9681ad80b9
Thanks to: Wolfgang Glas <softadm at users dot sf dot net>
1471 lines
78 KiB
C
1471 lines
78 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 4.0
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/************************************************************************
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* 2002-Apr-22, José Fonseca:
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* Removed non Win32 system-specific stuff
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*
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* 2002-Apr-17, Marcus Geelnard:
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* For win32, OpenGL 1.2 & 1.3 definitions are not made in this file
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* anymore, since under Windows those are regarded as extensions, and
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* are better defined in glext.h (especially the function prototypes may
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* conflict with extension function pointers). A few "cosmetical"
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* changes were also made to this file.
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*
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* 2002-Apr-15, Marcus Geelnard:
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* Modified this file to better fit a wider range of compilers, removed
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* Mesa specific stuff, and removed extension definitions (this file now
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* relies on GL/glext.h). Hopefully this file should now function as a
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* generic OpenGL gl.h include file for most compilers and environments.
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* Changed GLAPIENTRY to APIENTRY (to be consistent with GL/glext.h).
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************************************************************************/
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#ifndef __gl_h_
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#define __gl_h_
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/************************************************************************
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* Begin system-specific stuff.
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*/
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/* __WIN32__ */
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#if !defined(__WIN32__) && (defined(_WIN32) || defined(WIN32) || defined(__CYGWIN__))
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# define __WIN32__
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#endif
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/* GLAPI, part 1 (use WINGDIAPI, if defined) */
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#if defined(__WIN32__) && defined(WINGDIAPI)
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# define GLAPI WINGDIAPI
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#endif
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/* GLAPI, part 2 */
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#if !defined(GLAPI)
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# if defined(_MSC_VER) /* Microsoft Visual C++ */
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# define GLAPI __declspec(dllimport)
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# elif defined(__LCC__) && defined(__WIN32__) /* LCC-Win32 */
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# define GLAPI __stdcall
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# else /* Others (e.g. MinGW, Cygwin, non-win32) */
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# define GLAPI extern
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# endif
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#endif
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/* APIENTRY */
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#if !defined(APIENTRY)
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# if defined(__WIN32__)
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# define APIENTRY __stdcall
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# else
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# define APIENTRY
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# endif
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#endif
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/*
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* End system-specific stuff.
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************************************************************************/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define GL_VERSION_1_1 1
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#if !defined(__WIN32__)
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#define GL_VERSION_1_2 1
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#define GL_VERSION_1_3 1
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#define GL_ARB_imaging 1
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#endif
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/*
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*
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* Datatypes
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*
