Improve behavior on audio focus gain

This commit is contained in:
Mauricio Colli 2017-05-14 10:46:28 -03:00
parent 9ede8118da
commit cac79d9a0d
1 changed files with 0 additions and 1 deletions

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@ -320,7 +320,6 @@ public abstract class BasePlayer implements ExoPlayer.EventListener, AudioManage
if (DEBUG) Log.d(TAG, "onAudioFocusGain() called");
if (simpleExoPlayer != null) simpleExoPlayer.setVolume(DUCK_AUDIO_TO);
animateAudio(DUCK_AUDIO_TO, 1f, DUCK_DURATION);
simpleExoPlayer.setPlayWhenReady(true);
}
protected void onAudioFocusLoss() {