Klik pencarian untuk memulai %1$s tayang Diterbitkan pada %1$s Pasang Batal Buka di peramban Bagikan Memuat Unduh Cari Pengaturan Bagikan dengan Pilih peramban Pengaturan Gunakan pemutar video eksternal Gunakan pemutar audio eksternal Lokasi unduhan video Lokasi untuk menyimpan video yang diunduh. Masukkan lokasi unduhan video Lokasi unduhan audio Lokasi untuk menyimpan audio yang diunduh Masukkan lokasi unduhan berkas audio. Putar otomatis ketika dipanggil dari aplikasi lain Otomatis memutar video ketika NewPipe dipanggil dari aplikasi lain. Resolusi baku Putar dengan Kodi Aplikasi Kore tidak ditemukan. Pasang Kore? Tampilkan opsi \"Putar dengan Kodi\" Menampilkan opsi untuk memutar video menggunakan Kodi media center. Audio Format audio baku WebM — format bebas m4a — kualitas lebih baik Tema Gelap Terang Unduh Video berikutnya Tampilkan video berikutnya dan terkait URL tidak didukung Video terkait Bahasa konten Video & Audio Tampilan Lainnya Putar di latar belakang Putar Konten Tampilkan konten batasan usia Video dibatasi Usia. Aktifkan video batasan usia di pengaturan terlebih dahulu. Galat jaringan Tidak bisa memuat semua Thumbnail Mungkin maksud Anda: %1$s ? "Cari halaman: " rotasi langsung Unduhan Unduhan Pengaturan Laporan galat Galat Tidak bisa mengurai situs web. Sama sekali tidak bisa mengurai situs web. Konten tidak tersedia. Diblokir oleh GEMA. Tidak bisa menyiapkan menu unduhan. Ini adalah SIARAN LANGSUNG. Fitur ini belum didukung. Tidak bisa memuat gambar Maaf hal tersebut seharusnya tidak terjadi. Lapor galat via surel Maaf terjadi galat. LAPOR Info: Yang terjadi: Mencari: Komentar Anda (dalam bahasa Inggris): Detail: Pratinjau thumbnail video Pratinjau thumbnail video Suka Gambar thumbnail pengunggah Tidak suka Gunakan Tor (Eksperimental) Paksa trafik unduhan melalui Tor untuk meningkatkan privasi (video stream belum didukung). Laporkan sebuah Galat Tidak bisa membuat direktori unduhan \'%1$s\' Membuat direktori unduhan \'%1$s\' Putar di latar belakang Video Audio Teks Pencatatan Log Normal Detail Ulangi [mati] Konten yang dilindungi tidak didukung pada API dengan level dibawah 18 Perangkat ini tidak mendukung skema DRM yang dibutuhkan Telah terjadi galat DRM yang tidak dikenal Perangkat ini tidak menyediakan dekoder untuk %1$s Perangkat ini tidak menyediakan dekoder yang aman untuk %1$s Tidak bisa menginisiasi dekoder %1$s Tidak bisa mengambil dekoder perangkat Izin untuk mengakses penyimpanan ditolak Gunakan ExoPlayer Eksperimental Hapus Tonton Mulai Jeda Ceksum Misi baru Oke Beralih antara list dan grid URL Unduhan Nama berkas Ambil nama berkas Galat Server tidak didukung Berkas telah ada URL salah atau tidak tersedia layanan internet NewPipe sedang Mengunduh Sentuh untuk detail Mohon tunggu… Disalin ke papan klip. Silakan pilih direktori unduhan yang tersedia. AktivitasSaluran Pengaturan Pemutar Latar Belakang NewPipe Tidak ditemukan pemutar stream. Pasang VLC? Tidak bisa mendekrip tanda tangan url video. App/UI rusak Tidak bisa mendapatkan stream apapun. Apa:\\nPermintaan:\\nBahasa Konten:\\nLayanan:\\nWaktu GMT:\\nPaket:\\nVersi:\\nVersi OS:\\nIP: Stream yang diminta: Laporan pengguna Thread " Material is the metaphor. A material metaphor is the unifying theory of a rationalized space and a system of motion. The material is grounded in tactile reality, inspired by the study of paper and ink, yet technologically advanced and open to imagination and magic. Surfaces and edges of the material provide visual cues that are grounded in reality. The use of familiar tactile attributes helps users quickly understand affordances. Yet the flexibility of the material creates new affordances that supercede those in the physical world, without breaking the rules of physics. The fundamentals of light, surface, and movement are key to conveying how objects move, interact, and exist in space and in relation to each other. Realistic lighting shows seams, divides space, and indicates moving parts. Bold, graphic, intentional. The foundational elements of print based design typography, grids, space, scale, color, and use of imagery guide visual treatments. These elements do far more than please the eye. They create hierarchy, meaning, and focus. Deliberate color choices, edge to edge imagery, large scale typography, and intentional white space create a bold and graphic interface that immerse the user in the experience. An emphasis on user actions makes core functionality immediately apparent and provides waypoints for the user. Motion provides meaning. Motion respects and reinforces the user as the prime mover. Primary user actions are inflection points that initiate motion, transforming the whole design. All action takes place in a single environment. Objects are presented to the user without breaking the continuity of experience even as they transform and reorganize. Motion is meaningful and appropriate, serving to focus attention and maintain continuity. Feedback is subtle yet clear. Transitions are efficient yet coherent. 3D world. The material environment is a 3D space, which means all objects have x, y, and z dimensions. The z-axis is perpendicularly aligned to the plane of the display, with the positive z-axis extending towards the viewer. Every sheet of material occupies a single position along the z-axis and has a standard 1dp thickness. On the web, the z-axis is used for layering and not for perspective. The 3D world is emulated by manipulating the y-axis. Light and shadow. Within the material environment, virtual lights illuminate the scene. Key lights create directional shadows, while ambient light creates soft shadows from all angles. Shadows in the material environment are cast by these two light sources. In Android development, shadows occur when light sources are blocked by sheets of material at various positions along the z-axis. On the web, shadows are depicted by manipulating the y-axis only. The following example shows the card with a height of 6dp. Resting elevation. All material objects, regardless of size, have a resting elevation, or default elevation that does not change. If an object changes elevation, it should return to its resting elevation as soon as possible. Component elevations. The resting elevation for a component type is consistent across apps (e.g., FAB elevation does not vary from 6dp in one app to 16dp in another app). Components may have different resting elevations across platforms, depending on the depth of the environment (e.g., TV has a greater depth than mobile or desktop). Responsive elevation and dynamic elevation offsets. Some component types have responsive elevation, meaning they change elevation in response to user input (e.g., normal, focused, and pressed) or system events. These elevation changes are consistently implemented using dynamic elevation offsets. Dynamic elevation offsets are the goal elevation that a component moves towards, relative to the component’s resting state. They ensure that elevation changes are consistent across actions and component types. For example, all components that lift on press have the same elevation change relative to their resting elevation. Once the input event is completed or cancelled, the component will return to its resting elevation. Avoiding elevation interference. Components with responsive elevations may encounter other components as they move between their resting elevations and dynamic elevation offsets. Because material cannot pass through other material, components avoid interfering with one another any number of ways, whether on a per component basis or using the entire app layout. On a component level, components can move or be removed before they cause interference. For example, a floating action button (FAB) can disappear or move off screen before a user picks up a card, or it can move if a snackbar appears. On the layout level, design your app layout to minimize opportunities for interference. For example, position the FAB to one side of stream of a cards so the FAB won’t interfere when a user tries to pick up one of cards. " reCAPTCHA Rintangan reCAPTCHA Meminta kode reCAPTCHA