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*/
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#ifdef CENTERLINE_CLPP
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#define signed
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#endif
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef void GLvoid;
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typedef signed char GLbyte; /* 1-byte signed */
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typedef short GLshort; /* 2-byte signed */
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typedef int GLint; /* 4-byte signed */
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typedef unsigned char GLubyte; /* 1-byte unsigned */
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typedef unsigned short GLushort; /* 2-byte unsigned */
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typedef unsigned int GLuint; /* 4-byte unsigned */
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typedef int GLsizei; /* 4-byte signed */
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typedef float GLfloat; /* single precision float */
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typedef float GLclampf; /* single precision float in [0,1] */
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typedef double GLdouble; /* double precision float */
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typedef double GLclampd; /* double precision float in [0,1] */
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/************************************************************************
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*
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* Constants
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*
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************************************************************************/
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/* Boolean values */
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#define GL_FALSE 0x0
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#define GL_TRUE 0x1
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/* Data types */
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_DOUBLE 0x140A
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#define GL_2_BYTES 0x1407
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#define GL_3_BYTES 0x1408
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#define GL_4_BYTES 0x1409
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/* Primitives */
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_QUADS 0x0007
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#define GL_QUAD_STRIP 0x0008
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#define GL_POLYGON 0x0009
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/* Vertex Arrays */
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#define GL_VERTEX_ARRAY 0x8074
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#define GL_NORMAL_ARRAY 0x8075
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#define GL_COLOR_ARRAY 0x8076
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#define GL_INDEX_ARRAY 0x8077
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#define GL_TEXTURE_COORD_ARRAY 0x8078
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#define GL_EDGE_FLAG_ARRAY 0x8079
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#define GL_VERTEX_ARRAY_SIZE 0x807A
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#define GL_VERTEX_ARRAY_TYPE 0x807B
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#define GL_VERTEX_ARRAY_STRIDE 0x807C
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#define GL_NORMAL_ARRAY_TYPE 0x807E
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#define GL_NORMAL_ARRAY_STRIDE 0x807F
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#define GL_COLOR_ARRAY_SIZE 0x8081
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#define GL_COLOR_ARRAY_TYPE 0x8082
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#define GL_COLOR_ARRAY_STRIDE 0x8083
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#define GL_INDEX_ARRAY_TYPE 0x8085
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#define GL_INDEX_ARRAY_STRIDE 0x8086
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#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
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#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
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#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
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#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
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#define GL_VERTEX_ARRAY_POINTER 0x808E
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#define GL_NORMAL_ARRAY_POINTER 0x808F
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#define GL_COLOR_ARRAY_POINTER 0x8090
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#define GL_INDEX_ARRAY_POINTER 0x8091
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#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
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#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
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#define GL_V2F 0x2A20
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#define GL_V3F 0x2A21
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#define GL_C4UB_V2F 0x2A22
