/* * Copyright (C) 2021 pedroSG94. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.pedro.encoder.input.gl.render; import android.content.Context; import android.opengl.GLES20; import android.os.Build; import androidx.annotation.RequiresApi; import com.pedro.encoder.utils.gl.GlUtil; import java.nio.FloatBuffer; /** * Created by pedro on 29/01/18. */ @RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR2) public abstract class BaseRenderOffScreen { protected FloatBuffer squareVertex; public static final int FLOAT_SIZE_BYTES = 4; public static final int SQUARE_VERTEX_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES; public static final int SQUARE_VERTEX_DATA_POS_OFFSET = 0; public static final int SQUARE_VERTEX_DATA_UV_OFFSET = 3; protected float[] MVPMatrix = new float[16]; protected float[] STMatrix = new float[16]; protected RenderHandler renderHandler = new RenderHandler(); protected int width; protected int height; public abstract void initGl(int width, int height, Context context, int previewWidth, int previewHeight); public abstract void draw(); public abstract void release(); public int getTexId() { return renderHandler.getTexId()[0]; } protected void initFBO(int width, int height) { initFBO(width, height, renderHandler.getFboId(), renderHandler.getRboId(), renderHandler.getTexId()); } protected void initFBO(int width, int height, int[] fboId, int[] rboId, int[] texId) { GlUtil.checkGlError("initFBO_S"); GLES20.glGenFramebuffers(1, fboId, 0); GLES20.glGenRenderbuffers(1, rboId, 0); GLES20.glGenTextures(1, texId, 0); GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, rboId[0]); GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, width, height); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId[0]); GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, rboId[0]); GLES20.glActiveTexture(GLES20.GL_TEXTURE3); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texId[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, width, height, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, texId[0], 0); int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { throw new RuntimeException("FrameBuffer uncompleted code: " + status); } GlUtil.checkGlError("initFBO_E"); } }