mirror of
https://github.com/lumaa-dev/BubbleApp.git
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49 lines
1.8 KiB
Swift
49 lines
1.8 KiB
Swift
//Made by Lumaa
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import SwiftUI
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import UIKit
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@Observable
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public class AppDelegate: NSObject, UIWindowSceneDelegate, Sendable, UIApplicationDelegate {
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public var window: UIWindow?
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public private(set) var windowWidth: CGFloat = UIScreen.main.bounds.size.width
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public private(set) var windowHeight: CGFloat = UIScreen.main.bounds.size.height
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public func scene(_ scene: UIScene, willConnectTo _: UISceneSession, options _: UIScene.ConnectionOptions) {
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guard let windowScene = scene as? UIWindowScene else { return }
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window = windowScene.keyWindow
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}
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override public init() {
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super.init()
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windowWidth = window?.bounds.size.width ?? UIScreen.main.bounds.size.width
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windowHeight = window?.bounds.size.height ?? UIScreen.main.bounds.size.height
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Self.observedSceneDelegate.insert(self)
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_ = Self.observer // just for activating the lazy static property
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}
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deinit {
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Task { @MainActor in
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Self.observedSceneDelegate.remove(self)
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}
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}
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private static var observedSceneDelegate: Set<AppDelegate> = []
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private static let observer = Task {
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while true {
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try? await Task.sleep(for: .seconds(0.1))
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for delegate in observedSceneDelegate {
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let newWidth = delegate.window?.bounds.size.width ?? UIScreen.main.bounds.size.width
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if delegate.windowWidth != newWidth {
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delegate.windowWidth = newWidth
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}
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let newHeight = delegate.window?.bounds.size.height ?? UIScreen.main.bounds.size.height
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if delegate.windowHeight != newHeight {
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delegate.windowHeight = newHeight
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}
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}
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}
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}
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}
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