157 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			157 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
<sect1 id="gcc"><title>Using GCC with Cygwin</title>
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<sect2 id="gcc-cons"><title>Console Mode Applications</title>
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<para>Use gcc to compile, just like under UNIX.
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Refer to the GCC User's Guide for information on standard usage and
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options.  Here's a simple example:</para>
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<example id="gcc-hello-world">
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<title>Building Hello World with GCC</title>
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<screen>
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<prompt>bash$</prompt> <userinput>gcc hello.c -o hello.exe</userinput>
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<prompt>bash$</prompt> <userinput>hello.exe</userinput>
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Hello, World
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<prompt>bash$</prompt>
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</screen>
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</example>
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</sect2>
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<sect2 id="gcc-gui"><title>GUI Mode Applications</title>
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<para>Cygwin allows you to build programs with full access to the
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standard Windows 32-bit API, including the GUI functions as defined in
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any Microsoft or off-the-shelf publication.  However, the process of
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building those applications is slightly different, as you'll be using
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the GNU tools instead of the Microsoft tools.</para>
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<para>For the most part, your sources won't need to change at all.
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However, you should remove all __export attributes from functions
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and replace them like this:</para>
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<screen>
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int foo (int) __attribute__ ((__dllexport__));
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int
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foo (int i)
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</screen>
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<para>The Makefile is similar to any other UNIX-like Makefile,
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and like any other Cygwin makefile.  The only difference is that you use
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<command>gcc -mwindows</command> to link your program into a GUI
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application instead of a command-line application.  Here's an example:</para>
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<screen>
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<![CDATA[
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myapp.exe : myapp.o myapp.res
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	gcc -mwindows myapp.o myapp.res -o $@
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myapp.res : myapp.rc resource.h
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	windres $< -O coff -o $@
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]]>
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</screen>
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<para>Note the use of <filename>windres</filename> to compile the
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Windows resources into a COFF-format <filename>.res</filename> file.
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That will include all the bitmaps, icons, and other resources you
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need, into one handy object file.  Normally, if you omitted the "-O
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coff" it would create a Windows <filename>.res</filename> format file,
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but we can only link COFF objects.  So, we tell
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<filename>windres</filename> to produce a COFF object, but for
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compatibility with the many examples that assume your linker can
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handle Windows resource files directly, we maintain the
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<filename>.res</filename> naming convention.  For more information on
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<filename>windres</filename>, consult the Binutils manual.  </para>
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<para>
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The following is a simple GUI-mode "Hello, World!" program to help
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get you started:
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<screen>
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/*-------------------------------------------------*/
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/* hellogui.c - gui hello world                    */
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/* build: gcc -mwindows hellogui.c -o hellogui.exe */
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/*-------------------------------------------------*/
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#include <windows.h>
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char glpszText[1024];
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LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
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int APIENTRY WinMain(HINSTANCE hInstance, 
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		HINSTANCE hPrevInstance,
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		LPSTR lpCmdLine,
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		int nCmdShow)
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{
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	sprintf(glpszText, 
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		"Hello World\nGetCommandLine(): [%s]\n"
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		"WinMain lpCmdLine: [%s]\n",
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		lpCmdLine, GetCommandLine() );
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	WNDCLASSEX wcex; 
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	wcex.cbSize = sizeof(wcex);
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	wcex.style = CS_HREDRAW | CS_VREDRAW;
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	wcex.lpfnWndProc = WndProc;
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	wcex.cbClsExtra = 0;
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	wcex.cbWndExtra = 0;
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	wcex.hInstance = hInstance;
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	wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION);
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	wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
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	wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
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	wcex.lpszMenuName = NULL;
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	wcex.lpszClassName = "HELLO";
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	wcex.hIconSm = NULL;
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	if (!RegisterClassEx(&wcex))
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		return FALSE; 
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	HWND hWnd;
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	hWnd = CreateWindow("HELLO", "Hello", WS_OVERLAPPEDWINDOW,
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		CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL);
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	if (!hWnd)
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		return FALSE;
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	ShowWindow(hWnd, nCmdShow);
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	UpdateWindow(hWnd);
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	MSG msg;
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	while (GetMessage(&msg, NULL, 0, 0)) 
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	{
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		TranslateMessage(&msg);
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		DispatchMessage(&msg);
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	}
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	return msg.wParam;
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}
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LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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	PAINTSTRUCT ps;
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	HDC hdc;
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	switch (message) 
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	{
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		case WM_PAINT:
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			hdc = BeginPaint(hWnd, &ps);
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			RECT rt;
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			GetClientRect(hWnd, &rt);
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			DrawText(hdc, glpszText, strlen(glpszText), &rt, DT_TOP | DT_LEFT);
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			EndPaint(hWnd, &ps);
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			break;
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		case WM_DESTROY:
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			PostQuitMessage(0);
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			break;
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		default:
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			return DefWindowProc(hWnd, message, wParam, lParam);
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	}
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	return 0;
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}
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</screen>
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</para>
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</sect2>
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</sect1>
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