package com.scvngr.levelup.views.gallery; /* * Based on the android GalleryView source. Modified to allow the view to snap to the * left rather than the center. The biggest changes in this class are marked with comments * with "Note:". * * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import android.content.Context; import android.graphics.Rect; import android.util.AttributeSet; import android.view.ContextMenu.ContextMenuInfo; import android.view.GestureDetector; import android.view.Gravity; import android.view.HapticFeedbackConstants; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.SoundEffectConstants; import android.view.View; import android.view.ViewConfiguration; import android.view.ViewGroup; import android.view.animation.Transformation; import android.widget.Scroller; /** * A view that shows items in a center-locked, horizontally scrolling list. *

* The default values for the Gallery assume you will be using * {@link android.R.styleable#Theme_GalleryItemBackground} as the background for * each View given to the Gallery from the Adapter. If you are not doing this, * you may need to adjust some Gallery properties, such as the spacing. *

* Views given to the Gallery should use {@link Gallery.LayoutParams} as their * layout parameters type. * *

* See the Gallery tutorial. *

* * CHECKSTYLE:OFF Android comments * * @attr ref android.R.styleable#Gallery_animationDuration * @attr ref android.R.styleable#Gallery_spacing * @attr ref android.R.styleable#Gallery_gravity CHECKSTYLE:ON */ public final class Gallery extends AbsSpinner implements GestureDetector.OnGestureListener { /** * Duration in milliseconds from the start of a scroll during which we're * unsure whether the user is scrolling or flinging. */ private static final int SCROLL_TO_FLING_UNCERTAINTY_TIMEOUT = 250; /** * Horizontal spacing between items. */ private int mSpacing = 0; /** * How long the transition animation should run when a child view changes * position, measured in milliseconds. */ // CHECKSTYLE:OFF not a magic number private int mAnimationDuration = 400; // CHECKSTYLE:ON /** * The alpha of items that are not selected. */ private float mUnselectedAlpha; /** * Left most edge of a child seen so far during layout. */ private int mLeftMost; /** * Right most edge of a child seen so far during layout. */ private int mRightMost; private int mGravity; /** * Helper for detecting touch gestures. */ private final GestureDetector mGestureDetector; /** * The position of the item that received the user's down touch. */ private int mDownTouchPosition; /** * The view of the item that received the user's down touch. */ private View mDownTouchView; /** * Executes the delta scrolls from a fling or scroll movement. */ private final FlingRunnable mFlingRunnable = new FlingRunnable(); /** * Sets mSuppressSelectionChanged = false. This is used to set it to false * in the future. It will also trigger a selection changed. */ private final Runnable mDisableSuppressSelectionChangedRunnable = new Runnable() { @Override public void run() { mSuppressSelectionChanged = false; selectionChanged(); } }; /** * When fling runnable runs, it resets this to false. Any method along the * path until the end of its run() can set this to true to abort any * remaining fling. For example, if we've reached either the leftmost or * rightmost item, we will set this to true. */ private boolean mShouldStopFling; /** * The currently selected item's child. */ private View mSelectedChild; /** * Whether to continuously callback on the item selected listener during a * fling. */ private boolean mShouldCallbackDuringFling = true; /** * Whether to callback when an item that is not selected is clicked. */ private boolean mShouldCallbackOnUnselectedItemClick = true; /** * If true, do not callback to item selected listener. */ private boolean mSuppressSelectionChanged; /** * If true, we have received the "invoke" (center or enter buttons) key * down. This is checked before we action on the "invoke" key up, and is * subsequently cleared. */ private boolean mReceivedInvokeKeyDown; private AdapterContextMenuInfo mContextMenuInfo; /** * If true, this onScroll is the first for this user's drag (remember, a * drag sends many onScrolls). */ private boolean mIsFirstScroll; /** * If true, mFirstPosition is the position of the rightmost child, and the * children are ordered right to left. */ private boolean mIsRtl = true; private boolean mScrollToChildAfterItemClickEnabled; private boolean mRightSpacingEnabled; /** * Constructor. * * @param context the context to inflate into */ public Gallery(final Context context) { this(context, null); } /** * Constructor for XML inflation. * * @param context the context to inflate