peertube-live-streaming/encoder/src/main/java/com/pedro/encoder/utils/gl/SizeCalculator.java

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Java
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2021-06-22 16:05:02 +02:00
package com.pedro.encoder.utils.gl;
import android.graphics.PointF;
import android.opengl.GLES20;
import android.opengl.Matrix;
/**
* Created by pedro on 22/03/19.
*/
public class SizeCalculator {
public static void calculateViewPort(boolean keepAspectRatio, int mode, int previewWidth,
int previewHeight, int streamWidth, int streamHeight) {
if (keepAspectRatio) {
if (previewWidth > previewHeight) { //landscape
if (mode == 0) { //adjust
int realWidth = previewHeight * streamWidth / streamHeight;
GLES20.glViewport((previewWidth - realWidth) / 2, 0, realWidth, previewHeight);
} else { //fill
int realHeight = previewWidth * streamHeight / streamWidth;
GLES20.glViewport(0, -((realHeight - previewWidth) / 2), previewWidth, realHeight);
}
} else { //portrait
if (mode == 0) { //adjust
int realHeight = previewWidth * streamHeight / streamWidth;
GLES20.glViewport(0, (previewHeight - realHeight) / 2, previewWidth, realHeight);
} else { //fill
int realWidth = previewHeight * streamWidth / streamHeight;
GLES20.glViewport(-((realWidth - previewWidth) / 2), 0, realWidth, previewHeight);
}
}
} else {
GLES20.glViewport(0, 0, previewHeight, previewWidth);
}
}
public static void updateMatrix(int rotation, int width, int height, boolean isPreview,
boolean isPortrait, float[] MVPMatrix) {
Matrix.setIdentityM(MVPMatrix, 0);
PointF scale = getScale(rotation, width, height, isPortrait, isPreview);
Matrix.scaleM(MVPMatrix, 0, scale.x, scale.y, 1f);
if (!isPreview && !isPortrait) rotation += 90;
Matrix.rotateM(MVPMatrix, 0, rotation, 0f, 0f, -1f);
}
private static PointF getScale(int rotation, int width, int height, boolean isPortrait,
boolean isPreview) {
float scaleX = 1f;
float scaleY = 1f;
if (!isPreview) {
if (isPortrait && rotation != 90 && rotation != 270) { //portrait
final float adjustedWidth = width * (width / (float) height);
scaleX = adjustedWidth / height;
//} else if (!isPortrait && rotation != 90 && rotation != 270) { //landscape
// final float adjustedWidth = height * (height / (float) width);
// scaleX = adjustedWidth / width;
}
}
return new PointF(scaleX, scaleY);
}
}