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* multiAccount functionnality * remove sharedpreferences usages * start fixing tests to work with changes * remove test of removed functionality * more fiddling with tests * fix instance insert being broken * clean up some more preferences usage * close db * try to fix a bunch of issues * move db close * add instance to user drawer item * remove rule that is no longer needed * correct mock server to fix test * removed unused stuff * fix domains not being validated correctly * update test * Delete q * Move image filter application to a thread * remove unused imports * remove unused strings * remove unused strings * fix buttons (sometimes) * solve some linter issues, fix saturation brightness contrast not being shown properly * remove unused strings * add tests for drawer * remove unused imports, other linter suggestions * fix broken auto linter fix |
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app | ||
gradle/wrapper | ||
.cirrus.yml | ||
.gitignore | ||
.gitlab-ci.yml | ||
android-wait-for-emulator.sh | ||
build.gradle | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
LICENSE | ||
pixeldroid_logo.png | ||
pixeldroid_logo.svg | ||
README.md | ||
settings.gradle |
PixelDroid
Free (as in freedom) Android client for Pixelfed, the federated image sharing platform.
Compiling the code yourself
If you want to try out PixelDroid on your own device, you can try to compile the source code yourself. To do that you will need to install Android Studio.
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Open the gradle project inside of Android Studio. Then you should plug your Android device into your computer (make sure that your device is in developer mode) and select share files on it.
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You should see that Android studio has detected your device and its name should appear next to a small play button on the top right corner of Android Studio. If that is the case, then you can click said play button and, after Android studio will have built the project, you'll be able to use PixelDroid on your device!
At this point PixelDroid will be installed on your phone, so it won't have to be plugged in anymore!