with * @param attrs the xml attrs */ public Gallery(final Context context, final AttributeSet attrs) { this(context, attrs, android.R.attr.galleryStyle); } /** * Constructor for XML inflation. * * @param context the context to inflate with * @param attrs the XML attrs * @param defStyle the default style resource id */ public Gallery(final Context context, final AttributeSet attrs, final int defStyle) { super(context, attrs, defStyle); mGestureDetector = new GestureDetector(context, this); mGestureDetector.setIsLongpressEnabled(true); setScrollAfterItemClickEnabled(true); setScrollRightSpacingEnabled(true); } @Override public boolean dispatchKeyEvent(final KeyEvent event) { // Gallery steals all key events return event.dispatch(this, null, null); } @Override public void dispatchSetSelected(final boolean selected) { /* * We don't want to pass the selected state given from its parent to its * children since this widget itself has a selected state to give to its * children. */ } @Override public ViewGroup.LayoutParams generateLayoutParams(final AttributeSet attrs) { return new LayoutParams(getContext(), attrs); } @Override public boolean onDown(final MotionEvent e) { // Kill any existing fling/scroll mFlingRunnable.stop(false); // Get the item's view that was touched mDownTouchPosition = pointToPosition((int) e.getX(), (int) e.getY()); if (mDownTouchPosition >= 0) { mDownTouchView = getChildAt(mDownTouchPosition - mFirstPosition); mDownTouchView.setPressed(true); } // Reset the multiple-scroll tracking state mIsFirstScroll = true; // Must return true to get matching events for this down event. return true; } @Override public boolean onFling(final MotionEvent e1, final MotionEvent e2, final float velocityX, final float velocityY) { if (!mShouldCallbackDuringFling) { // We want to suppress selection changes // Remove any future code to set mSuppressSelectionChanged = false removeCallbacks(mDisableSuppressSelectionChangedRunnable); // This will get reset once we scroll into slots if (!mSuppressSelectionChanged) { mSuppressSelectionChanged = true; } } // Fling the Gallery! mFlingRunnable.startUsingVelocity((int) -velocityX); return true; } /** * Handles left, right, and clicking. * * @see android.view.View#onKeyDown */ // CHECKSTYLE:OFF unmodified @Override public boolean onKeyDown(final int keyCode, final KeyEvent event) { switch (keyCode) { case KeyEvent.KEYCODE_DPAD_LEFT: if (movePrevious()) { playSoundEffect(SoundEffectConstants.NAVIGATION_LEFT); } return true; case KeyEvent.KEYCODE_DPAD_RIGHT: if (moveNext()) { playSoundEffect(SoundEffectConstants.NAVIGATION_RIGHT); } return true; case KeyEvent.KEYCODE_DPAD_CENTER: case KeyEvent.KEYCODE_ENTER: mReceivedInvokeKeyDown = true; // fallthrough to default handling } return super.onKeyDown(keyCode, event); } @Override public boolean onKeyUp(final int keyCode, final KeyEvent event) { switch (keyCode) { case KeyEvent.KEYCODE_DPAD_CENTER: case KeyEvent.KEYCODE_ENTER: { if (mReceivedInvokeKeyDown) { if (mItemCount > 0) { dispatchPress(mSelectedChild); postDelayed(new Runnable() { @Override public void run() { dispatchUnpress(); } }, ViewConfiguration.getPressedStateDuration()); final int selectedIndex = mSelectedPosition - mFirstPosition; performItemClick(getChildAt(selectedIndex), mSelectedPosition, mAdapter.getItemId(mSelectedPosition)); } } // Clear the flag mReceivedInvokeKeyDown = false; return true; } } return super.onKeyUp(keyCode, event); } @Override public void onLongPress(final MotionEvent e) { if (mDownTouchPosition < 0) return; performHapticFeedback(HapticFeedbackConstants.LONG_PRESS); final long id = getItemIdAtPosition(mDownTouchPosition); dispatchLongPress(mDownTouchView, mDownTouchPosition, id); } @Override public boolean onScroll(final MotionEvent e1, final MotionEvent e2, final float distanceX, final float distanceY) { /* * Now's a good time to tell our parent to stop intercepting our events! * The user has moved more than the slop amount, since GestureDetector * ensures this before calling this method. Also, if a parent is more * interested in this touch's events than we are, it would have * intercepted them by now (for example, we can assume when a Gallery is * in the ListView, a vertical scroll would not end up in this method * since a ListView would have intercepted it by now). */ getParent().requestDisallowInterceptTouchEvent(true); /* * As the user scrolls, we want to callback selection changes so * related- info on the screen is up-to-date with the Gallery's * selection */ if (!mShouldCallbackDuringFling) { if (mIsFirstScroll) { /* * We're not notifying the client of selection changes during * the fling, and this scroll could possibly be a fling. Don't * do selection changes