peertube-live-streaming/encoder/src/main/java/com/pedro/encoder/input/gl/render/filters/HalftoneLinesFilterRender.java

174 lines
5.4 KiB
Java

/*
* Copyright (C) 2021 pedroSG94.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.pedro.encoder.input.gl.render.filters;
import android.content.Context;
import android.opengl.GLES20;
import android.opengl.Matrix;
import android.os.Build;
import androidx.annotation.RequiresApi;
import com.pedro.encoder.R;
import com.pedro.encoder.utils.gl.GlUtil;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
/**
* Created by pedro on 4/02/18.
*/
@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR2)
public class HalftoneLinesFilterRender extends BaseFilterRender {
//rotation matrix
private final float[] squareVertexDataFilter = {
// X, Y, Z, U, V
-1f, -1f, 0f, 0f, 0f, //bottom left
1f, -1f, 0f, 1f, 0f, //bottom right
-1f, 1f, 0f, 0f, 1f, //top left
1f, 1f, 0f, 1f, 1f, //top right
};
private int program = -1;
private int aPositionHandle = -1;
private int aTextureHandle = -1;
private int uMVPMatrixHandle = -1;
private int uSTMatrixHandle = -1;
private int uSamplerHandle = -1;
private int uResolutionHandle = -1;
private int uModeHandle = -1;
private int uRowsHandle = -1;
private int uRotationHandle = -1;
private int uAntialiasHandle = -1;
private int uSampleDistHandle = -1;
private float mode = 1f;
private float rows = 40f;
private float rotation = 0f;
private float antialias = 0.2f;
private float[] sampleDist = new float[] { 2f, 2f };
public HalftoneLinesFilterRender() {
squareVertex = ByteBuffer.allocateDirect(squareVertexDataFilter.length * FLOAT_SIZE_BYTES)
.order(ByteOrder.nativeOrder())
.asFloatBuffer();
squareVertex.put(squareVertexDataFilter).position(0);
Matrix.setIdentityM(MVPMatrix, 0);
Matrix.setIdentityM(STMatrix, 0);
}
@Override
protected void initGlFilter(Context context) {
String vertexShader = GlUtil.getStringFromRaw(context, R.raw.simple_vertex);
String fragmentShader = GlUtil.getStringFromRaw(context, R.raw.halftone_lines_fragment);
program = GlUtil.createProgram(vertexShader, fragmentShader);
aPositionHandle = GLES20.glGetAttribLocation(program, "aPosition");
aTextureHandle = GLES20.glGetAttribLocation(program, "aTextureCoord");
uMVPMatrixHandle = GLES20.glGetUniformLocation(program, "uMVPMatrix");
uSTMatrixHandle = GLES20.glGetUniformLocation(program, "uSTMatrix");
uSamplerHandle = GLES20.glGetUniformLocation(program, "uSampler");
uResolutionHandle = GLES20.glGetUniformLocation(program, "uResolution");
uModeHandle = GLES20.glGetUniformLocation(program, "uMode");
uRowsHandle = GLES20.glGetUniformLocation(program, "uRows");
uRotationHandle = GLES20.glGetUniformLocation(program, "uRotation");
uAntialiasHandle = GLES20.glGetUniformLocation(program, "uAntialias");
uSampleDistHandle = GLES20.glGetUniformLocation(program, "uSampleDist");
}
@Override
protected void drawFilter() {
GLES20.glUseProgram(program);
squareVertex.position(SQUARE_VERTEX_DATA_POS_OFFSET);
GLES20.glVertexAttribPointer(aPositionHandle, 3, GLES20.GL_FLOAT, false,
SQUARE_VERTEX_DATA_STRIDE_BYTES, squareVertex);
GLES20.glEnableVertexAttribArray(aPositionHandle);
squareVertex.position(SQUARE_VERTEX_DATA_UV_OFFSET);
GLES20.glVertexAttribPointer(aTextureHandle, 2, GLES20.GL_FLOAT, false,
SQUARE_VERTEX_DATA_STRIDE_BYTES, squareVertex);
GLES20.glEnableVertexAttribArray(aTextureHandle);
GLES20.glUniformMatrix4fv(uMVPMatrixHandle, 1, false, MVPMatrix, 0);
GLES20.glUniformMatrix4fv(uSTMatrixHandle, 1, false, STMatrix, 0);
GLES20.glUniform2f(uResolutionHandle, getWidth(), getHeight());
GLES20.glUniform1f(uModeHandle, mode);
GLES20.glUniform1f(uRowsHandle, rows);
GLES20.glUniform1f(uRotationHandle, rotation);
GLES20.glUniform1f(uAntialiasHandle, antialias);
GLES20.glUniform2f(uSampleDistHandle, sampleDist[0], sampleDist[1]);
GLES20.glUniform1i(uSamplerHandle, 4);
GLES20.glActiveTexture(GLES20.GL_TEXTURE4);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, previousTexId);
}
@Override
public void release() {
GLES20.glDeleteProgram(program);
}
public float getMode() {
return mode;
}
public float getRows() {
return rows;
}
public float getRotation() {
return rotation;
}
public float getAntialias() {
return antialias;
}
public float[] getSampleDist() {
return sampleDist;
}
/**
* @param mode 1 to 7 values
*/
public void setMode(int mode) {
if (mode < 1) {
this.mode = 1;
} else if (mode > 7) {
this.mode = 7;
} else {
this.mode = mode;
}
}
public void setRows(float rows) {
this.rows = rows;
}
public void setRotation(float rotation) {
this.rotation = rotation;
}
public void setAntialias(float antialias) {
this.antialias = antialias;
}
public void setSampleDist(float[] sampleDist) {
this.sampleDist = sampleDist;
}
}