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#define GL_C4UB_V3F 0x2A23
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#define GL_C3F_V3F 0x2A24
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#define GL_N3F_V3F 0x2A25
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#define GL_C4F_N3F_V3F 0x2A26
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#define GL_T2F_V3F 0x2A27
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#define GL_T4F_V4F 0x2A28
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#define GL_T2F_C4UB_V3F 0x2A29
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#define GL_T2F_C3F_V3F 0x2A2A
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#define GL_T2F_N3F_V3F 0x2A2B
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#define GL_T2F_C4F_N3F_V3F 0x2A2C
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#define GL_T4F_C4F_N3F_V4F 0x2A2D
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/* Matrix Mode */
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#define GL_MATRIX_MODE 0x0BA0
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#define GL_MODELVIEW 0x1700
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#define GL_PROJECTION 0x1701
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#define GL_TEXTURE 0x1702
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/* Points */
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#define GL_POINT_SMOOTH 0x0B10
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#define GL_POINT_SIZE 0x0B11
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#define GL_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_POINT_SIZE_RANGE 0x0B12
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/* Lines */
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_STIPPLE 0x0B24
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#define GL_LINE_STIPPLE_PATTERN 0x0B25
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#define GL_LINE_STIPPLE_REPEAT 0x0B26
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#define GL_LINE_WIDTH 0x0B21
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_LINE_WIDTH_RANGE 0x0B22
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/* Polygons */
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#define GL_POINT 0x1B00
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#define GL_LINE 0x1B01
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#define GL_FILL 0x1B02
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_POLYGON_MODE 0x0B40
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_POLYGON_STIPPLE 0x0B42
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#define GL_EDGE_FLAG 0x0B43
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_POINT 0x2A01
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#define GL_POLYGON_OFFSET_LINE 0x2A02
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#define GL_POLYGON_OFFSET_FILL 0x8037
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/* Display Lists */
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#define GL_COMPILE 0x1300
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#define GL_COMPILE_AND_EXECUTE 0x1301
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#define GL_LIST_BASE 0x0B32
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#define GL_LIST_INDEX 0x0B33
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#define GL_LIST_MODE 0x0B30
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/* Depth buffer */
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_BITS 0x0D56
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_COMPONENT 0x1902
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/* Lighting */
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#define GL_LIGHTING 0x0B50
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#define GL_LIGHT0 0x4000
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#define GL_LIGHT1 0x4001
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#define GL_LIGHT2 0x4002
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#define GL_LIGHT3 0x4003
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#define GL_LIGHT4 0x4004
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#define GL_LIGHT5 0x4005
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#define GL_LIGHT6 0x4006
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#define GL_LIGHT7 0x4007
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#define GL_SPOT_EXPONENT 0x1205
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#define GL_SPOT_CUTOFF 0x1206
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#define GL_CONSTANT_ATTENUATION 0x1207
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#define GL_LINEAR_ATTENUATION 0x1208
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#define GL_QUADRATIC_ATTENUATION 0x1209
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#define GL_AMBIENT 0x1200
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#define GL_DIFFUSE 0x1201
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#define GL_SPECULAR 0x1202
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#define GL_SHININESS 0x1601
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#define GL_EMISSION 0x1600
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#define GL_POSITION 0x1203
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#define GL_SPOT_DIRECTION 0x1204
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#define GL_AMBIENT_AND_DIFFUSE 0x1602