until we're sure it is not a fling. */ if (!mSuppressSelectionChanged) { mSuppressSelectionChanged = true; } postDelayed(mDisableSuppressSelectionChangedRunnable, SCROLL_TO_FLING_UNCERTAINTY_TIMEOUT); } } else { if (mSuppressSelectionChanged) { mSuppressSelectionChanged = false; } } // Track the motion trackMotionScroll(-1 * (int) distanceX); mIsFirstScroll = false; return true; } @Override public void onShowPress(final MotionEvent e) { } @Override public boolean onSingleTapUp(final MotionEvent e) { if (mDownTouchPosition >= 0) { if (mScrollToChildAfterItemClickEnabled) { // An item tap should make it selected, so scroll to this child. scrollToChild(mDownTouchPosition - mFirstPosition); } // Also pass the click so the client knows, if it wants to. if (mShouldCallbackOnUnselectedItemClick || mDownTouchPosition == mSelectedPosition) { performItemClick(mDownTouchView, mDownTouchPosition, mAdapter.getItemId(mDownTouchPosition)); } return true; } return false; } @Override public boolean onTouchEvent(final MotionEvent event) { if (!isEnabled()) return false; // Give everything to the gesture detector final boolean retValue = mGestureDetector.onTouchEvent(event); final int action = event.getAction(); if (action == MotionEvent.ACTION_UP) { // Helper method for lifted finger onUp(); } else if (action == MotionEvent.ACTION_CANCEL) { onCancel(); } return retValue; } /** * Sets how long the transition animation should run when a child view * changes position. Only relevant if animation is turned on. * * @param animationDurationMillis The duration of the transition, in * milliseconds. * * @attr ref android.R.styleable#Gallery_animationDuration */ public void setAnimationDuration(final int animationDurationMillis) { mAnimationDuration = animationDurationMillis; } /** * Whether or not to callback on any {@link #getOnItemSelectedListener()} * while the items are being flinged. If false, only the final selected item * will cause the callback. If true, all items between the first and the * final will cause callbacks. * * @param shouldCallback Whether or not to callback on the listener while * the items are being flinged. */ public void setCallbackDuringFling(final boolean shouldCallback) { mShouldCallbackDuringFling = shouldCallback; } /** * Whether or not to callback when an item that is not selected is clicked. * If false, the item will become selected (and re-centered). If true, the * {@link #getOnItemClickListener()} will get the callback. * * @param shouldCallback Whether or not to callback on the listener when a * item that is not selected is clicked. * @hide */ public void setCallbackOnUnselectedItemClick(final boolean shouldCallback) { mShouldCallbackOnUnselectedItemClick = shouldCallback; } /** * Describes how the child views are aligned. * * @param gravity the gravity to set * * @attr ref android.R.styleable#Gallery_gravity */ public void setGravity(final int gravity) { if (mGravity != gravity) { mGravity = gravity; requestLayout(); } } public void setScrollAfterItemClickEnabled(final boolean enabled) { mScrollToChildAfterItemClickEnabled = enabled; } public void setScrollRightSpacingEnabled(final boolean enabled) { mRightSpacingEnabled = enabled; } /** * Sets the spacing between items in a Gallery. * * @param spacing The spacing in pixels between items in the Gallery * * @attr ref android.R.styleable#Gallery_spacing */ public void setSpacing(final int spacing) { mSpacing = spacing; } /** * Sets the alpha of items that are not selected in the Gallery. * * @param unselectedAlpha the alpha for the items that are not selected. * * @attr ref android.R.styleable#Gallery_unselectedAlpha */ public void setUnselectedAlpha(final float unselectedAlpha) { mUnselectedAlpha = unselectedAlpha; } @Override public boolean showContextMenu() { if (isPressed() && mSelectedPosition >= 0) { final int index = mSelectedPosition - mFirstPosition; final View v = getChildAt(index); return dispatchLongPress(v, mSelectedPosition, mSelectedRowId); } return false; } @Override public boolean showContextMenuForChild(final View originalView) { final int longPressPosition = getPositionForView(originalView); if (longPressPosition < 0) return false; final long longPressId = mAdapter.getItemId(longPressPosition); return dispatchLongPress(originalView, longPressPosition, longPressId); } @Override protected boolean checkLayoutParams(final ViewGroup.LayoutParams p) { return p instanceof LayoutParams; } @Override protected int computeHorizontalScrollExtent() { // Only 1 item is considered to be selected return 1; } @Override protected int computeHorizontalScrollOffset() { // Current scroll position is the same as the selected position return mSelectedPosition; } @Override protected int computeHorizontalScrollRange() { // Scroll range is the same as the item count return mItemCount; } @Override protected void dispatchSetPressed(final boolean pressed) { // Show the pressed state on the selected child if (mSelectedChild != null) { mSelectedChild.setPressed(pressed); } } @Override protected ViewGroup.LayoutParams generateDefaultLayoutParams() { /* * Gallery expects Gallery.LayoutParams. */ return new Gallery.