/* * Copyright (C) 2021 pedroSG94. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.pedro.encoder.input.gl.render; import android.content.Context; import android.opengl.GLES20; import android.opengl.Matrix; import android.os.Build; import androidx.annotation.RequiresApi; import com.pedro.encoder.R; import com.pedro.encoder.input.video.CameraHelper; import com.pedro.encoder.utils.gl.GlUtil; import com.pedro.encoder.utils.gl.SizeCalculator; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; /** * Created by pedro on 29/01/18. */ @RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR2) public class ScreenRender { //rotation matrix private final float[] squareVertexData = { // X, Y, Z, U, V -1f, -1f, 0f, 0f, 0f, //bottom left 1f, -1f, 0f, 1f, 0f, //bottom right -1f, 1f, 0f, 0f, 1f, //top left 1f, 1f, 0f, 1f, 1f, //top right }; private FloatBuffer squareVertex; private float[] MVPMatrix = new float[16]; private float[] STMatrix = new float[16]; private boolean AAEnabled = false; //FXAA enable/disable private int texId; private int program = -1; private int uMVPMatrixHandle = -1; private int uSTMatrixHandle = -1; private int aPositionHandle = -1; private int aTextureHandle = -1; private int uSamplerHandle = -1; private int uResolutionHandle = -1; private int uAAEnabledHandle = -1; private int streamWidth; private int streamHeight; public ScreenRender() { squareVertex = ByteBuffer.allocateDirect(squareVertexData.length * BaseRenderOffScreen.FLOAT_SIZE_BYTES) .order(ByteOrder.nativeOrder()) .asFloatBuffer(); squareVertex.put(squareVertexData).position(0); Matrix.setIdentityM(MVPMatrix, 0); Matrix.setIdentityM(STMatrix, 0); } public void initGl(Context context) { GlUtil.checkGlError("initGl start"); String vertexShader = GlUtil.getStringFromRaw(context, R.raw.simple_vertex); String fragmentShader = GlUtil.getStringFromRaw(context, R.raw.fxaa); program = GlUtil.createProgram(vertexShader, fragmentShader); aPositionHandle = GLES20.glGetAttribLocation(program, "aPosition"); aTextureHandle = GLES20.glGetAttribLocation(program, "aTextureCoord"); uMVPMatrixHandle = GLES20.glGetUniformLocation(program, "uMVPMatrix"); uSTMatrixHandle = GLES20.glGetUniformLocation(program, "uSTMatrix"); uSamplerHandle = GLES20.glGetUniformLocation(program, "uSampler"); uResolutionHandle = GLES20.glGetUniformLocation(program, "uResolution"); uAAEnabledHandle = GLES20.glGetUniformLocation(program, "uAAEnabled"); GlUtil.checkGlError("initGl end"); } public void draw(int width, int height, boolean keepAspectRatio, int mode, int rotation, boolean flipStreamVertical, boolean flipStreamHorizontal) { GlUtil.checkGlError("drawScreen start"); SizeCalculator.processMatrix(rotation, flipStreamHorizontal, flipStreamVertical, MVPMatrix); SizeCalculator.calculateViewPort(keepAspectRatio, mode, width, height, streamWidth, streamHeight); draw(width, height); } public void drawEncoder(int width, int height, boolean isPortrait, int rotation, boolean flipStreamVertical, boolean flipStreamHorizontal) { GlUtil.checkGlError("drawScreen start"); SizeCalculator.processMatrix(rotation, flipStreamHorizontal, flipStreamVertical, MVPMatrix); SizeCalculator.calculateViewPortEncoder(width, height, isPortrait); draw(width, height); } public void drawPreview(int width, int height, boolean isPortrait, boolean keepAspectRatio, int mode, int rotation, boolean flipStreamVertical, boolean flipStreamHorizontal) { GlUtil.checkGlError("drawScreen start"); SizeCalculator.processMatrix(rotation, flipStreamHorizontal, flipStreamVertical, MVPMatrix); float factor = (float) streamWidth / (float) streamHeight; int w; int h; if (factor >= 1f) { w = isPortrait ? streamHeight : streamWidth; h = isPortrait ? streamWidth : streamHeight; } else { w = isPortrait ? streamWidth : streamHeight; h = isPortrait ? streamHeight : streamWidth; } SizeCalculator.calculateViewPort(keepAspectRatio, mode, width, height, w, h); draw(width, height); } private void draw(int width, int height) { GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); GLES20.glUseProgram(program); squareVertex.position(BaseRenderOffScreen.SQUARE_VERTEX_DATA_POS_OFFSET); GLES20.glVertexAttribPointer(aPositionHandle, 3, GLES20.GL_FLOAT, false, BaseRenderOffScreen.SQUARE_VERTEX_DATA_STRIDE_BYTES, squareVertex); GLES20.glEnableVertexAttribArray(aPositionHandle); squareVertex.position(BaseRenderOffScreen.SQUARE_VERTEX_DATA_UV_OFFSET); GLES20.glVertexAttribPointer(aTextureHandle, 2, GLES20.GL_FLOAT, false, BaseRenderOffScreen.SQUARE_VERTEX_DATA_STRIDE_BYTES, squareVertex); GLES20.glEnableVertexAttribArray(aTextureHandle); GLES20.glUniformMatrix4fv(uMVPMatrixHandle, 1, false, MVPMatrix, 0); GLES20.glUniformMatrix4fv(uSTMatrixHandle, 1, false, STMatrix, 0); GLES20.glUniform2f(uResolutionHandle, width, height); GLES20.glUniform1f(uAAEnabledHandle, AAEnabled ? 1f : 0f); GLES20.glUniform1i(uSamplerHandle, 5); GLES20.glActiveTexture(GLES20.GL_TEXTURE5); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texId); //draw GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); GlUtil.checkGlError("drawScreen end"); } public void release() { GLES20.glDeleteProgram(program); } public void setTexId(int texId) { this.texId = texId; } public void setAAEnabled(boolean AAEnabled) { this.AAEnabled = AAEnabled; } public boolean isAAEnabled() { return AAEnabled; } public void setStreamSize(int streamWidth, int streamHeight) { this.streamWidth = streamWidth; this.streamHeight = streamHeight; } }