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mirror of https://github.com/tuskyapp/Tusky synced 2025-02-09 18:40:37 +01:00
Christophe Beyls c668cdc633
Optimize Glide emoji targets (#4467)
The current code loads emojis using Glide into basic custom `Target`s
and doesn't keep a hard reference to the Target. This creates a few
problems:
- Unlike images loaded into `ImageViewTarget`s, Emoji animations are not
paused when the Activity/Fragment becomes invisible. GIF decoding use
resources in the background.
- When `TextView`s get recycled in a RecyclerView, the loading of emojis
for the previous bind are not canceled when binding the new text and
starting the load of the new emojis. This is also handled automatically
when using `ImageViewTarget` but not for custom targets. Also, when the
obsolete emojis complete loading, the `TextView` will be unnecessarily
invalidated and redrawn.
- Since Glide's `RequestManager` doesn't keep hard references to Targets
after they are loaded and the emoji Target is currently not stored in
any View, emojis don't get an opportunity to clean up (at least stop
their animation) when the Activity/Fragment is destroyed. Depending on
the Drawable implementation, animations may run forever in the
background and cause memory leaks.

This pull request aims to properly track the lifecycle of emoji Targets,
cancel their loading an stop animations when appropriate. It also
reimplements `emojify()` to be more efficient.

- Add extension functions `View.setEmojiTargets()` and
`View.clearEmojiTargets()` to store and clear lists of emoji targets in
View tags, keeping a hard reference to them as long as the View is used.
When clearing emoji targets, pending requests will be canceled and
animations will be stopped to free memory. This is similar to what
`ImageViewTarget` does, except here multiple Targets are stored for a
single View instead of one.
- Add helper extension function `View.updateEmojiTargets()` to
automatically clear the View emoji targets, then allowing to call
`emojify()` one or more times in the `EmojiTargetScope` of that View,
and finally store all the pending targets of the `EmojiTargetScope` in
the View.
- Reimplement `CharSequence.emojify()` using
`View.updateEmojiTargets()`. This is used in RecyclerViews as well and
will automatically cancel previous emoji loadings for the same View and
stop animations.
- The main logic of `emojify()` has been moved to `EmojiTargetScope`.
Replace usage of slow regex `Matcher` with faster
`CharSequence.indexOf()`. Use `SpannableString` (with `toSpannable()`)
instead of `SpannableStringBuilder` to store the `EmojiSpan`s.
- Rename `EmojiSpan.getTarget()` to `EmojiSpan.createGlideTarget()` and
improve the target to stop/resume the animation according to the parent
component lifecycle, and stop the animation when clearing the target.
Use a hard reference to the view instead of a weak reference, since the
lifecycle of the Target now matches the one of the View and the Target
will be cleared at the latest when the View is destroyed.
- Use `View.updateEmojiTargets()` in `ReportNotificationViewHolder` in
order to store the targets of 2 separate sets of emojis into the same
TextView.
- Fix: reimplement the code to merge the 2 emoji sets into a single
`CharSequence` in `ReportNotificationViewHolder` using
`TextUtils.expandTemplate()`. The current code uses `String.format()`
which returns a String instead of a Spannable so the computed emojis are
lost.
- Store the emoji targets in `AnnouncementAdapter` in the parent view
after clearing the previous ones. It is a better location than storing
one emoji target in each child `Tooltip` view because tooltips are not
recycled when refreshing the data and the previous targets would not be
canceled properly.
- Bonus: update `ViewVideoFragment` to use `CustomViewTarget` instead of
`CustomTarget` to load the default artwork into `PlayerView`. The
loading will also automatically be canceled when the fragment view is
detached.
2024-05-31 13:22:32 +02:00
..
2024-05-31 13:22:32 +02:00