245 lines
9.6 KiB
Swift
245 lines
9.6 KiB
Swift
//
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// https://mczachurski.dev
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// Copyright © 2023 Marcin Czachurski and the repository contributors.
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// Licensed under the MIT License.
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//
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import SwiftUI
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struct ImagesViewer: View {
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@Environment(\.dismiss) private var dismiss
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private let attachmentModel: AttachmentModel
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private let image: Image
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private let closeDragDistance = UIScreen.main.bounds.height / 1.8
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private let imageHeight: Double
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private let imageWidth: Double
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// Magnification.
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@State private var currentMagnification = 0.0
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@State private var finalMagnification = 1.0
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// Rotation.
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@State private var rotationAngle = Angle.zero
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// Draging.
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@State private var currentOffset = CGSize.zero
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@State private var accumulatedOffset = CGSize.zero
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init(attachmentModel: AttachmentModel) {
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self.attachmentModel = attachmentModel
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if let data = attachmentModel.data, let uiImage = UIImage(data: data) {
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self.image = Image(uiImage: uiImage)
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self.imageHeight = uiImage.size.height
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self.imageWidth = uiImage.size.width
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} else {
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self.image = Image(systemName: "photo")
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self.imageHeight = 200
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self.imageWidth = 200
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}
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}
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var body: some View {
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image
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.resizable()
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.aspectRatio(contentMode: .fit)
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.tag(attachmentModel.id)
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.offset(currentOffset)
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.rotationEffect(rotationAngle)
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.scaleEffect(finalMagnification + currentMagnification)
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.gesture(dragGesture)
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.gesture(magnificationGesture)
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.gesture(doubleTapGesture)
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.gesture(tapGesture)
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.onAppear {
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self.currentOffset = self.calculateStartingOffset()
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withAnimation {
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self.currentOffset = CGSize.zero
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}
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}
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}
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@MainActor
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var magnificationGesture: some Gesture {
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MagnificationGesture()
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.onChanged { amount in
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self.currentMagnification = (amount - 1) * self.finalMagnification
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}
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.onEnded { amount in
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self.revertToPrecalculatedMagnification()
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}
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}
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var doubleTapGesture: some Gesture {
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TapGesture(count: 2)
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.onEnded { _ in
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withAnimation {
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if self.finalMagnification == 1.0 {
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self.currentOffset = CGSize.zero
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self.accumulatedOffset = CGSize.zero
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self.currentMagnification = 0
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self.finalMagnification = 2.0
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} else {
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self.currentOffset = CGSize.zero
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self.accumulatedOffset = CGSize.zero
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self.currentMagnification = 0
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self.finalMagnification = 1.0
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}
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}
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}
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}
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@MainActor
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var dragGesture: some Gesture {
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DragGesture()
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.onChanged { amount in
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// Opacity and rotation is working only when we have small image size.
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if self.finalMagnification == 1.0 {
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// We can move image whatever we want.
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self.currentOffset = CGSize(width: amount.translation.width + self.accumulatedOffset.width,
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height: amount.translation.height + self.accumulatedOffset.height)
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// Changing angle.
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self.rotationAngle = Angle(degrees: Double(self.currentOffset.width / 30))
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} else {
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// Bigger images we can move only horizontally (we have to include magnifications).
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let offsetWidth = (amount.predictedEndTranslation.width / self.finalMagnification) + self.accumulatedOffset.width
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withAnimation(.spring()) {
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self.currentOffset = CGSize(width: offsetWidth, height: 0)
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}
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}
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} .onEnded { amount in
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self.accumulatedOffset = CGSize(width: (amount.predictedEndTranslation.width / self.finalMagnification) + self.accumulatedOffset.width,
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height: (amount.predictedEndTranslation.height / self.finalMagnification) + self.accumulatedOffset.height)
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// Animations only for small images sizes,
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if self.finalMagnification == 1.0 {
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// When we still are in range visible image then we have to only revert back image to starting position..
