2019-08-24 11:20:31 +02:00
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import urwid
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class Clickable:
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"""
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Add a `click` signal which is sent when the item is activated or clicked.
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TODO: make it work on widgets which have other signals.
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"""
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signals = ["click"]
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def keypress(self, size, key):
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if self._command_map[key] == urwid.ACTIVATE:
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self._emit('click')
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return
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return key
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def mouse_event(self, size, event, button, x, y, focus):
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if button == 1:
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self._emit('click')
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class SelectableText(Clickable, urwid.Text):
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_selectable = True
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class SelectableColumns(Clickable, urwid.Columns):
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_selectable = True
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2019-08-30 12:28:03 +02:00
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class EditBox(urwid.AttrWrap):
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"""Styled edit box."""
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def __init__(self):
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edit = urwid.Edit(multiline=True, allow_tab=True)
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return super().__init__(edit, "editbox", "editbox_focused")
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class Button(urwid.AttrWrap):
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"""Styled button."""
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def __init__(self, *args, **kwargs):
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button = urwid.Button(*args, **kwargs)
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padding = urwid.Padding(button, width=len(args[0]) + 4)
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return super().__init__(padding, "button", "button_focused")
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def set_label(self, *args, **kwargs):
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self.original_widget.original_widget.set_label(*args, **kwargs)
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self.original_widget.width = len(args[0]) + 4
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