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#define GL_COLOR_INDEXES 0x1603
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_SHADE_MODEL 0x0B54
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#define GL_FLAT 0x1D00
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#define GL_SMOOTH 0x1D01
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_COLOR_MATERIAL_FACE 0x0B55
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#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
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#define GL_NORMALIZE 0x0BA1
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/* User clipping planes */
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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/* Accumulation buffer */
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#define GL_ACCUM_RED_BITS 0x0D58
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#define GL_ACCUM_GREEN_BITS 0x0D59
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#define GL_ACCUM_BLUE_BITS 0x0D5A
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#define GL_ACCUM_ALPHA_BITS 0x0D5B
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#define GL_ACCUM_CLEAR_VALUE 0x0B80
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#define GL_ACCUM 0x0100
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#define GL_ADD 0x0104
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#define GL_LOAD 0x0101
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#define GL_MULT 0x0103
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#define GL_RETURN 0x0102
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/* Alpha testing */
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_ALPHA_TEST_REF 0x0BC2
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#define GL_ALPHA_TEST_FUNC 0x0BC1
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/* Blending */
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#define GL_BLEND 0x0BE2
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND_DST 0x0BE0
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#define GL_ZERO 0x0
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#define GL_ONE 0x1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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/* Render Mode */
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#define GL_FEEDBACK 0x1C01
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#define GL_RENDER 0x1C00
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#define GL_SELECT 0x1C02
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/* Feedback */
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#define GL_2D 0x0600
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#define GL_3D 0x0601
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#define GL_3D_COLOR 0x0602
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#define GL_3D_COLOR_TEXTURE 0x0603
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#define GL_4D_COLOR_TEXTURE 0x0604
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#define GL_POINT_TOKEN 0x0701
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#define GL_LINE_TOKEN 0x0702
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#define GL_LINE_RESET_TOKEN 0x0707
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#define GL_POLYGON_TOKEN 0x0703
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#define GL_BITMAP_TOKEN 0x0704
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#define GL_DRAW_PIXEL_TOKEN 0x0705
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#define GL_COPY_PIXEL_TOKEN 0x0706
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#define GL_PASS_THROUGH_TOKEN 0x0700
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#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
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#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
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#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
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/* Selection */
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#define GL_SELECTION_BUFFER_POINTER 0x0DF3
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#define GL_SELECTION_BUFFER_SIZE 0x0DF4
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/* Fog */
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#define GL_FOG 0x0B60
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_COLOR 0x0B66
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#define GL_FOG_INDEX 0x0B61
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_LINEAR 0x2601
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#define GL_EXP 0x0800
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#define GL_EXP2 0x0801
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/* Logic Ops */
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#define GL_LOGIC_OP 0x0BF1
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#define GL_INDEX_LOGIC_OP 0x0BF1
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_CLEAR 0x1500
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#define GL_SET 0x150F
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#define GL_COPY 0x1503
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#define GL_COPY_INVERTED 0x150C
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#define GL_NOOP 0x1505
