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cguid.h, commctrl.h, commdlg.h, cpl.h, cplext.h, custcntl.h, dbt.h, dde.h, ddeml.h, dlgs.h, excpt.h, httpext.h, imagehlp.h, imm.h, initguid.h, intshcut.h, ipexport.h, iphlpapi.h, ipifcons.h, iprtrmib.h, iptypes.h, isguids.h, largeint.h, lm.h, lmaccess.h, lmalert.h, lmapibuf.h, lmat.h, lmaudit.h, lmbrowsr.h, lmchdev.h, lmconfig.h, lmcons.h, lmerr.h, lmerrlog.h, lmmsg.h, lmremutl.h, lmrepl.h, lmserver.h, lmshare.h, lmsname.h, lmstats.h, lmsvc.h, lmuse.h, lmuseflg.h, lmwksta.h, lzexpand.h, mapi.h, mciavi.h, mcx.h, mmsystem.h, mswsock.h, nb30.h, nddeapi.h, nspapi.h, ntdef.h, ntsecapi.h, ntsecpkg.h, oaidl.h, objbase.h, objfwd.h, objidl.h, odbcinst.h, ole.h, ole2.h, ole2ver.h, oleauto.h, olectl.h, olectlid.h, oledlg.h, oleidl.h, pbt.h, prsht.h, psapi.h, rapi.h, ras.h, raserror.h, rassapi.h, regstr.h, richedit.h, richole.h, rpc.h, rpcdce.h, rpcdce2.h, rpcdcep.h, rpcndr.h, rpcnsi.h, rpcnsip.h, rpcnterr.h, rpcproxy.h, schannel.h, schnlsp.h, scrnsave.h, security.h, setupapi.h, shellapi.h, shlguid.h, shlobj.h, sql.h, sqlext.h, sqltypes.h, sqlucode.h, sspi.h, subauth.h, tlhelp32.h, unknwn.h, userenv.h, w32api.h, winbase.h, wincon.h, wincrypt.h, windef.h, windows.h, windowsx.h, winerror.h, wingdi.h, wininet.h, winioctl.h, winnetwk.h, winnls.h, winnt.h, winperf.h, winreg.h, winresrc.h, winsock.h, winsock2.h, winspool.h, winsvc.h, winuser.h, winver.h, ws2tcpip.h, wsnetbs.h, wtypes.h, zmouse.h: Add #pragma GCC system_header if __GNUC__ >= 3. * include/mapi.h: Change header guard name to _MAPI_H for consistency. |
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README
Free headers and libraries for the Win32 API Written by Anders Norlander <anorland@hem2.passagen.se> URL: http://www.acc.umu.se/~anorland/gnu-win32/ Maintained by MinGW Developers Send bug reports and questions to MinGW-users@lists.sourceforge.net URL: http://www.mingw.org * License You are free to use, modify and copy this package. No restrictions are imposed on programs or object files compiled with this library. You may not restrict the the usage of this library. You may distribute this library as part of another package or as a modified package if and only if you do *not* restrict the usage of the portions consisting of this (optionally modified) library. If distributed as part of another package, please notify the author of what you are going to do. If distributed as a modified package, this file *must* be included. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * What is it? This is a free set of headers and import libraries for the Win32 API. The library differs from the GNU Windows32 library in that I have tried to use a file structure that mirrors Microsoft's. I don't like having *all* definitions in one single header as in the GNU Windows32 library, I want a clean separation between different parts of the API. Daniel Guerrero Miralles contributed the DirectX 6.1 import libraries and DirectX GUID definitions. See the files NOTES and TODO for what needs to be done. * Size does matter Since the WIN32 API is severely bloated (as most MS products seem to be) the headers are designed to be as compact as possible, while still being readable, in order to minimize parsing time. The convention is to omit parameter names for function prototypes, no excessive white space. Struct/union members are indented with tab characters to make them readable. Comment only when necessary. If you are contributing a patch please follow the above mentioned convention. Make sure your editor does not convert tabs to spaces. * What do I need to use it? The library is intended for use with egcs 1.1 or later but it is possible to use with some other tools as well (although it is not very useful). LCC-Win32, MSVC and Borland C++ 5.01 or higher may work as well. The import libraries are for GNU tools only. The library requires egcs 1.1 or later, since the `#pragma pack' feature is used. Mumit Khan provides egcs patches and binaries for win32 at `http://www.xraylith.wisc.edu/~khan/software/gnu-win32/'. If you are going to use C++ COM objects, you will need a version of egcs that recognizes the `comobject' attribute and then define HAVE_COMOBJECT when compiling your program. Antonio Mendes de Oliveira Neto has a prebuilt version at `http://li.facens.br/EGCS-WIN32/english/index.html'. Note that this is very experimental. If you want to use COM objects in C++ but with C interfaces you must define CINTERFACE. Objective-C programs cannot use COM functionality because of conflicts between the interface define and the Objective-C @interface directive. There is also a conflict between the windows Obj-C BOOL types. To avoid this conflict you should use WINBOOL in all places where you would use BOOL in a C/C++ windows program. If you include any windows headers *after* `windows.h' you must use the method outlined below: /* non-windows includes */ #include <objc/objc.h> ... /* windows specific headers */ #include <windows.h> #define BOOL WINBOOL #include <commctrl.h> ... #undef BOOL ... /* include other headers */