refactor: fix compilation errors in FooterStatusDisplayItem.java and EmojiReactionsStatusDisplayItem.java
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@ -180,7 +180,7 @@ public class EmojiReactionsStatusDisplayItem extends StatusDisplayItem {
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emojiKeyboard=new CustomEmojiPopupKeyboard(
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(Activity) item.parentFragment.getContext(),
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AccountSessionManager.getInstance().getCustomEmojis(session.domain),
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session.domain, true);
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session.domain, true, item.accountID);
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emojiKeyboard.setListener(this);
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space.setVisibility(View.GONE);
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root.addView(emojiKeyboard.getView());
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@ -5,7 +5,11 @@ import android.app.Dialog;
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import android.content.Context;
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import android.content.Intent;
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import android.graphics.drawable.Drawable;
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import android.os.Build;
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import android.os.Bundle;
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import android.os.VibrationEffect;
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import android.os.Vibrator;
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import android.view.HapticFeedbackConstants;
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import android.view.LayoutInflater;
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import android.view.MotionEvent;
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import android.view.View;
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@ -14,6 +18,8 @@ import android.view.ViewGroup;
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import android.view.accessibility.AccessibilityNodeInfo;
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import android.view.animation.AlphaAnimation;
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import android.view.animation.Animation;
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import android.view.animation.AnimationSet;
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import android.view.animation.RotateAnimation;
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import android.widget.Button;
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import android.widget.FrameLayout;
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import android.widget.TextView;
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@ -466,5 +472,27 @@ public class FooterStatusDisplayItem extends StatusDisplayItem{
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return R.string.button_share;
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return 0;
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}
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private static void vibrateForAction(View view, boolean isPositive) {
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if (!GlobalUserPreferences.hapticFeedback) return;
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
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view.performHapticFeedback(isPositive ? HapticFeedbackConstants.CONFIRM : HapticFeedbackConstants.REJECT);
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} else {
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Vibrator vibrator = view.getContext().getSystemService(Vibrator.class);
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
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vibrator.vibrate(VibrationEffect.createPredefined(isPositive ? VibrationEffect.EFFECT_CLICK : VibrationEffect.EFFECT_DOUBLE_CLICK));
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} else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
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VibrationEffect effect = isPositive
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? VibrationEffect.createOneShot(75L, 128)
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: VibrationEffect.createWaveform(new long[]{0L, 75L, 75L, 75L}, new int[]{0, 128, 0, 128}, -1);
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vibrator.vibrate(effect);
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} else {
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if (isPositive) vibrator.vibrate(75L);
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else vibrator.vibrate(new long[]{0L, 75L, 75L, 75L}, -1);
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}
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}
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}
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}
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}
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