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#define GL_INVERT 0x150A
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#define GL_AND 0x1501
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#define GL_NAND 0x150E
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#define GL_OR 0x1507
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#define GL_NOR 0x1508
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#define GL_XOR 0x1506
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#define GL_EQUIV 0x1509
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#define GL_AND_REVERSE 0x1502
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#define GL_AND_INVERTED 0x1504
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#define GL_OR_REVERSE 0x150B
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#define GL_OR_INVERTED 0x150D
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/* Stencil */
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#define GL_STENCIL_TEST 0x0B90
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_STENCIL_BITS 0x0D57
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_INDEX 0x1901
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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/* Buffers, Pixel Drawing/Reading */
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#define GL_NONE 0x0
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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/*GL_FRONT 0x0404 */
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/*GL_BACK 0x0405 */
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/*GL_FRONT_AND_BACK 0x0408 */
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_AUX0 0x0409
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#define GL_AUX1 0x040A
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#define GL_AUX2 0x040B
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#define GL_AUX3 0x040C
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#define GL_COLOR_INDEX 0x1900
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#define GL_RED 0x1903
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#define GL_GREEN 0x1904
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#define GL_BLUE 0x1905
|
|
#define GL_ALPHA 0x1906
|
|
#define GL_LUMINANCE 0x1909
|
|
#define GL_LUMINANCE_ALPHA 0x190A
|
|
#define GL_ALPHA_BITS 0x0D55
|
|
#define GL_RED_BITS 0x0D52
|
|
#define GL_GREEN_BITS 0x0D53
|
|
#define GL_BLUE_BITS 0x0D54
|
|
#define GL_INDEX_BITS 0x0D51
|
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
#define GL_AUX_BUFFERS 0x0C00
|
|
#define GL_READ_BUFFER 0x0C02
|
|
#define GL_DRAW_BUFFER 0x0C01
|
|
#define GL_DOUBLEBUFFER 0x0C32
|
|
#define GL_STEREO 0x0C33
|
|
#define GL_BITMAP 0x1A00
|
|
#define GL_COLOR 0x1800
|
|
#define GL_DEPTH 0x1801
|
|
#define GL_STENCIL 0x1802
|
|
#define GL_DITHER 0x0BD0
|
|
#define GL_RGB 0x1907
|
|
#define GL_RGBA 0x1908
|
|
|
|
/* Implementation limits */
|
|
#define GL_MAX_LIST_NESTING 0x0B31
|
|
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
|
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
|
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
|
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
|
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
|
#define GL_MAX_EVAL_ORDER 0x0D30
|
|
#define GL_MAX_LIGHTS 0x0D31
|
|
#define GL_MAX_CLIP_PLANES 0x0D32
|
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
|
|
|
/* Gets */
|
|
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
|
|
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
|
|
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
|
#define GL_COLOR_WRITEMASK 0x0C23
|
|
#define GL_CURRENT_INDEX 0x0B01
|
|
#define GL_CURRENT_COLOR 0x0B00
|
|
#define GL_CURRENT_NORMAL 0x0B02
|
|
#define GL_CURRENT_RASTER_COLOR 0x0B04
|
|
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
|
|
#define GL_CURRENT_RASTER_INDEX 0x0B05
|
|
#define GL_CURRENT_RASTER_POSITION 0x0B07
|
|
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
|
|
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
|
|
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
|
|
#define GL_INDEX_CLEAR_VALUE 0x0C20
|
|
#define GL_INDEX_MODE 0x0C30
|
|
#define GL_INDEX_WRITEMASK 0x0C21
|
|
#define GL_MODELVIEW_MATRIX 0x0BA6
|
|
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
|
|
#define GL_NAME_STACK_DEPTH 0x0D70
|
|
#define GL_PROJECTION_MATRIX 0x0BA7
|
|
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
|
|
#define GL_RENDER_MODE 0x0C40
|
|
#define GL_RGBA_MODE 0x0C31
|
|
#define GL_TEXTURE_MATRIX 0x0BA8
|
|
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
|
|
#define GL_VIEWPORT 0x0BA2
|
|
|
|
/* Evaluators */
|
|
#define GL_AUTO_NORMAL 0x0D80
|
|
#define GL_MAP1_COLOR_4 0x0D90
|
|
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
|
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
|
#define GL_MAP1_INDEX 0x0D91
|
|
#define GL_MAP1_NORMAL 0x0D92
|
|
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
|
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
|
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
|
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
|
#define GL_MAP1_VERTEX_3 0x0D97
|
|
#define GL_MAP1_VERTEX_4 0x0D98
|
|
#define GL_MAP2_COLOR_4 0x0DB0
|
|
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
|
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
|
#define GL_MAP2_INDEX 0x0DB1
|
|
#define GL_MAP2_NORMAL 0x0DB2
|
|
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
