//Made by Lumaa import SwiftUI import UIKit @Observable public class AppDelegate: NSObject, UIWindowSceneDelegate, Sendable, UIApplicationDelegate { public var window: UIWindow? public private(set) var windowWidth: CGFloat = UIScreen.main.bounds.size.width public private(set) var windowHeight: CGFloat = UIScreen.main.bounds.size.height public func scene(_ scene: UIScene, willConnectTo _: UISceneSession, options _: UIScene.ConnectionOptions) { guard let windowScene = scene as? UIWindowScene else { return } window = windowScene.keyWindow } override public init() { super.init() windowWidth = window?.bounds.size.width ?? UIScreen.main.bounds.size.width windowHeight = window?.bounds.size.height ?? UIScreen.main.bounds.size.height Self.observedSceneDelegate.insert(self) _ = Self.observer // just for activating the lazy static property } deinit { Task { @MainActor in Self.observedSceneDelegate.remove(self) } } private static var observedSceneDelegate: Set = [] private static let observer = Task { while true { try? await Task.sleep(for: .seconds(0.1)) for delegate in observedSceneDelegate { let newWidth = delegate.window?.bounds.size.width ?? UIScreen.main.bounds.size.width if delegate.windowWidth != newWidth { delegate.windowWidth = newWidth } let newHeight = delegate.window?.bounds.size.height ?? UIScreen.main.bounds.size.height if delegate.windowHeight != newHeight { delegate.windowHeight = newHeight } } } } }