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT); } @Override protected ViewGroup.LayoutParams generateLayoutParams(final ViewGroup.LayoutParams p) { return new LayoutParams(p); } // CHECKSTYLE:ON @Override protected int getChildDrawingOrder(final int childCount, final int i) { final int selectedIndex = mSelectedPosition - mFirstPosition; // Just to be safe if (selectedIndex < 0) return i; if (i == childCount - 1) // Draw the selected child last return selectedIndex; else if (i >= selectedIndex) // Move the children after the selected // child earlier one return i + 1; else // Keep the children before the selected child the same return i; } // CHECKSTYLE:OFF unchanged method @Override protected boolean getChildStaticTransformation(final View child, final Transformation t) { t.clear(); t.setAlpha(child == mSelectedChild ? 1.0f : mUnselectedAlpha); return true; } @Override protected ContextMenuInfo getContextMenuInfo() { return mContextMenuInfo; } @Override protected void onFocusChanged(final boolean gainFocus, final int direction, final Rect previouslyFocusedRect) { super.onFocusChanged(gainFocus, direction, previouslyFocusedRect); /* * The Gallery shows focus by focusing the selected item. So, give focus * to our selected item instead. We steal keys from our selected item * elsewhere. */ if (gainFocus && mSelectedChild != null) { mSelectedChild.requestFocus(direction); mSelectedChild.setSelected(true); } } @Override protected void onLayout(final boolean changed, final int l, final int t, final int r, final int b) { super.onLayout(changed, l, t, r, b); /* * Remember that we are in layout to prevent more layout request from * being generated. */ mInLayout = true; layout(0, false); mInLayout = false; } /** * Figure out vertical placement based on mGravity. * * @param child Child to place * @param duringLayout if this is being called during layout * @return Where the top of the child should be */ private int calculateTop(final View child, final boolean duringLayout) { // CHECKSTYLE:OFF unmodified final int myHeight = duringLayout ? getMeasuredHeight() : getHeight(); final int childHeight = duringLayout ? child.getMeasuredHeight() : child.getHeight(); int childTop = 0; switch (mGravity) { case Gravity.TOP: childTop = mSpinnerPadding.top; break; case Gravity.CENTER_VERTICAL: final int availableSpace = myHeight - mSpinnerPadding.bottom - mSpinnerPadding.top - childHeight; childTop = mSpinnerPadding.top + availableSpace / 2; break; case Gravity.BOTTOM: childTop = myHeight - mSpinnerPadding.bottom - childHeight; break; } return childTop; // CHECKSTYLE:ON } // CHECKSTYLE:ON /** * Detaches children that are off the screen (i.e.: Gallery bounds). * * @param toLeft Whether to detach children to the left of the Gallery, or * to the right. */ private void detachOffScreenChildren(final boolean toLeft) { final int numChildren = getChildCount(); final int firstPosition = mFirstPosition; int start = 0; int count = 0; if (toLeft) { final int galleryLeft = getPaddingLeft(); for (int i = 0; i < numChildren; i++) { // CHECKSTYLE:OFF unmodified final int n = mIsRtl ? numChildren - 1 - i : i; // CHECKSTYLE:ON final View child = getChildAt(n); if (child.getRight() >= galleryLeft) { break; } else { start = n; count++; mRecycler.put(firstPosition + n, child); } } if (!mIsRtl) { start = 0; } } else { final int galleryRight = getWidth() - getPaddingRight(); for (int i = numChildren - 1; i >= 0; i--) { // CHECKSTYLE:OFF unmodified final int n = mIsRtl ? numChildren - 1 - i : i; // CHECKSTYLE:ON final View child = getChildAt(n); if (child.getLeft() <= galleryRight) { break; } else { start = n; count++; mRecycler.put(firstPosition + n, child); } } if (mIsRtl) { start = 0; } } detachViewsFromParent(start, count); if (toLeft != mIsRtl) { mFirstPosition += count; } } // CHECKSTYLE:OFF unmodified private boolean dispatchLongPress(final View view, final int position, final long id) { boolean handled = false; if (mOnItemLongClickListener != null) { handled = mOnItemLongClickListener.onItemLongClick(this, mDownTouchView, mDownTouchPosition, id); } if (!handled) { mContextMenuInfo = new AdapterContextMenuInfo(view, position, id); handled = super.showContextMenuForChild(this); } if (handled) { performHapticFeedback(HapticFeedbackConstants.LONG_PRESS); } return