ce006ffa7f
* path.cc (mount_info::conv_to_win32_path): Set flags to binary when mount entry is not found. (mount_info::set_flags_from_win32_path): Ditto.
150 lines
4.1 KiB
C++
150 lines
4.1 KiB
C++
/* sync.cc: Synchronization functions for cygwin.
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This file implements the methods for controlling the "muto" class
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which is intended to operate similarly to a mutex but attempts to
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avoid making expensive calls to the kernel.
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Copyright 2000, 2001, 2002 Red Hat, Inc.
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Written by Christopher Faylor <cgf@cygnus.com>
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This file is part of Cygwin.
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This software is a copyrighted work licensed under the terms of the
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Cygwin license. Please consult the file "CYGWIN_LICENSE" for
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details. */
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#include "winsup.h"
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#include <stdlib.h>
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#include <time.h>
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#include <sys/wait.h>
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#include <errno.h>
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#include <stdlib.h>
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#include "sync.h"
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#include "security.h"
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muto NO_COPY muto_start;
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#undef WaitForSingleObject
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/* Constructor */
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muto *
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muto::init (const char *s)
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{
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waiters = -1;
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/* Create event which is used in the fallback case when blocking is necessary */
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if (!(bruteforce = CreateEvent (&sec_none_nih, FALSE, FALSE, NULL)))
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{
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DWORD oerr = GetLastError ();
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SetLastError (oerr);
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return NULL;
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}
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name = s;
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next = muto_start.next;
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muto_start.next = this;
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return this;
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}
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#if 0 /* FIXME: Do we need this? mutos aren't destroyed until process exit */
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/* Destructor (racy?) */
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muto::~muto ()
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{
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while (visits)
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release ();
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HANDLE h = bruteforce;
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bruteforce = NULL;
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/* Just need to close the event handle */
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if (h)
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CloseHandle (h);
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}
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#endif
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/* Acquire the lock. Argument is the number of milliseconds to wait for
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the lock. Multiple visits from the same thread are allowed and should
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be handled correctly.
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Note: The goal here is to minimize, as much as possible, calls to the
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OS. Hence the use of InterlockedIncrement, etc., rather than (much) more
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expensive OS mutexes. */
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int
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muto::acquire (DWORD ms)
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{
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DWORD this_tid = GetCurrentThreadId ();
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if (tid != this_tid)
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{
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/* Increment the waiters part of the class. Need to do this first to
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avoid potential races. */
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LONG was_waiting = InterlockedIncrement (&waiters);
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/* This is deceptively simple. Basically, it allows multiple attempts to
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lock the same muto to succeed without attempting to manipulate sync.
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If the muto is already locked then this thread will wait for ms until
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it is signalled by muto::release. Then it will attempt to grab the
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sync field. If it succeeds, then this thread owns the muto.
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There is a pathological condition where a thread times out waiting for
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bruteforce but the release code triggers the bruteforce event. In this
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case, it is possible for a thread which is going to wait for bruteforce
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to wake up immediately. It will then attempt to grab sync but will fail
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and go back to waiting. */
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if (tid != this_tid && (was_waiting || InterlockedExchange (&sync, 1) != 0))
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{
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switch (WaitForSingleObject (bruteforce, ms))
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{
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case WAIT_OBJECT_0:
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goto gotit;
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break;
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default:
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InterlockedDecrement (&waiters);
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return 0; /* failed. */
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}
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}
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}
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gotit:
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tid = this_tid; /* register this thread. */
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return ++visits; /* Increment visit count. */
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}
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/* Return the muto lock. Needs to be called once per every acquire. */
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int
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muto::release ()
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{
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DWORD this_tid = GetCurrentThreadId ();
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if (tid != this_tid || !visits)
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{
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SetLastError (ERROR_NOT_OWNER); /* Didn't have the lock. */
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return 0; /* failed. */
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}
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/* FIXME: Need to check that other thread has not exited, too. */
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if (!--visits)
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{
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tid = 0; /* We were the last unlocker. */
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(void) InterlockedExchange (&sync, 0); /* Reset trigger. */
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/* This thread had incremented waiters but had never decremented it.
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Decrement it now. If it is >= 0 then there are possibly other
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threads waiting for the lock, so trigger bruteforce. */
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if (InterlockedDecrement (&waiters) >= 0)
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(void) SetEvent (bruteforce); /* Wake up one of the waiting threads */
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}
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return 1; /* success. */
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}
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/* Call only when we're exiting. This is not thread safe. */
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void
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muto::reset ()
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{
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visits = sync = tid = 0;
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InterlockedExchange (&waiters, -1);
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if (bruteforce)
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{
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CloseHandle (bruteforce);
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bruteforce = CreateEvent (&sec_none_nih, FALSE, FALSE, name);
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}
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}
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