import urwid class Clickable: """ Add a `click` signal which is sent when the item is activated or clicked. TODO: make it work on widgets which have other signals. """ signals = ["click"] def keypress(self, size, key): if self._command_map[key] == urwid.ACTIVATE: self._emit('click') return return key def mouse_event(self, size, event, button, x, y, focus): if button == 1: self._emit('click') class SelectableText(Clickable, urwid.Text): _selectable = True class SelectableColumns(Clickable, urwid.Columns): _selectable = True