|
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
|
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
|
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
|
#define GL_MAP2_VERTEX_3 0x0DB7
|
|
#define GL_MAP2_VERTEX_4 0x0DB8
|
|
#define GL_COEFF 0x0A00
|
|
#define GL_DOMAIN 0x0A02
|
|
#define GL_ORDER 0x0A01
|
|
|
|
/* Hints */
|
|
#define GL_FOG_HINT 0x0C54
|
|
#define GL_LINE_SMOOTH_HINT 0x0C52
|
|
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
|
#define GL_POINT_SMOOTH_HINT 0x0C51
|
|
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
|
#define GL_DONT_CARE 0x1100
|
|
#define GL_FASTEST 0x1101
|
|
#define GL_NICEST 0x1102
|
|
|
|
/* Scissor box */
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
|
|
/* Pixel Mode / Transfer */
|
|
#define GL_MAP_COLOR 0x0D10
|
|
#define GL_MAP_STENCIL 0x0D11
|
|
#define GL_INDEX_SHIFT 0x0D12
|
|
#define GL_INDEX_OFFSET 0x0D13
|
|
#define GL_RED_SCALE 0x0D14
|
|
#define GL_RED_BIAS 0x0D15
|
|
#define GL_GREEN_SCALE 0x0D18
|
|
#define GL_GREEN_BIAS 0x0D19
|
|
#define GL_BLUE_SCALE 0x0D1A
|
|
#define GL_BLUE_BIAS 0x0D1B
|
|
#define GL_ALPHA_SCALE 0x0D1C
|
|
#define GL_ALPHA_BIAS 0x0D1D
|
|
#define GL_DEPTH_SCALE 0x0D1E
|
|
#define GL_DEPTH_BIAS 0x0D1F
|
|
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
|
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
|
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
|
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
|
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
|
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
|
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
|
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
|
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
|
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
|
#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
|
#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
|
#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
|
#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
|
#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
|
#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
|
#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
|
#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
|
#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
|
#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_PACK_LSB_FIRST 0x0D01
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
#define GL_PACK_SWAP_BYTES 0x0D00
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
|
#define GL_ZOOM_X 0x0D16
|
|
#define GL_ZOOM_Y 0x0D17
|
|
|
|
/* Texture mapping */
|
|
#define GL_TEXTURE_ENV 0x2300
|
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
|
#define GL_TEXTURE_1D 0x0DE0
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
|
#define GL_TEXTURE_GEN_S 0x0C60
|
|
#define GL_TEXTURE_GEN_T 0x0C61
|
|
#define GL_TEXTURE_GEN_MODE 0x2500
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
#define GL_TEXTURE_BORDER 0x1005
|
|
#define GL_TEXTURE_COMPONENTS 0x1003
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
#define GL_OBJECT_LINEAR 0x2401
|
|
#define GL_OBJECT_PLANE 0x2501
|
|
#define GL_EYE_LINEAR 0x2400
|
|
#define GL_EYE_PLANE 0x2502
|
|
#define GL_SPHERE_MAP 0x2402
|
|
#define GL_DECAL 0x2101
|
|
#define GL_MODULATE 0x2100
|
|
#define GL_NEAREST 0x2600
|
|
#define GL_REPEAT 0x2901
|
|
#define GL_CLAMP 0x2900
|
|
#define GL_S 0x2000
|
|
#define GL_T 0x2001
|
|
#define GL_R 0x2002
|
|
#define GL_Q 0x2003
|
|
#define GL_TEXTURE_GEN_R 0x0C62
|
|
#define GL_TEXTURE_GEN_Q 0x0C63
|
|
|
|
/* Utility */
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_EXTENSIONS 0x1F03
|
|
|
|
/* Errors */
|
|
#define GL_NO_ERROR 0x0
|
|
#define GL_INVALID_VALUE 0x0501
|
|
#define GL_INVALID_ENUM 0x0500
|
|
#define GL_INVALID_OPERATION 0x0502
|
|
#define GL_STACK_OVERFLOW 0x0503
|
|
#define GL_STACK_UNDERFLOW 0x0504
|
|
#define GL_OUT_OF_MEMORY 0x0505
|
|
|
|
/* glPush/PopAttrib bits */
|
|
#define GL_CURRENT_BIT 0x00000001
|
|
#define GL_POINT_BIT 0x00000002
|
|
#define GL_LINE_BIT 0x00000004
|
|
#define GL_POLYGON_BIT 0x00000008
|
|
#define GL_POLYGON_STIPPLE_BIT 0x00000010
|
|
#define GL_PIXEL_MODE_BIT 0x00000020
|
|
#define GL_LIGHTING_BIT 0x00000040
|
|
#define GL_FOG_BIT 0x00000080
|
|
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
|
#define GL_ACCUM_BUFFER_BIT 0x00000200
|
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
|
#define GL_VIEWPORT_BIT 0x00000800
|
|
#define GL_TRANSFORM_BIT 0x00001000
|
|
#define GL_ENABLE_BIT 0x00002000
|
|
#define GL_COLOR_BUFFER_BIT 0x00004000
|
|
#define GL_HINT_BIT 0x00008000
|
|
#define GL_EVAL_BIT 0x00010000
|
|
#define GL_LIST_BIT 0x00020000
|
|
#define GL_TEXTURE_BIT 0x00040000
|
|
#define GL_SCISSOR_BIT 0x00080000
|
|
#define GL_ALL_ATTRIB_BITS 0x000FFFFF
|
|
|
|
|
|
/* OpenGL 1.1 */
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
#define GL_TEXTURE_PRIORITY 0x8066
|
|
#define GL_TEXTURE_RESIDENT 0x8067
|
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
#define GL_ALPHA4 0x803B
|
|
#define GL_ALPHA8 0x803C
|
|
#define GL_ALPHA12 0x803D
|
|
#define GL_ALPHA16 0x803E
|
|
#define GL_LUMINANCE4 0x803F
|
|
#define GL_LUMINANCE8 0x8040
|
|
#define GL_LUMINANCE12 0x8041
|
|
#define GL_LUMINANCE16 0x8042
|
|
#define GL_LUMINANCE4_ALPHA4 0x8043
|
|
#define GL_LUMINANCE6_ALPHA2 0x8044
|
|
#define GL_LUMINANCE8_ALPHA8 0x8045
|
|
#define GL_LUMINANCE12_ALPHA4 0x8046
|
|
#define GL_LUMINANCE12_ALPHA12 0x8047
