/* * Copyright (C) 2021 pedroSG94. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.pedro.encoder.input.gl.render.filters; import android.content.Context; import android.opengl.GLES20; import android.opengl.Matrix; import android.os.Build; import androidx.annotation.RequiresApi; import com.pedro.encoder.R; import com.pedro.encoder.utils.gl.GlUtil; import java.nio.ByteBuffer; import java.nio.ByteOrder; /** * Created by pedro on 1/02/18. */ @RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR2) public class SaturationFilterRender extends BaseFilterRender { //rotation matrix private final float[] squareVertexDataFilter = { // X, Y, Z, U, V -1f, -1f, 0f, 0f, 0f, //bottom left 1f, -1f, 0f, 1f, 0f, //bottom right -1f, 1f, 0f, 0f, 1f, //top left 1f, 1f, 0f, 1f, 1f, //top right }; private int program = -1; private int aPositionHandle = -1; private int aTextureHandle = -1; private int uMVPMatrixHandle = -1; private int uSTMatrixHandle = -1; private int uSamplerHandle = -1; private int uShiftHandle = -1; private int uWeightsHandle = -1; private int uExponentsHandle = -1; private int uSaturationHandle = -1; private float saturation = -0.5f; private final float shift = 1.0f / 255.0f; private final float weights[] = { 2f / 8f, 5f / 8f, 1f / 8f }; private float exponents[] = new float[3]; public SaturationFilterRender() { squareVertex = ByteBuffer.allocateDirect(squareVertexDataFilter.length * FLOAT_SIZE_BYTES) .order(ByteOrder.nativeOrder()) .asFloatBuffer(); squareVertex.put(squareVertexDataFilter).position(0); Matrix.setIdentityM(MVPMatrix, 0); Matrix.setIdentityM(STMatrix, 0); } @Override protected void initGlFilter(Context context) { String vertexShader = GlUtil.getStringFromRaw(context, R.raw.simple_vertex); String fragmentShader = GlUtil.getStringFromRaw(context, R.raw.saturation_fragment); program = GlUtil.createProgram(vertexShader, fragmentShader); aPositionHandle = GLES20.glGetAttribLocation(program, "aPosition"); aTextureHandle = GLES20.glGetAttribLocation(program, "aTextureCoord"); uMVPMatrixHandle = GLES20.glGetUniformLocation(program, "uMVPMatrix"); uSTMatrixHandle = GLES20.glGetUniformLocation(program, "uSTMatrix"); uSamplerHandle = GLES20.glGetUniformLocation(program, "uSampler"); uShiftHandle = GLES20.glGetUniformLocation(program, "uShift"); uWeightsHandle = GLES20.glGetUniformLocation(program, "uWeights"); uExponentsHandle = GLES20.glGetUniformLocation(program, "uExponents"); uSaturationHandle = GLES20.glGetUniformLocation(program, "uSaturation"); } @Override protected void drawFilter() { GLES20.glUseProgram(program); squareVertex.position(SQUARE_VERTEX_DATA_POS_OFFSET); GLES20.glVertexAttribPointer(aPositionHandle, 3, GLES20.GL_FLOAT, false, SQUARE_VERTEX_DATA_STRIDE_BYTES, squareVertex); GLES20.glEnableVertexAttribArray(aPositionHandle); squareVertex.position(SQUARE_VERTEX_DATA_UV_OFFSET); GLES20.glVertexAttribPointer(aTextureHandle, 2, GLES20.GL_FLOAT, false, SQUARE_VERTEX_DATA_STRIDE_BYTES, squareVertex); GLES20.glEnableVertexAttribArray(aTextureHandle); GLES20.glUniformMatrix4fv(uMVPMatrixHandle, 1, false, MVPMatrix, 0); GLES20.glUniformMatrix4fv(uSTMatrixHandle, 1, false, STMatrix, 0); GLES20.glUniform1f(uShiftHandle, shift); GLES20.glUniform3f(uWeightsHandle, weights[0], weights[1], weights[2]); GLES20.glUniform3f(uExponentsHandle, exponents[0], exponents[1], exponents[2]); GLES20.glUniform1f(uSaturationHandle, saturation); GLES20.glUniform1i(uSamplerHandle, 4); GLES20.glActiveTexture(GLES20.GL_TEXTURE4); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, previousTexId); } @Override public void release() { GLES20.glDeleteProgram(program); } public float getSaturation() { return saturation; } /** * @param saturation between -1.0f and 1.0f means no change, while -1.0f indicates full desaturation, * i.e. grayscale. */ public void setSaturation(float saturation) { if (saturation > 0.0f) { exponents[0] = (0.9f * saturation) + 1.0f; exponents[1] = (2.1f * saturation) + 1.0f; exponents[2] = (2.7f * saturation) + 1.0f; this.saturation = saturation; } else { this.saturation = saturation + 1.0f; } } }