Impressia/Vernissage/VernissageApp.swift

78 lines
3.0 KiB
Swift

//
// https://mczachurski.dev
// Copyright © 2022 Marcin Czachurski and the repository contributors.
// Licensed under the MIT License.
//
import SwiftUI
@main
struct VernissageApp: App {
@UIApplicationDelegateAdaptor(AppDelegate.self) var appDelegate
let coreDataHandler = CoreDataHandler.shared
let applicationState = ApplicationState.shared
@State var applicationViewMode: ApplicationViewMode = .loading
@State var tintColor = ApplicationState.shared.tintColor.color()
var body: some Scene {
WindowGroup {
NavigationStack {
switch applicationViewMode {
case .loading:
LoadingView()
case .signIn:
SignInView { viewMode in
applicationViewMode = viewMode
}
.environment(\.managedObjectContext, coreDataHandler.container.viewContext)
.environmentObject(applicationState)
case .mainView:
MainView { color in
self.tintColor = color.color()
}
.environment(\.managedObjectContext, coreDataHandler.container.viewContext)
.environmentObject(applicationState)
}
}
.tint(self.tintColor)
.task {
let defaultSettings = ApplicationSettingsHandler.shared.getDefaultSettings()
if let tintColor = TintColor(rawValue: Int(defaultSettings.tintColor)) {
self.applicationState.tintColor = tintColor
self.tintColor = tintColor.color()
}
await AuthorizationService.shared.verifyAccount({ accountData in
guard let accountData = accountData else {
self.applicationViewMode = .signIn
return
}
self.applicationState.accountData = accountData
self.applicationViewMode = .mainView
})
}
.navigationViewStyle(.stack)
.onReceive(NotificationCenter.default.publisher(for: UIApplication.didBecomeActiveNotification)) { _ in
try? HapticService.shared.start()
}
.onReceive(NotificationCenter.default.publisher(for: UIApplication.didEnterBackgroundNotification)) { _ in
HapticService.shared.stop()
}
}
}
}
class AppDelegate: NSObject, UIApplicationDelegate {
func application(_ application: UIApplication,
configurationForConnecting connectingSceneSession: UISceneSession,
options: UIScene.ConnectionOptions
) -> UISceneConfiguration {
let sceneConfig: UISceneConfiguration = UISceneConfiguration(name: nil, sessionRole: connectingSceneSession.role)
sceneConfig.delegateClass = SceneDelegate.self
return sceneConfig
}
}