handled; } // CHECKSTYLE:ON // CHECKSTYLE:OFF unmodified private void dispatchPress(final View child) { if (child != null) { child.setPressed(true); } setPressed(true); } private void dispatchUnpress() { for (int i = getChildCount() - 1; i >= 0; i--) { getChildAt(i).setPressed(false); } setPressed(false); } // CHECKSTYLE:OFF unmodified private void fillToGalleryLeft() { if (mIsRtl) { fillToGalleryLeftRtl(); } else { fillToGalleryLeftLtr(); } } private void fillToGalleryLeftLtr() { final int itemSpacing = mSpacing; final int galleryLeft = getPaddingLeft(); // Set state for initial iteration View prevIterationView = getChildAt(0); int curPosition; int curRightEdge; if (prevIterationView != null) { curPosition = mFirstPosition - 1; curRightEdge = prevIterationView.getLeft() - itemSpacing; } else { // No children available! curPosition = 0; curRightEdge = getRight() - getLeft() - getPaddingRight(); mShouldStopFling = true; } while (curRightEdge > galleryLeft && curPosition >= 0) { prevIterationView = makeAndAddView(curPosition, curPosition - mSelectedPosition, curRightEdge, false); // Remember some state mFirstPosition = curPosition; // Set state for next iteration curRightEdge = prevIterationView.getLeft() - itemSpacing; curPosition--; } } private void fillToGalleryLeftRtl() { final int itemSpacing = mSpacing; final int galleryLeft = getPaddingLeft(); final int numChildren = getChildCount(); // Set state for initial iteration View prevIterationView = getChildAt(numChildren - 1); int curPosition; int curRightEdge; if (prevIterationView != null) { curPosition = mFirstPosition + numChildren; curRightEdge = prevIterationView.getLeft() - itemSpacing; } else { // No children available! mFirstPosition = curPosition = mItemCount - 1; curRightEdge = getRight() - getLeft() - getPaddingRight(); mShouldStopFling = true; } while (curRightEdge > galleryLeft && curPosition < mItemCount) { prevIterationView = makeAndAddView(curPosition, curPosition - mSelectedPosition, curRightEdge, false); // Set state for next iteration curRightEdge = prevIterationView.getLeft() - itemSpacing; curPosition++; } } // CHECKSTYLE:ON // Unused methods from GestureDetector.OnGestureListener below private void fillToGalleryRight() { if (mIsRtl) { fillToGalleryRightRtl(); } else { fillToGalleryRightLtr(); } } // Unused methods from GestureDetector.OnGestureListener above private void fillToGalleryRightLtr() { final int itemSpacing = mSpacing; final int galleryRight = getRight() - getLeft() - getPaddingRight(); final int numChildren = getChildCount(); final int numItems = mItemCount; // Set state for initial iteration View prevIterationView = getChildAt(numChildren - 1); int curPosition; int curLeftEdge; if (prevIterationView != null) { curPosition = mFirstPosition + numChildren; curLeftEdge = prevIterationView.getRight() + itemSpacing; } else { mFirstPosition = curPosition = mItemCount - 1; curLeftEdge = getPaddingLeft(); mShouldStopFling = true; } while (curLeftEdge < galleryRight && curPosition < numItems) { prevIterationView = makeAndAddView(curPosition, curPosition - mSelectedPosition, curLeftEdge, true); // Set state for next iteration curLeftEdge = prevIterationView.getRight() + itemSpacing; curPosition++; } } private void fillToGalleryRightRtl() { final int itemSpacing = mSpacing; final int GalleryRight = getRight() - getLeft() - getPaddingRight(); // Set state for initial iteration View prevIterationView = getChildAt(0); int curPosition; int curLeftEdge; if (prevIterationView != null) { curPosition = mFirstPosition - 1; curLeftEdge = prevIterationView.getRight() + itemSpacing; } else { curPosition = 0; curLeftEdge = getPaddingLeft(); mShouldStopFling = true; } while (curLeftEdge < GalleryRight && curPosition >= 0) { prevIterationView = makeAndAddView(curPosition, curPosition - mSelectedPosition, curLeftEdge, true); // Remember some state mFirstPosition = curPosition; // Set state for next iteration curLeftEdge = prevIterationView.getRight() + itemSpacing; curPosition--; } } /** * Modified from getCenterOfGallery. This now gets the left of the view * (plus padding). * * @return The left of this Gallery. */ private int getGalleryLockPoint() { // Lock left of the view return getPaddingLeft(); } /** * Obtain a view, either by pulling an existing view from the recycler or by * getting a new one from the adapter. If we are animating, make sure there * is enough information in the view's layout parameters to animate from the * old to new positions. * * @param position Position in the Gallery for the view to obtain * @param offset Offset from the selected position * @param x X-coordinate indicating where this view should be placed. This * will either be the left