/* * Copyright (C) 2021 pedroSG94. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.pedro.encoder.input.video; import android.content.Context; import android.os.Build; import android.util.Range; import android.view.MotionEvent; import android.view.Surface; import android.view.WindowManager; import androidx.annotation.RequiresApi; /** * Created by pedro on 17/12/18. */ public class CameraHelper { private static final float[] verticesData = { // X, Y, Z, U, V -1f, -1f, 0f, 0f, 0f, 1f, -1f, 0f, 1f, 0f, -1f, 1f, 0f, 0f, 1f, 1f, 1f, 0f, 1f, 1f, }; public static float[] getVerticesData() { return verticesData; } public static int getCameraOrientation(Context context) { WindowManager windowManager = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE); if (windowManager != null) { int orientation = windowManager.getDefaultDisplay().getRotation(); switch (orientation) { case Surface.ROTATION_0: //portrait return 90; case Surface.ROTATION_90: //landscape return 0; case Surface.ROTATION_180: //reverse portrait return 270; case Surface.ROTATION_270: //reverse landscape return 180; default: return 0; } } else { return 0; } } public static boolean isPortrait(Context context) { int orientation = getCameraOrientation(context); return orientation == 90 || orientation == 270; } public static float getFingerSpacing(MotionEvent event) { float x = event.getX(0) - event.getX(1); float y = event.getY(0) - event.getY(1); return (float) Math.sqrt(x * x + y * y); } /** * Method to fix camera2 quality related with fps range. * Add a device if needed. */ @RequiresApi(api = Build.VERSION_CODES.LOLLIPOP) public static boolean discardCamera2Fps(Range range, Facing facing) { //On Google pixel 4a, 30 and 15 fps ranges produce quality problems with camera2 using facing back. //Build.MODEL.equalsIgnoreCase("Pixel 4") maybe necessary in future. if (Build.MODEL.equalsIgnoreCase("Pixel 4a")) { return facing == Facing.BACK && (range.getUpper() == 30 || range.getUpper() == 15); } return false; } public enum Facing { BACK, FRONT } }