Sengi-Windows-MacOS-Linux/main.js

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const {app, BrowserWindow, shell} = require('electron')
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const path = require('path')
const url = require('url')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win
function createWindow () {
// Create the browser window.
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win = new BrowserWindow({ width: 395, height: 800, title: "Sengi", backgroundColor: '#FFF'});
win.loadURL("http://localhost:4200");
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win.setMenu(null);
// and load the index.html of the app.
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// win.loadURL(url.format({
// pathname: path.join(__dirname, 'dist/index.html'),
// protocol: 'file:',
// slashes: true
// }))
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// Open the DevTools.
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win.webContents.openDevTools()
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//open external links to browser
win.webContents.on('new-window', function(event, url){
event.preventDefault();
shell.openExternal(url);
});
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// Emitted when the window is closed.
win.on('closed', () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
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// code. You can also put them in separate files and require them here.