mirror of
https://github.com/lumaa-dev/BubbleApp.git
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45 lines
1.3 KiB
Swift
45 lines
1.3 KiB
Swift
//Made by Lumaa
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import SwiftUI
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import TipKit
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import RevenueCat
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@main
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struct ThreadedApp: App {
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init() {
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guard let plist = AppDelegate.readSecret() else { return }
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if let apiKey = plist["RevenueCat_public"], let deviceId = UIDevice.current.identifierForVendor?.uuidString {
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#if DEBUG
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Purchases.logLevel = .debug
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#endif
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Purchases.configure(withAPIKey: apiKey, appUserID: deviceId)
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}
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}
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var body: some Scene {
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WindowGroup {
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ContentView()
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.background(Color.appBackground)
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.onAppear {
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HapticManager.prepareHaptics()
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}
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.task {
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#if DEBUG
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Tips.showAllTipsForTesting()
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UserDefaults.standard.removeObject(forKey: "lastVersion")
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#endif
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try? Tips.configure([
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.displayFrequency(.immediate),
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.datastoreLocation(.applicationDefault)
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])
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}
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.modelData()
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}
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}
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}
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extension AppInfo {
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static var appVersion = Bundle.main.infoDictionary?["CFBundleShortVersionString"] as? String ?? "Unknown"
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}
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