peertube-live-streaming/encoder/src/main/java/com/pedro/encoder/input/gl/render/ScreenRender.java

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Java
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2021-06-22 16:05:02 +02:00
package com.pedro.encoder.input.gl.render;
import android.content.Context;
import android.opengl.GLES20;
import android.opengl.Matrix;
import android.os.Build;
import androidx.annotation.RequiresApi;
import com.pedro.encoder.R;
import com.pedro.encoder.input.video.CameraHelper;
import com.pedro.encoder.utils.gl.GlUtil;
import com.pedro.encoder.utils.gl.SizeCalculator;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
/**
* Created by pedro on 29/01/18.
*/
@RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR2)
public class ScreenRender {
//rotation matrix
private final float[] squareVertexData = {
// X, Y, Z, U, V
-1f, -1f, 0f, 0f, 0f, //bottom left
1f, -1f, 0f, 1f, 0f, //bottom right
-1f, 1f, 0f, 0f, 1f, //top left
1f, 1f, 0f, 1f, 1f, //top right
};
private FloatBuffer squareVertex;
private float[] MVPMatrix = new float[16];
private float[] STMatrix = new float[16];
private boolean AAEnabled = false; //FXAA enable/disable
private int texId;
private int program = -1;
private int uMVPMatrixHandle = -1;
private int uSTMatrixHandle = -1;
private int aPositionHandle = -1;
private int aTextureHandle = -1;
private int uSamplerHandle = -1;
private int uResolutionHandle = -1;
private int uAAEnabledHandle = -1;
private int streamWidth;
private int streamHeight;
private boolean isPortrait;
public ScreenRender() {
squareVertex =
ByteBuffer.allocateDirect(squareVertexData.length * BaseRenderOffScreen.FLOAT_SIZE_BYTES)
.order(ByteOrder.nativeOrder())
.asFloatBuffer();
squareVertex.put(squareVertexData).position(0);
Matrix.setIdentityM(MVPMatrix, 0);
Matrix.setIdentityM(STMatrix, 0);
}
public void initGl(Context context) {
isPortrait = CameraHelper.isPortrait(context);
GlUtil.checkGlError("initGl start");
String vertexShader = GlUtil.getStringFromRaw(context, R.raw.simple_vertex);
String fragmentShader = GlUtil.getStringFromRaw(context, R.raw.fxaa);
program = GlUtil.createProgram(vertexShader, fragmentShader);
aPositionHandle = GLES20.glGetAttribLocation(program, "aPosition");
aTextureHandle = GLES20.glGetAttribLocation(program, "aTextureCoord");
uMVPMatrixHandle = GLES20.glGetUniformLocation(program, "uMVPMatrix");
uSTMatrixHandle = GLES20.glGetUniformLocation(program, "uSTMatrix");
uSamplerHandle = GLES20.glGetUniformLocation(program, "uSampler");
uResolutionHandle = GLES20.glGetUniformLocation(program, "uResolution");
uAAEnabledHandle = GLES20.glGetUniformLocation(program, "uAAEnabled");
GlUtil.checkGlError("initGl end");
}
public void draw(int width, int height, boolean keepAspectRatio, int mode, int rotation,
boolean isPreview) {
GlUtil.checkGlError("drawScreen start");
if (mode == 2 || mode == 3) { //stream rotation is enabled
SizeCalculator.updateMatrix(rotation, width, height, isPreview, isPortrait, MVPMatrix);
}
SizeCalculator.calculateViewPort(keepAspectRatio, mode, width, height, streamWidth,
streamHeight);
GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
GLES20.glUseProgram(program);
squareVertex.position(BaseRenderOffScreen.SQUARE_VERTEX_DATA_POS_OFFSET);
GLES20.glVertexAttribPointer(aPositionHandle, 3, GLES20.GL_FLOAT, false,
BaseRenderOffScreen.SQUARE_VERTEX_DATA_STRIDE_BYTES, squareVertex);
GLES20.glEnableVertexAttribArray(aPositionHandle);
squareVertex.position(BaseRenderOffScreen.SQUARE_VERTEX_DATA_UV_OFFSET);
GLES20.glVertexAttribPointer(aTextureHandle, 2, GLES20.GL_FLOAT, false,
BaseRenderOffScreen.SQUARE_VERTEX_DATA_STRIDE_BYTES, squareVertex);
GLES20.glEnableVertexAttribArray(aTextureHandle);
GLES20.glUniformMatrix4fv(uMVPMatrixHandle, 1, false, MVPMatrix, 0);
GLES20.glUniformMatrix4fv(uSTMatrixHandle, 1, false, STMatrix, 0);
GLES20.glUniform2f(uResolutionHandle, width, height);
GLES20.glUniform1f(uAAEnabledHandle, AAEnabled ? 1f : 0f);
GLES20.glUniform1i(uSamplerHandle, 5);
GLES20.glActiveTexture(GLES20.GL_TEXTURE5);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texId);
//draw
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
GlUtil.checkGlError("drawScreen end");
}
public void release() {
GLES20.glDeleteProgram(program);
}
public void setTexId(int texId) {
this.texId = texId;
}
public void setAAEnabled(boolean AAEnabled) {
this.AAEnabled = AAEnabled;
}
public boolean isAAEnabled() {
return AAEnabled;
}
public void setStreamSize(int streamWidth, int streamHeight) {
this.streamWidth = streamWidth;
this.streamHeight = streamHeight;
}
}