running own server to permit oauth workflow
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4415a9d6be
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109
main.js
109
main.js
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@ -1,15 +1,22 @@
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const {app, BrowserWindow, shell} = require('electron')
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const { app, server, BrowserWindow, shell } = require('electron');
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const path = require('path')
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const path = require('path');
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const url = require('url')
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const url = require('url');
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const http = require('http');
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const fs = require('fs');
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// Keep a global reference of the window object, if you don't, the window will
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// Keep a global reference of the window object, if you don't, the window will
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// be closed automatically when the JavaScript object is garbage collected.
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// be closed automatically when the JavaScript object is garbage collected.
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let win
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let win
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function createWindow () {
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function createWindow() {
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// Create the browser window.
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// Create the browser window.
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win = new BrowserWindow({ width: 395, height: 800, title: "Sengi", backgroundColor: '#FFF'});
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win = new BrowserWindow({ width: 395, height: 800, title: "Sengi", backgroundColor: '#FFF' });
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win.loadURL("http://localhost:4200");
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var server = http.createServer(requestHandler).listen(9527);
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// win.loadURL("http://localhost:4200");
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win.loadURL('http://localhost:9527');
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win.setMenu(null);
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win.setMenu(null);
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// and load the index.html of the app.
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// and load the index.html of the app.
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@ -23,41 +30,75 @@ const url = require('url')
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win.webContents.openDevTools()
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win.webContents.openDevTools()
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//open external links to browser
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//open external links to browser
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win.webContents.on('new-window', function(event, url){
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win.webContents.on('new-window', function (event, url) {
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event.preventDefault();
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event.preventDefault();
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shell.openExternal(url);
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shell.openExternal(url);
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});
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});
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// Emitted when the window is closed.
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// Emitted when the window is closed.
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win.on('closed', () => {
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win.on('closed', () => {
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// Dereference the window object, usually you would store windows
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// Dereference the window object, usually you would store windows
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// in an array if your app supports multi windows, this is the time
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// in an array if your app supports multi windows, this is the time
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// when you should delete the corresponding element.
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// when you should delete the corresponding element.
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win = null
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win = null
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})
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})
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}
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};
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// This method will be called when Electron has finished
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// initialization and is ready to create browser windows.
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function requestHandler(req, res) {
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// Some APIs can only be used after this event occurs.
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var file = req.url == '/' ? '/index.html' : req.url,
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app.on('ready', createWindow)
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root = __dirname + '/dist',
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page404 = root + '/404.html';
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// Quit when all windows are closed.
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app.on('window-all-closed', () => {
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if (file.includes('register')) file = '/index.html';
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getFile((root + file), res, page404);
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};
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function getFile(filePath, res, page404) {
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fs.exists(filePath, function (exists) {
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if (exists) {
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fs.readFile(filePath, function (err, contents) {
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if (!err) {
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res.end(contents);
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} else {
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console.dir(err);
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}
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});
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} else {
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fs.readFile(page404, function (err, contents) {
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if (!err) {
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res.writeHead(404, { 'Content-Type': 'text/html' });
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res.end(contents);
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} else {
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console.dir(err);
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}
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});
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}
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});
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};
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// This method will be called when Electron has finished
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// initialization and is ready to create browser windows.
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// Some APIs can only be used after this event occurs.
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app.on('ready', createWindow)
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// Quit when all windows are closed.
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app.on('window-all-closed', () => {
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// On macOS it is common for applications and their menu bar
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// On macOS it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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// to stay active until the user quits explicitly with Cmd + Q
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if (process.platform !== 'darwin') {
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if (process.platform !== 'darwin') {
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app.quit()
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app.quit()
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}
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}
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})
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})
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app.on('activate', () => {
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app.on('activate', () => {
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// On macOS it's common to re-create a window in the app when the
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// On macOS it's common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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// dock icon is clicked and there are no other windows open.
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if (win === null) {
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if (win === null) {
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createWindow()
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createWindow()
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}
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}
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})
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})
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// In this file you can include the rest of your app's specific main process
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// In this file you can include the rest of your app's specific main process
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// code. You can also put them in separate files and require them here.
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// code. You can also put them in separate files and require them here.
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