Bubble/Threaded/AppDelegate.swift

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Swift
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//Made by Lumaa
import SwiftUI
import UIKit
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@Observable
public class AppDelegate: NSObject, UIWindowSceneDelegate, Sendable, UIApplicationDelegate {
public var window: UIWindow?
public private(set) var windowWidth: CGFloat = UIScreen.main.bounds.size.width
public private(set) var windowHeight: CGFloat = UIScreen.main.bounds.size.height
public func scene(_ scene: UIScene, willConnectTo _: UISceneSession, options _: UIScene.ConnectionOptions) {
guard let windowScene = scene as? UIWindowScene else { return }
window = windowScene.keyWindow
}
override public init() {
super.init()
windowWidth = window?.bounds.size.width ?? UIScreen.main.bounds.size.width
windowHeight = window?.bounds.size.height ?? UIScreen.main.bounds.size.height
Self.observedSceneDelegate.insert(self)
_ = Self.observer // just for activating the lazy static property
}
deinit {
Task { @MainActor in
Self.observedSceneDelegate.remove(self)
}
}
private static var observedSceneDelegate: Set<AppDelegate> = []
private static let observer = Task {
while true {
try? await Task.sleep(for: .seconds(0.1))
for delegate in observedSceneDelegate {
let newWidth = delegate.window?.bounds.size.width ?? UIScreen.main.bounds.size.width
if delegate.windowWidth != newWidth {
delegate.windowWidth = newWidth
}
let newHeight = delegate.window?.bounds.size.height ?? UIScreen.main.bounds.size.height
if delegate.windowHeight != newHeight {
delegate.windowHeight = newHeight
}
}
}
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}
}