or right edge of the view, depending * on the fromLeft parameter * @param fromLeft Are we positioning views based on the left edge? (i.e., * building from left to right)? * @return A view that has been added to the Gallery */ private View makeAndAddView(final int position, final int offset, final int x, final boolean fromLeft) { View child; if (!mDataChanged) { child = mRecycler.get(position); if (child != null) { // Can reuse an existing view final int childLeft = child.getLeft(); // Remember left and right edges of where views have been placed mRightMost = Math.max(mRightMost, childLeft + child.getMeasuredWidth()); mLeftMost = Math.min(mLeftMost, childLeft); // Position the view setUpChild(child, offset, x, fromLeft); return child; } } // Nothing found in the recycler -- ask the adapter for a view child = mAdapter.getView(position, null, this); // Position the view setUpChild(child, offset, x, fromLeft); return child; } // CHECKSTYLE:ON /** * Offset the horizontal location of all children of this view by the * specified number of pixels. * * @param offset the number of pixels to offset */ private void offsetChildrenLeftAndRight(final int offset) { for (int i = getChildCount() - 1; i >= 0; i--) { getChildAt(i).offsetLeftAndRight(offset); } } // CHECKSTYLE:OFF unmodified private void onFinishedMovement() { if (mSuppressSelectionChanged) { mSuppressSelectionChanged = false; // We haven't been callbacking during the fling, so do it now super.selectionChanged(); } invalidate(); } /** * Scrolls the items so that the selected item is in its 'slot' (its center * is the Gallery's center). * * Note: modifed to snap the left of a view rather than the center */ private void scrollIntoSlots() { if (getChildCount() == 0 || mSelectedChild == null) return; final int selectedCenter = getLeftOfView(mSelectedChild); final int targetCenter = getGalleryLockPoint(); final int scrollAmount = targetCenter - selectedCenter; if (scrollAmount != 0) { mFlingRunnable.startUsingDistance(scrollAmount); } else { onFinishedMovement(); } } /** * Scroll to the child at the position passed. * * @param childPosition the child's position * @return if scrolling to the child is starting, false otherwise */ private boolean scrollToChild(final int childPosition) { final View child = getChildAt(childPosition); if (child != null) { final int distance = getGalleryLockPoint() - getLeftOfView(child); mFlingRunnable.startUsingDistance(distance); return true; } return false; } /** * Looks for the child that is closest to the lock point of the gallery and * sets it as the selected child. * * Note: modified from setSelectionToCenterChild to now select the the * selected view to the child closest to the gallery's "lock point" (it's * left). */ private void setSelectionToChildClosestToLockPoint() { if (mSelectedChild == null) return; final int lockPoint = getGalleryLockPoint(); // TODO better search int closestEdgeDistance = Integer.MAX_VALUE; int newSelectedChildIndex = 0; for (int i = getChildCount() - 1; i >= 0; i--) { final View child = getChildAt(i); /* * Note: Since we are locking on the left edge of the scroller, we * want to put more emphasis on the closest edge calculations * because the left edge being on the left of the screen puts * unnecessary weight on the currently selected item. */ if (child.getLeft() == lockPoint && child.getRight() >= lockPoint) { // This child is in the lock point newSelectedChildIndex = i; break; } final int childClosestEdgeDistance = Math.min(Math.abs(child.getLeft() - lockPoint), Math.abs(child.getRight() - lockPoint)); if (childClosestEdgeDistance < closestEdgeDistance) { closestEdgeDistance = childClosestEdgeDistance; newSelectedChildIndex = i; } } final int newPos = mFirstPosition + newSelectedChildIndex; if (newPos != mSelectedPosition) { setSelectedPositionInt(newPos); setNextSelectedPositionInt(newPos); checkSelectionChanged(); } } // CHECKSTYLE:ON /** * Helper for makeAndAddView to set the position of a view and fill out its * layout parameters. * * @param child The view to position * @param offset Offset from the selected position * @param x X-coordinate indicating where this view should be placed. This * will either be the left or right edge of the view, depending * on the fromLeft parameter * @param fromLeft Are we positioning views based on the left edge? (i.e., * building from left to right)? */ private void setUpChild(final View child, final int offset, final int x, final boolean fromLeft) { /* * Respect layout params that are already in the view. Otherwise make * some up... */ Gallery.LayoutParams lp = child.getLayoutParams(); if (lp == null) { lp = generateDefaultLayoutParams(); } // CHECKSTYLE:OFF unmodified addViewInLayout(child, fromLeft != mIsRtl ? -1 : 0, lp); // CHECKSTYLE:ON child.setSelected(offset == 0); // Get measure specs final int childHeightSpec = ViewGroup.getChildMeasureSpec(mHeightMeasureSpec, mSpinnerPadding.top + mSpinnerPadding.bottom, lp.height); final int childWidthSpec = ViewGroup.getChildMeasureSpec(mWidthMeasureSpec, mSpinnerPadding.left + mSpinnerPadding.right, lp.width); // Measure child child.measure(childWidthSpec, childHeightSpec); int childLeft; int childRight; // Position vertically based on gravity setting final int childTop = calculateTop(child, true); final int childBottom = childTop + child.getMeasuredHeight(); final int width = child.getMeasuredWidth(); if (fromLeft) { childLeft = x; childRight = childLeft + width; } else { childLeft = x - width; childRight = x; } child.layout(childLeft, childTop, childRight, childBottom); } // CHECKSTYLE:OFF unmodified private void updateSelectedItemMetadata() { final View oldSelectedChild = mSelectedChild; final View child = mSelectedChild = getChildAt(mSelectedPosition - mFirstPosition); if (child == null) return; child.setSelected(true); child.setFocusable(true); if (hasFocus()) { child.requestFocus(); } // We unfocus the old child down here so the above hasFocus check // returns true if (oldSelectedChild != null && oldSelectedChild != child) { // Make sure its drawable state doesn't contain 'selected' oldSelectedChild.setSelected(false); /* * Make sure it is not focusable anymore, since otherwise arrow keys * can make this one be focused */ oldSelectedChild.setFocusable(false); } } /** * Gets the limit of the amount to scroll the view. Note: Modified from the * android source to snap to the left of the view rather than the center. * * @param motionToLeft if the motion is to the left of the view * @param deltaX the change in x * @return the clamped value to scroll */ // TODO int getLimitedMotionScrollAmount(final boolean motionToLeft, final int deltaX) { // CHECKSTYLE:OFF unmodifed code final int extremeItemPosition = motionToLeft != mIsRtl ? mItemCount - 1 : 0; // CHECKSTYLE:ON final View extremeChild = getChildAt(extremeItemPosition - mFirstPosition); if (extremeChild == null) return deltaX; final int extremeChildLeft = getLeftOfView(extremeChild); final int galleryLockPoint = getGalleryLockPoint(); if (motionToLeft) { if (!mRightSpacingEnabled && extremeChild.getRight() <= getRight()) return 0; // The extreme child is past his boundary point! if (extremeChildLeft <= galleryLockPoint) return 0; } else { // The extreme child is past his boundary point! if (extremeChildLeft >= galleryLockPoint) return 0; } final int centerDifference = galleryLockPoint - extremeChildLeft; // CHECKSTYLE:OFF unmodifed return return motionToLeft ? Math.max(centerDifference, deltaX) : Math.min(centerDifference, deltaX); // CHECKSTYLE:ON } /** * Creates and positions all views for this Gallery. *

* We layout rarely, most of the time {@link #trackMotionScroll(int)} takes * care of repositioning, adding, and removing children. * * Note: modified to offset to the gallery lock point rather than based on * the # of children. * * @param delta Change in the selected position. +1 means the selection is * moving to the right, so views are scrolling to the left. -1 * means the selection is moving to the left. * @param animate if true, animate the view */ @Override void layout(final int delta, final boolean animate) { mIsRtl = false; if (mDataChanged) { handleDataChanged(); } // Handle an empty Gallery by removing all views. if (mItemCount == 0) { resetList(); return; } // Update to the new selected position. if (mNextSelectedPosition >= 0) { setSelectedPositionInt(mNextSelectedPosition); } // All views go in recycler while we are in layout recycleAllViews(); // Clear out old views detachAllViewsFromParent(); /* * These will be used to give initial positions to views entering the * Gallery as we scroll */ mRightMost = 0; mLeftMost = 0; // Make selected view and move it to the lock point /* * mFirstPosition will be decreased as we add views to the left later * on. The 0 for x will be offset in a couple lines down. */ mFirstPosition = mSelectedPosition; final View sel = makeAndAddView(mSelectedPosition, 0, 0, true); // Put the selected child at the lockPoint sel.offsetLeftAndRight(getGalleryLockPoint()); fillToGalleryRight(); fillToGalleryLeft(); // Flush any cached views that did not get reused above mRecycler.clear(); invalidate(); checkSelectionChanged(); mDataChanged = false; mNeedSync = false; setNextSelectedPositionInt(mSelectedPosition); updateSelectedItemMetadata(); } // CHECKSTYLE:ON boolean moveNext() { if (mItemCount > 0 && mSelectedPosition < mItemCount - 1) { scrollToChild(mSelectedPosition - mFirstPosition + 