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if self.accumulatedOffset.height > -closeDragDistance && self.accumulatedOffset.height < closeDragDistance {
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withAnimation(.linear(duration: 0.1)) {
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self.currentOffset = self.accumulatedOffset
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}
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// Revert back image offset.
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withAnimation(.linear(duration: 0.3).delay(0.1)) {
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self.currentOffset = CGSize.zero
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self.accumulatedOffset = CGSize.zero
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self.rotationAngle = Angle.zero
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}
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} else {
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// Close the screen.
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withAnimation(.linear(duration: 0.4)) {
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// We have to set end translations for sure outside the screen.
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self.currentOffset = CGSize(width: amount.predictedEndTranslation.width * 2, height: amount.predictedEndTranslation.height * 2)
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self.rotationAngle = Angle(degrees: Double(amount.predictedEndTranslation.width / 30))
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self.accumulatedOffset = CGSize.zero
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}
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.35) {
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withoutAnimation {
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self.dismiss()
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}
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}
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}
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} else {
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self.moveToEdge()
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}
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}
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}
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var tapGesture: some Gesture {
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TapGesture().onEnded({ _ in
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withAnimation {
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self.currentOffset = self.calculateStartingOffset()
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}
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.3) {
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withoutAnimation {
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self.dismiss()
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}
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}
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})
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}
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@MainActor
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private func revertToPrecalculatedMagnification() {
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let magnification = self.finalMagnification + self.currentMagnification
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if magnification < 1.0 {
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// When image is small we are returning to starting point.
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withAnimation {
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self.finalMagnification = 1.0
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self.currentMagnification = 0
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// Also we have to move image to orginal position.
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self.currentOffset = CGSize.zero
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}
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HapticService.shared.fireHaptic(of: .animation)
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} else if magnification > 3.0 {
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// When image is magnified to much we are rturning to 1.5 maginification.
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withAnimation {
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self.finalMagnification = 3.0
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self.currentMagnification = 0
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}
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HapticService.shared.fireHaptic(of: .animation)
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} else {
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self.finalMagnification = magnification
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self.currentMagnification = 0
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// Verify if we have to move image to nearest edge.
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self.moveToEdge()
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}
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}
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@MainActor
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private func moveToEdge() {
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let maxEdgeDistance = ((UIScreen.main.bounds.width * self.finalMagnification) - UIScreen.main.bounds.width) / (2 * self.finalMagnification)
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if self.currentOffset.width > maxEdgeDistance {
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withAnimation(.linear(duration: 0.15)) {
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self.currentOffset = CGSize(width: maxEdgeDistance, height: 0)
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self.accumulatedOffset = self.currentOffset
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}
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HapticService.shared.fireHaptic(of: .animation)
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} else if self.currentOffset.width < -maxEdgeDistance {
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withAnimation(.linear(duration: 0.15)) {
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self.currentOffset = CGSize(width: -maxEdgeDistance, height: 0)
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self.accumulatedOffset = self.currentOffset
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}
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HapticService.shared.fireHaptic(of: .animation)
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}
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}
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private func calculateStartingOffset() -> CGSize {
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let imageOnScreenHeight = self.calculateHeight(width: self.imageWidth, height: self.imageHeight)
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let emptySpace = -(UIScreen.main.bounds.height - imageOnScreenHeight)
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let topMargin = self.calculateTopMargin()
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return CGSize(width: 0, height: (emptySpace / 2) + topMargin)
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}
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private func calculateTopMargin() -> CGFloat {
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let safeAreaTop = UIApplication.shared.keyWindow?.safeAreaInsets.top ?? 20.0
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/// I cannot figure out nothing super efficient ;/.
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if safeAreaTop == 20.0 {
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return safeAreaTop + 34
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} else if safeAreaTop == 47.0 {
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return safeAreaTop + 38
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} else {
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return safeAreaTop + 26
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}
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}
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private func calculateHeight(width: Double, height: Double) -> CGFloat {
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let divider = width / UIScreen.main.bounds.size.width
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return height / divider
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}
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}
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