running own server to permit oauth workflow

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Nicolas Constant 2018-09-09 18:29:04 -04:00
parent 4415a9d6be
commit 4274fce7f8
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1 changed files with 75 additions and 34 deletions

109
main.js
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@ -1,15 +1,22 @@
const {app, BrowserWindow, shell} = require('electron') const { app, server, BrowserWindow, shell } = require('electron');
const path = require('path') const path = require('path');
const url = require('url') const url = require('url');
const http = require('http');
const fs = require('fs');
// Keep a global reference of the window object, if you don't, the window will // Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected. // be closed automatically when the JavaScript object is garbage collected.
let win let win
function createWindow () { function createWindow() {
// Create the browser window. // Create the browser window.
win = new BrowserWindow({ width: 395, height: 800, title: "Sengi", backgroundColor: '#FFF'}); win = new BrowserWindow({ width: 395, height: 800, title: "Sengi", backgroundColor: '#FFF' });
win.loadURL("http://localhost:4200");
var server = http.createServer(requestHandler).listen(9527);
// win.loadURL("http://localhost:4200");
win.loadURL('http://localhost:9527');
win.setMenu(null); win.setMenu(null);
// and load the index.html of the app. // and load the index.html of the app.
@ -23,41 +30,75 @@ const url = require('url')
win.webContents.openDevTools() win.webContents.openDevTools()
//open external links to browser //open external links to browser
win.webContents.on('new-window', function(event, url){ win.webContents.on('new-window', function (event, url) {
event.preventDefault(); event.preventDefault();
shell.openExternal(url); shell.openExternal(url);
}); });
// Emitted when the window is closed. // Emitted when the window is closed.
win.on('closed', () => { win.on('closed', () => {
// Dereference the window object, usually you would store windows // Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time // in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element. // when you should delete the corresponding element.
win = null win = null
}) })
} };
// This method will be called when Electron has finished
// initialization and is ready to create browser windows. function requestHandler(req, res) {
// Some APIs can only be used after this event occurs. var file = req.url == '/' ? '/index.html' : req.url,
app.on('ready', createWindow) root = __dirname + '/dist',
page404 = root + '/404.html';
// Quit when all windows are closed.
app.on('window-all-closed', () => { if (file.includes('register')) file = '/index.html';
getFile((root + file), res, page404);
};
function getFile(filePath, res, page404) {
fs.exists(filePath, function (exists) {
if (exists) {
fs.readFile(filePath, function (err, contents) {
if (!err) {
res.end(contents);
} else {
console.dir(err);
}
});
} else {
fs.readFile(page404, function (err, contents) {
if (!err) {
res.writeHead(404, { 'Content-Type': 'text/html' });
res.end(contents);
} else {
console.dir(err);
}
});
}
});
};
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar // On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q // to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') { if (process.platform !== 'darwin') {
app.quit() app.quit()
} }
}) })
app.on('activate', () => { app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the // On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open. // dock icon is clicked and there are no other windows open.
if (win === null) { if (win === null) {
createWindow() createWindow()
} }
}) })
// In this file you can include the rest of your app's specific main process // In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here. // code. You can also put them in separate files and require them here.