peertube-live-streaming/encoder/src/main/java/com/pedro/encoder/input/gl/render/SimpleCameraRender.java

181 lines
6.1 KiB
Java

/*
* Copyright (C) 2021 pedroSG94.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.pedro.encoder.input.gl.render;
import android.content.Context;
import android.graphics.SurfaceTexture;
import android.opengl.GLES11Ext;
import android.opengl.GLES20;
import android.opengl.Matrix;
import android.os.Build;
import androidx.annotation.RequiresApi;
import android.view.Surface;
import com.pedro.encoder.R;
import com.pedro.encoder.input.video.CameraHelper;
import com.pedro.encoder.utils.gl.GlUtil;
import com.pedro.encoder.utils.gl.SizeCalculator;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
/**
* Created by pedro on 21/02/18.
*/
@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR2)
public class SimpleCameraRender {
public final static String TAG = "SimpleCameraRender";
private static final int FLOAT_SIZE_BYTES = 4;
private static final int SQUARE_VERTEX_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
private static final int SQUARE_VERTEX_DATA_POS_OFFSET = 0;
private static final int SQUARE_VERTEX_DATA_UV_OFFSET = 3;
private FloatBuffer squareVertex;
private float[] MVPMatrix = new float[16];
private float[] STMatrix = new float[16];
private float[] rotationMatrix = new float[16];
private float[] scaleMatrix = new float[16];
private int[] texturesID = new int[1];
private int program = -1;
private int textureID = -1;
private int uMVPMatrixHandle = -1;
private int uSTMatrixHandle = -1;
private int aPositionHandle = -1;
private int aTextureCoordHandle = -1;
private SurfaceTexture surfaceTexture;
private Surface surface;
private int streamWidth;
private int streamHeight;
public SimpleCameraRender() {
Matrix.setIdentityM(MVPMatrix, 0);
Matrix.setIdentityM(STMatrix, 0);
float[] vertex = CameraHelper.getVerticesData();
squareVertex = ByteBuffer.allocateDirect(vertex.length * FLOAT_SIZE_BYTES)
.order(ByteOrder.nativeOrder())
.asFloatBuffer();
squareVertex.put(vertex).position(0);
setRotation(0);
setFlip(false, false);
}
public void setRotation(int rotation) {
Matrix.setIdentityM(rotationMatrix, 0);
Matrix.rotateM(rotationMatrix, 0, rotation, 0f, 0f, -1f);
update();
}
public int getTextureId() {
return textureID;
}
public SurfaceTexture getSurfaceTexture() {
return surfaceTexture;
}
public Surface getSurface() {
return surface;
}
public void updateFrame() {
surfaceTexture.updateTexImage();
}
public void drawFrame(int width, int height, boolean keepAspectRatio, int mode, int rotation,
boolean flipStreamVertical, boolean flipStreamHorizontal) {
GlUtil.checkGlError("drawFrame start");
surfaceTexture.getTransformMatrix(STMatrix);
SizeCalculator.processMatrix(rotation, flipStreamHorizontal, flipStreamVertical, width, height, true, false, MVPMatrix);
SizeCalculator.calculateViewPort(keepAspectRatio, mode, width, height, streamWidth,
streamHeight);
GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
GLES20.glUseProgram(program);
squareVertex.position(SQUARE_VERTEX_DATA_POS_OFFSET);
GLES20.glVertexAttribPointer(aPositionHandle, 3, GLES20.GL_FLOAT, false,
SQUARE_VERTEX_DATA_STRIDE_BYTES, squareVertex);
GLES20.glEnableVertexAttribArray(aPositionHandle);
squareVertex.position(SQUARE_VERTEX_DATA_UV_OFFSET);
GLES20.glVertexAttribPointer(aTextureCoordHandle, 2, GLES20.GL_FLOAT, false,
SQUARE_VERTEX_DATA_STRIDE_BYTES, squareVertex);
GLES20.glEnableVertexAttribArray(aTextureCoordHandle);
GLES20.glUniformMatrix4fv(uMVPMatrixHandle, 1, false, MVPMatrix, 0);
GLES20.glUniformMatrix4fv(uSTMatrixHandle, 1, false, STMatrix, 0);
//camera
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textureID);
//draw
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
GlUtil.checkGlError("drawFrame end");
}
/**
* Initializes GL state. Call this after the EGL surface has been created and made current.
*/
public void initGl(Context context, int streamWidth, int streamHeight) {
this.streamWidth = streamWidth;
this.streamHeight = streamHeight;
GlUtil.checkGlError("initGl start");
String vertexShader = GlUtil.getStringFromRaw(context, R.raw.simple_vertex);
String fragmentShader = GlUtil.getStringFromRaw(context, R.raw.camera_fragment);
program = GlUtil.createProgram(vertexShader, fragmentShader);
aPositionHandle = GLES20.glGetAttribLocation(program, "aPosition");
aTextureCoordHandle = GLES20.glGetAttribLocation(program, "aTextureCoord");
uMVPMatrixHandle = GLES20.glGetUniformLocation(program, "uMVPMatrix");
uSTMatrixHandle = GLES20.glGetUniformLocation(program, "uSTMatrix");
//camera texture
GlUtil.createExternalTextures(texturesID.length, texturesID, 0);
textureID = texturesID[0];
surfaceTexture = new SurfaceTexture(textureID);
surfaceTexture.setDefaultBufferSize(streamWidth, streamHeight);
surface = new Surface(surfaceTexture);
GlUtil.checkGlError("initGl end");
}
public void release() {
GLES20.glDeleteProgram(program);
surfaceTexture.release();
surface.release();
}
public void setFlip(boolean isFlipHorizontal, boolean isFlipVertical) {
Matrix.setIdentityM(scaleMatrix, 0);
Matrix.scaleM(scaleMatrix, 0, isFlipHorizontal ? -1f : 1f, isFlipVertical ? -1f : 1f, 1f);
update();
}
private void update() {
Matrix.setIdentityM(MVPMatrix, 0);
Matrix.multiplyMM(MVPMatrix, 0, scaleMatrix, 0, MVPMatrix, 0);
Matrix.multiplyMM(MVPMatrix, 0, rotationMatrix, 0, MVPMatrix, 0);
}
}