GoToSocial/vendor/github.com/ugorji/go/codec/rpc.go

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// Copyright (c) 2012-2020 Ugorji Nwoke. All rights reserved.
// Use of this source code is governed by a MIT license found in the LICENSE file.
package codec
import (
"bufio"
"errors"
"io"
"net/rpc"
)
var (
errRpcIsClosed = errors.New("rpc - connection has been closed")
errRpcNoConn = errors.New("rpc - no connection")
rpcSpaceArr = [1]byte{' '}
)
// Rpc provides a rpc Server or Client Codec for rpc communication.
type Rpc interface {
ServerCodec(conn io.ReadWriteCloser, h Handle) rpc.ServerCodec
ClientCodec(conn io.ReadWriteCloser, h Handle) rpc.ClientCodec
}
// RPCOptions holds options specific to rpc functionality
type RPCOptions struct {
// RPCNoBuffer configures whether we attempt to buffer reads and writes during RPC calls.
//
// Set RPCNoBuffer=true to turn buffering off.
// Buffering can still be done if buffered connections are passed in, or
// buffering is configured on the handle.
RPCNoBuffer bool
}
// rpcCodec defines the struct members and common methods.
type rpcCodec struct {
c io.Closer
r io.Reader
w io.Writer
f ioFlusher
dec *Decoder
enc *Encoder
h Handle
cls atomicClsErr
}
func newRPCCodec(conn io.ReadWriteCloser, h Handle) rpcCodec {
return newRPCCodec2(conn, conn, conn, h)
}
func newRPCCodec2(r io.Reader, w io.Writer, c io.Closer, h Handle) rpcCodec {
bh := h.getBasicHandle()
// if the writer can flush, ensure we leverage it, else
// we may hang waiting on read if write isn't flushed.
// var f ioFlusher
f, ok := w.(ioFlusher)
if !bh.RPCNoBuffer {
if bh.WriterBufferSize <= 0 {
if !ok { // a flusher means there's already a buffer
bw := bufio.NewWriter(w)
f, w = bw, bw
}
}
if bh.ReaderBufferSize <= 0 {
if _, ok = w.(ioBuffered); !ok {
r = bufio.NewReader(r)
}
}
}
return rpcCodec{
c: c,
w: w,
r: r,
f: f,
h: h,
enc: NewEncoder(w, h),
dec: NewDecoder(r, h),
}
}
func (c *rpcCodec) write(obj ...interface{}) (err error) {
err = c.ready()
if err != nil {
return
}
if c.f != nil {
defer func() {
flushErr := c.f.Flush()
if flushErr != nil && err == nil {
err = flushErr
}
}()
}
for _, o := range obj {
err = c.enc.Encode(o)
if err != nil {
return
}
// defensive: ensure a space is always written after each encoding,
// in case the value was a number, and encoding a value right after
// without a space will lead to invalid output.
if c.h.isJson() {
_, err = c.w.Write(rpcSpaceArr[:])
if err != nil {
return
}
}
}
return
}
func (c *rpcCodec) read(obj interface{}) (err error) {
err = c.ready()
if err == nil {
//If nil is passed in, we should read and discard
if obj == nil {
// return c.dec.Decode(&obj)
err = c.dec.swallowErr()
} else {
err = c.dec.Decode(obj)
}
}
return
}
func (c *rpcCodec) Close() (err error) {
if c.c != nil {
cls := c.cls.load()
if !cls.closed {
cls.err = c.c.Close()
cls.closed = true
c.cls.store(cls)
}
err = cls.err
}
return
}
func (c *rpcCodec) ready() (err error) {
if c.c == nil {
err = errRpcNoConn
} else {
cls := c.cls.load()
if cls.closed {
if err = cls.err; err == nil {
err = errRpcIsClosed
}
}
}
return
}
func (c *rpcCodec) ReadResponseBody(body interface{}) error {
return c.read(body)
}
// -------------------------------------
type goRpcCodec struct {
rpcCodec
}
func (c *goRpcCodec) WriteRequest(r *rpc.Request, body interface{}) error {
return c.write(r, body)
}
func (c *goRpcCodec) WriteResponse(r *rpc.Response, body interface{}) error {
return c.write(r, body)
}
func (c *goRpcCodec) ReadResponseHeader(r *rpc.Response) error {
return c.read(r)
}
func (c *goRpcCodec) ReadRequestHeader(r *rpc.Request) error {
return c.read(r)
}
func (c *goRpcCodec) ReadRequestBody(body interface{}) error {
return c.read(body)
}
// -------------------------------------
// goRpc is the implementation of Rpc that uses the communication protocol
// as defined in net/rpc package.
type goRpc struct{}
// GoRpc implements Rpc using the communication protocol defined in net/rpc package.
//
// Note: network connection (from net.Dial, of type io.ReadWriteCloser) is not buffered.
//
// For performance, you should configure WriterBufferSize and ReaderBufferSize on the handle.
// This ensures we use an adequate buffer during reading and writing.
// If not configured, we will internally initialize and use a buffer during reads and writes.
// This can be turned off via the RPCNoBuffer option on the Handle.
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//
// var handle codec.JsonHandle
// handle.RPCNoBuffer = true // turns off attempt by rpc module to initialize a buffer
//
// Example 1: one way of configuring buffering explicitly:
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//
// var handle codec.JsonHandle // codec handle
// handle.ReaderBufferSize = 1024
// handle.WriterBufferSize = 1024
// var conn io.ReadWriteCloser // connection got from a socket
// var serverCodec = GoRpc.ServerCodec(conn, handle)
// var clientCodec = GoRpc.ClientCodec(conn, handle)
//
// Example 2: you can also explicitly create a buffered connection yourself,
// and not worry about configuring the buffer sizes in the Handle.
//
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// var handle codec.Handle // codec handle
// var conn io.ReadWriteCloser // connection got from a socket
// var bufconn = struct { // bufconn here is a buffered io.ReadWriteCloser
// io.Closer
// *bufio.Reader
// *bufio.Writer
// }{conn, bufio.NewReader(conn), bufio.NewWriter(conn)}
// var serverCodec = GoRpc.ServerCodec(bufconn, handle)
// var clientCodec = GoRpc.ClientCodec(bufconn, handle)
var GoRpc goRpc
func (x goRpc) ServerCodec(conn io.ReadWriteCloser, h Handle) rpc.ServerCodec {
return &goRpcCodec{newRPCCodec(conn, h)}
}
func (x goRpc) ClientCodec(conn io.ReadWriteCloser, h Handle) rpc.ClientCodec {
return &goRpcCodec{newRPCCodec(conn, h)}
}