47 lines
1.4 KiB
Java
47 lines
1.4 KiB
Java
/*
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* Copyright (C) 2021 pedroSG94.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.pedro.encoder.input.gl;
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import android.graphics.Bitmap;
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import android.opengl.GLES20;
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import android.opengl.GLUtils;
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import android.os.Build;
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import androidx.annotation.RequiresApi;
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import com.pedro.encoder.utils.gl.GlUtil;
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/**
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* Created by pedro on 9/10/17.
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*/
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@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR2)
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public class TextureLoader {
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public int[] load(Bitmap[] bitmaps) {
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int[] textureId = new int[bitmaps.length];
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GlUtil.createTextures(bitmaps.length, textureId, 0);
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for (int i = 0; i < bitmaps.length; i++) {
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if (bitmaps[i] != null) {
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId[i]);
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GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmaps[i], 0);
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bitmaps[i].recycle();
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bitmaps[i] = null;
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}
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}
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return textureId;
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}
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}
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