/* * Copyright (C) 2021 pedroSG94. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.pedro.encoder.input.gl.render.filters.object; import android.content.Context; import android.graphics.PointF; import android.opengl.GLES20; import android.opengl.Matrix; import android.os.Build; import androidx.annotation.RequiresApi; import com.pedro.encoder.R; import com.pedro.encoder.input.gl.Sprite; import com.pedro.encoder.input.gl.TextureLoader; import com.pedro.encoder.input.gl.render.filters.BaseFilterRender; import com.pedro.encoder.utils.gl.GlUtil; import com.pedro.encoder.utils.gl.StreamObjectBase; import com.pedro.encoder.utils.gl.TranslateTo; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; /** * Created by pedro on 03/08/18. */ @RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR2) abstract public class BaseObjectFilterRender extends BaseFilterRender { //rotation matrix private final float[] squareVertexDataFilter = { // X, Y, Z, U, V -1f, -1f, 0f, 0f, 0f, //bottom left 1f, -1f, 0f, 1f, 0f, //bottom right -1f, 1f, 0f, 0f, 1f, //top left 1f, 1f, 0f, 1f, 1f, //top right }; private int program = -1; private int aPositionHandle = -1; private int aTextureHandle = -1; private int aTextureObjectHandle = -1; private int uMVPMatrixHandle = -1; private int uSTMatrixHandle = -1; private int uSamplerHandle = -1; private int uObjectHandle = -1; protected int uAlphaHandle = -1; private FloatBuffer squareVertexObject; protected int[] streamObjectTextureId = new int[] { -1 }; protected TextureLoader textureLoader = new TextureLoader(); protected StreamObjectBase streamObject; private Sprite sprite; protected float alpha = 1f; protected boolean shouldLoad = false; public BaseObjectFilterRender() { squareVertex = ByteBuffer.allocateDirect(squareVertexDataFilter.length * FLOAT_SIZE_BYTES) .order(ByteOrder.nativeOrder()) .asFloatBuffer(); squareVertex.put(squareVertexDataFilter).position(0); sprite = new Sprite(); float[] vertices = sprite.getTransformedVertices(); squareVertexObject = ByteBuffer.allocateDirect(vertices.length * FLOAT_SIZE_BYTES) .order(ByteOrder.nativeOrder()) .asFloatBuffer(); squareVertexObject.put(vertices).position(0); Matrix.setIdentityM(MVPMatrix, 0); Matrix.setIdentityM(STMatrix, 0); } @Override protected void initGlFilter(Context context) { String vertexShader = GlUtil.getStringFromRaw(context, R.raw.object_vertex); String fragmentShader = GlUtil.getStringFromRaw(context, R.raw.object_fragment); program = GlUtil.createProgram(vertexShader, fragmentShader); aPositionHandle = GLES20.glGetAttribLocation(program, "aPosition"); aTextureHandle = GLES20.glGetAttribLocation(program, "aTextureCoord"); aTextureObjectHandle = GLES20.glGetAttribLocation(program, "aTextureObjectCoord"); uMVPMatrixHandle = GLES20.glGetUniformLocation(program, "uMVPMatrix"); uSTMatrixHandle = GLES20.glGetUniformLocation(program, "uSTMatrix"); uSamplerHandle = GLES20.glGetUniformLocation(program, "uSampler"); uObjectHandle = GLES20.glGetUniformLocation(program, "uObject"); uAlphaHandle = GLES20.glGetUniformLocation(program, "uAlpha"); } @Override protected void drawFilter() { if (shouldLoad) { releaseTexture(); streamObjectTextureId = textureLoader.load(streamObject.getBitmaps()); shouldLoad = false; } GLES20.glUseProgram(program); squareVertex.position(SQUARE_VERTEX_DATA_POS_OFFSET); GLES20.glVertexAttribPointer(aPositionHandle, 3, GLES20.GL_FLOAT, false, SQUARE_VERTEX_DATA_STRIDE_BYTES, squareVertex); GLES20.glEnableVertexAttribArray(aPositionHandle); squareVertex.position(SQUARE_VERTEX_DATA_UV_OFFSET); GLES20.glVertexAttribPointer(aTextureHandle, 2, GLES20.GL_FLOAT, false, SQUARE_VERTEX_DATA_STRIDE_BYTES, squareVertex); GLES20.glEnableVertexAttribArray(aTextureHandle); squareVertexObject.position(SQUARE_VERTEX_DATA_POS_OFFSET); GLES20.glVertexAttribPointer(aTextureObjectHandle, 2, GLES20.GL_FLOAT, false, 2 * FLOAT_SIZE_BYTES, squareVertexObject); GLES20.glEnableVertexAttribArray(aTextureObjectHandle); GLES20.glUniformMatrix4fv(uMVPMatrixHandle, 1, false, MVPMatrix, 0); GLES20.glUniformMatrix4fv(uSTMatrixHandle, 1, false, STMatrix, 0); //Sampler GLES20.glUniform1i(uSamplerHandle, 4); GLES20.glActiveTexture(GLES20.GL_TEXTURE4); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, previousTexId); //Object GLES20.glUniform1i(uObjectHandle, 0); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); } @Override public void release() { GLES20.glDeleteProgram(program); releaseTexture(); sprite.reset(); } private void releaseTexture() { GLES20.glDeleteTextures(streamObjectTextureId.length, streamObjectTextureId, 0); streamObjectTextureId = new int[] { -1 }; } public void setAlpha(float alpha) { this.alpha = alpha; } public void setScale(float scaleX, float scaleY) { sprite.scale(scaleX, scaleY); squareVertexObject.put(sprite.getTransformedVertices()).position(0); } public void setPosition(float x, float y) { sprite.translate(x, y); squareVertexObject.put(sprite.getTransformedVertices()).position(0); } public void setPosition(TranslateTo positionTo) { sprite.translate(positionTo); squareVertexObject.put(sprite.getTransformedVertices()).position(0); } public PointF getScale() { return sprite.getScale(); } public PointF getPosition() { return sprite.getTranslation(); } public void setDefaultScale(int streamWidth, int streamHeight) { sprite.scale(streamObject.getWidth() * 100 / streamWidth, streamObject.getHeight() * 100 / streamHeight); squareVertexObject.put(sprite.getTransformedVertices()).position(0); } }