131 lines
4.2 KiB
Plaintext
131 lines
4.2 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="libbz2" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** 編集しないでください **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=libbz2 - Win32 Debug
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!MESSAGE これは有効なメイクファイルではありません。 このプロジェクトをビルドするためには NMAKE を使用してください。
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!MESSAGE [メイクファイルのエクスポート] コマンドを使用して実行してください
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!MESSAGE
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!MESSAGE NMAKE /f "libbz2.mak".
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!MESSAGE
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!MESSAGE NMAKE の実行時に構成を指定できます
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!MESSAGE コマンド ライン上でマクロの設定を定義します。例:
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!MESSAGE
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!MESSAGE NMAKE /f "libbz2.mak" CFG="libbz2 - Win32 Debug"
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!MESSAGE
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!MESSAGE 選択可能なビルド モード:
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!MESSAGE
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!MESSAGE "libbz2 - Win32 Release" ("Win32 (x86) Dynamic-Link Library" 用)
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!MESSAGE "libbz2 - Win32 Debug" ("Win32 (x86) Dynamic-Link Library" 用)
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "libbz2 - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x411 /d "NDEBUG"
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# ADD RSC /l 0x411 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"libbz2.dll"
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!ELSEIF "$(CFG)" == "libbz2 - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x411 /d "_DEBUG"
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# ADD RSC /l 0x411 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"libbz2.dll" /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "libbz2 - Win32 Release"
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# Name "libbz2 - Win32 Debug"
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# Begin Source File
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SOURCE=.\blocksort.c
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# End Source File
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# Begin Source File
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SOURCE=.\bzlib.c
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# End Source File
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# Begin Source File
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SOURCE=.\bzlib.h
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# End Source File
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# Begin Source File
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SOURCE=.\bzlib_private.h
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# End Source File
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# Begin Source File
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SOURCE=.\compress.c
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# End Source File
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# Begin Source File
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SOURCE=.\crctable.c
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# End Source File
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# Begin Source File
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SOURCE=.\decompress.c
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# End Source File
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# Begin Source File
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SOURCE=.\huffman.c
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# End Source File
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# Begin Source File
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SOURCE=.\libbz2.def
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# End Source File
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# Begin Source File
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SOURCE=.\randtable.c
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# End Source File
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# End Target
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# End Project
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