Do not show enqueue button if play queue not ready
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5108d75682
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@ -352,7 +352,7 @@ public abstract class BaseListFragment<I, N> extends BaseStateFragment<I>
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}
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final List<StreamDialogEntry> entries = new ArrayList<>();
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if (PlayerHolder.getInstance().isPlayerOpen()) {
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if (PlayerHolder.getInstance().isPlayQueueReady()) {
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entries.add(StreamDialogEntry.enqueue);
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if (PlayerHolder.getInstance().getQueueSize() > 1) {
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@ -149,7 +149,7 @@ public class PlaylistFragment extends BaseListInfoFragment<PlaylistInfo> {
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final ArrayList<StreamDialogEntry> entries = new ArrayList<>();
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if (PlayerHolder.getInstance().isPlayerOpen()) {
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if (PlayerHolder.getInstance().isPlayQueueReady()) {
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entries.add(StreamDialogEntry.enqueue);
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if (PlayerHolder.getInstance().getQueueSize() > 1) {
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@ -362,7 +362,7 @@ class FeedFragment : BaseStateFragment<FeedState>() {
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if (context == null || context.resources == null || activity == null) return
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val entries = ArrayList<StreamDialogEntry>()
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if (PlayerHolder.getInstance().isPlayerOpen) {
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if (PlayerHolder.getInstance().isPlayQueueReady) {
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entries.add(StreamDialogEntry.enqueue)
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if (PlayerHolder.getInstance().queueSize > 1) {
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@ -338,7 +338,7 @@ public class StatisticsPlaylistFragment
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final ArrayList<StreamDialogEntry> entries = new ArrayList<>();
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if (PlayerHolder.getInstance().isPlayerOpen()) {
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if (PlayerHolder.getInstance().isPlayQueueReady()) {
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entries.add(StreamDialogEntry.enqueue);
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if (PlayerHolder.getInstance().getQueueSize() > 1) {
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@ -753,7 +753,7 @@ public class LocalPlaylistFragment extends BaseLocalListFragment<List<PlaylistSt
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final ArrayList<StreamDialogEntry> entries = new ArrayList<>();
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if (PlayerHolder.getInstance().isPlayerOpen()) {
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if (PlayerHolder.getInstance().isPlayQueueReady()) {
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entries.add(StreamDialogEntry.enqueue);
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if (PlayerHolder.getInstance().getQueueSize() > 1) {
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@ -70,6 +70,15 @@ public final class PlayerHolder {
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return player != null;
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}
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/**
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* Use this method to only allow the user to manipulate the play queue (e.g. by enqueueing via
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* the stream long press menu) when there actually is a play queue to manipulate.
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* @return true only if the player is open and its play queue is ready (i.e. it is not null)
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*/
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public boolean isPlayQueueReady() {
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return player != null && player.getPlayQueue() != null;
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}
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public boolean isBound() {
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return bound;
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}
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