1); return true; } else return false; } boolean movePrevious() { if (mItemCount > 0 && mSelectedPosition > 0) { /** * used to be scrollToChild(mSelectedPosition - mFirstPosition - 1); * Found that this did not work with trackball/keyboard navigation. */ setSelection(mSelectedPosition - 1); return true; } else return false; } /** * Called when a touch event's action is MotionEvent.ACTION_CANCEL. */ void onCancel() { onUp(); } /** * Called when a touch event's action is MotionEvent.ACTION_UP. */ void onUp() { if (mFlingRunnable.mScroller.isFinished()) { scrollIntoSlots(); } dispatchUnpress(); } @Override void selectionChanged() { if (!mSuppressSelectionChanged) { super.selectionChanged(); } } @Override void setSelectedPositionInt(final int position) { super.setSelectedPositionInt(position); // Updates any metadata we keep about the selected item. updateSelectedItemMetadata(); } /** * Tracks a motion scroll. In reality, this is used to do just about any * movement to items (touch scroll, arrow-key scroll, set an item as * selected). * * @param deltaX Change in X from the previous event. */ void trackMotionScroll(final int deltaX) { if (getChildCount() == 0) return; final boolean toLeft = deltaX < 0; final int limitedDeltaX = getLimitedMotionScrollAmount(toLeft, deltaX); if (limitedDeltaX != deltaX) { // The above call returned a limited amount, so stop any // scrolls/flings mFlingRunnable.endFling(false); onFinishedMovement(); } offsetChildrenLeftAndRight(limitedDeltaX); detachOffScreenChildren(toLeft); if (toLeft) { // If moved left, there will be empty space on the right fillToGalleryRight(); } else { // Similarly, empty space on the left fillToGalleryLeft(); } // Clear unused views mRecycler.clear(); setSelectionToChildClosestToLockPoint(); onScrollChanged(0, 0, 0, 0); // Dummy values, View's implementation does // not use these. invalidate(); } /** * Modified from getCenterOfView to get the left of a view instead. * * @param view the view to get the left of * @return The center of the given view. */ private static int getLeftOfView(final View view) { return view.getLeft(); } /** * Responsible for fling behavior. Use {@link #startUsingVelocity(int)} to * initiate a fling. Each frame of the fling is handled in {@link #run()}. A * FlingRunnable will keep re-posting itself until the fling is done. */ private class FlingRunnable implements Runnable { /** * Tracks the decay of a fling scroll. */ private final Scroller mScroller; /** * X value reported by mScroller on the previous fling. */ private int mLastFlingX; /** * Constructor. */ public FlingRunnable() { mScroller = new Scroller(getContext()); } @Override public void run() { if (mItemCount == 0) { endFling(true); return; } mShouldStopFling = false; final Scroller scroller = mScroller; final boolean more = scroller.computeScrollOffset(); final int x = scroller.getCurrX(); // Flip sign to convert finger direction to list items direction // (e.g. finger moving down means list is moving towards the top) int delta = mLastFlingX - x; // Pretend that each frame of a fling scroll is a touch scroll if (delta > 0) { // Moving towards the left. Use leftmost view as // mDownTouchPosition mDownTouchPosition = mIsRtl ? mFirstPosition + getChildCount() - 1 : mFirstPosition; // Don't fling more than 1 screen delta = Math.min(getWidth() - getPaddingLeft() - getPaddingRight() - 1, delta); } else { // Moving towards the right. Use rightmost view as // mDownTouchPosition mDownTouchPosition = mIsRtl ? mFirstPosition : mFirstPosition + getChildCount() - 1; // Don't fling more than 1 screen delta = Math.max(-(getWidth() - getPaddingRight() - getPaddingLeft() - 1), delta); } trackMotionScroll(delta); if (more && !mShouldStopFling) { mLastFlingX = x; post(this); } else { endFling(true); } } public void startUsingDistance(final int distance) { if (distance == 0) return; startCommon(); mLastFlingX = 0; mScroller.startScroll(0, 0, -distance, 0, mAnimationDuration); post(this); } public void startUsingVelocity(final int initialVelocity) { if (initialVelocity == 0) return; startCommon(); final int initialX = initialVelocity < 0 ? Integer.MAX_VALUE : 0; mLastFlingX = initialX; mScroller.fling(initialX, 0, initialVelocity, 0, 0, Integer.MAX_VALUE, 0, Integer.MAX_VALUE); post(this); } public void stop(final boolean scrollIntoSlots) { removeCallbacks(this); endFling(scrollIntoSlots); } private void endFling(final boolean scrollIntoSlots) { /* * Force the scroller's status to finished (without setting its * position to the end) */ mScroller.forceFinished(true); if (scrollIntoSlots) { scrollIntoSlots(); } } // CHECKSTYLE:OFF unmodified private void startCommon() { // Remove any pending flings removeCallbacks(this); } } }