// InteractionRequest represents one interaction (like, reply, fave)
// that is either accepted, rejected, or currently still awaiting
// acceptance or rejection by the target account.
type InteractionRequest struct {
ID string `bun:"type:CHAR(26),pk,nullzero,notnull,unique"` // id of this item in the database
CreatedAt time.Time `bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"` // when was item created
StatusID string `bun:"type:CHAR(26),nullzero,notnull"` // ID of the interaction target status.
Status *Status `bun:"-"` // Not stored in DB. Status being interacted with.
TargetAccountID string `bun:"type:CHAR(26),nullzero,notnull"` // id of the account being interacted with
TargetAccount *Account `bun:"-"` // Not stored in DB. Account being interacted with.
InteractingAccountID string `bun:"type:CHAR(26),nullzero,notnull"` // id of the account requesting the interaction.
InteractingAccount *Account `bun:"-"` // Not stored in DB. Account corresponding to targetAccountID
InteractionURI string `bun:",nullzero,notnull,unique"` // URI of the interacting like, reply, or announce. Unique (only one interaction request allowed per interaction URI).
InteractionType InteractionType `bun:",notnull"` // One of Like, Reply, or Announce.
Like *StatusFave `bun:"-"` // Not stored in DB. Only set if InteractionType = InteractionLike.
Reply *Status `bun:"-"` // Not stored in DB. Only set if InteractionType = InteractionReply.
Announce *Status `bun:"-"` // Not stored in DB. Only set if InteractionType = InteractionAnnounce.
AcceptedAt time.Time `bun:"type:timestamptz,nullzero"` // If interaction request was accepted, time at which this occurred.
RejectedAt time.Time `bun:"type:timestamptz,nullzero"` // If interaction request was rejected, time at which this occurred.
// ActivityPub URI of the Accept (if accepted) or Reject (if rejected).
// Field may be empty if currently neither accepted not rejected, or if
// acceptance/rejection was implicit (ie., not resulting from an Activity).
URI string `bun:",nullzero,unique"`
}
// IsHandled returns true if interaction
// request has been neither accepted or rejected.
func (ir *InteractionRequest) IsPending() bool {
return !ir.IsAccepted() && !ir.IsRejected()
}
// IsAccepted returns true if this
// interaction request has been accepted.
func (ir *InteractionRequest) IsAccepted() bool {
return !ir.AcceptedAt.IsZero()
}
// IsRejected returns true if this
// interaction request has been rejected.
func (ir *InteractionRequest) IsRejected() bool {
return !ir.RejectedAt.IsZero()
}