|
|
#define GL_LUMINANCE16_ALPHA16 0x8048
|
|
#define GL_INTENSITY 0x8049
|
|
#define GL_INTENSITY4 0x804A
|
|
#define GL_INTENSITY8 0x804B
|
|
#define GL_INTENSITY12 0x804C
|
|
#define GL_INTENSITY16 0x804D
|
|
#define GL_R3_G3_B2 0x2A10
|
|
#define GL_RGB4 0x804F
|
|
#define GL_RGB5 0x8050
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGB10 0x8052
|
|
#define GL_RGB12 0x8053
|
|
#define GL_RGB16 0x8054
|
|
#define GL_RGBA2 0x8055
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGBA12 0x805A
|
|
#define GL_RGBA16 0x805B
|
|
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
|
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
|
#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
|
|
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
|
|
|
|
|
|
/* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality, since
|
|
it is treated as extensions (defined in glext.h) */
|
|
#if !defined(__WIN32__)
|
|
|
|
/* OpenGL 1.2 */
|
|
#define GL_RESCALE_NORMAL 0x803A
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_BGR 0x80E0
|
|
#define GL_BGRA 0x80E1
|
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
|
#define GL_SINGLE_COLOR 0x81F9
|
|
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
|
|
/* OpenGL 1.2 imaging subset */
|
|
/* GL_EXT_color_table */
|
|
#define GL_COLOR_TABLE 0x80D0
|
|
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
|
|
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
|
|
#define GL_PROXY_COLOR_TABLE 0x80D3
|
|
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
|
|
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
|
|
#define GL_COLOR_TABLE_SCALE 0x80D6
|
|
#define GL_COLOR_TABLE_BIAS 0x80D7
|
|
#define GL_COLOR_TABLE_FORMAT 0x80D8
|
|
#define GL_COLOR_TABLE_WIDTH 0x80D9
|
|
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
|
|
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
|
|
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
|
|
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
|
|
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
|
|
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
|
|
/* GL_EXT_convolution and GL_HP_convolution_border_modes */
|
|
#define GL_CONVOLUTION_1D 0x8010
|
|
#define GL_CONVOLUTION_2D 0x8011
|
|
#define GL_SEPARABLE_2D 0x8012
|
|
#define GL_CONVOLUTION_BORDER_MODE 0x8013
|
|
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
|
|
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
|
|
#define GL_REDUCE 0x8016
|
|
#define GL_CONVOLUTION_FORMAT 0x8017
|
|
#define GL_CONVOLUTION_WIDTH 0x8018
|
|
#define GL_CONVOLUTION_HEIGHT 0x8019
|
|
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
|
|
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
|
|
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
|
|
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
|
|
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
|
|
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
|
|
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
|
|
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
|
|
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
|
|
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
|
|
#define GL_CONSTANT_BORDER 0x8151
|
|
#define GL_REPLICATE_BORDER 0x8153
|
|
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
|
|
/* GL_SGI_color_matrix */
|
|
#define GL_COLOR_MATRIX 0x80B1
|
|
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
|
|
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
|
|
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
|
|
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
|
|
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
|
|
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
|
|
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
|
|
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
|
|
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
|
|
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
|
|
/* GL_EXT_histogram */
|
|
#define GL_HISTOGRAM 0x8024
|
|
#define GL_PROXY_HISTOGRAM 0x8025
|
|
#define GL_HISTOGRAM_WIDTH 0x8026
|
|
#define GL_HISTOGRAM_FORMAT 0x8027
|
|
#define GL_HISTOGRAM_RED_SIZE 0x8028
|
|
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
|
|
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
|
|
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
|
|
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
|
|
#define GL_HISTOGRAM_SINK 0x802D
|
|
#define GL_MINMAX 0x802E
|
|
#define GL_MINMAX_FORMAT 0x802F
|
|
#define GL_MINMAX_SINK 0x8030
|
|
#define GL_TABLE_TOO_LARGE 0x8031
|
|
/* GL_EXT_blend_color, GL_EXT_blend_minmax */
|
|
#define GL_BLEND_EQUATION 0x8009
|
|
#define GL_MIN 0x8007
|
|
#define GL_MAX 0x8008
|
|
#define GL_FUNC_ADD 0x8006
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
#define GL_BLEND_COLOR 0x8005
|
|
|
|
|
|
/* OpenGL 1.3 */
|
|
/* multitexture */
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
|
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
|
|
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
|
/* texture_cube_map */
|
|
#define GL_NORMAL_MAP 0x8511
|
|
#define GL_REFLECTION_MAP 0x8512
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
/* texture_compression */
|
|
#define GL_COMPRESSED_ALPHA 0x84E9
|
|
#define GL_COMPRESSED_LUMINANCE 0x84EA
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
|
|
#define GL_COMPRESSED_INTENSITY 0x84EC
|
|
#define GL_COMPRESSED_RGB 0x84ED
|
|
#define GL_COMPRESSED_RGBA 0x84EE
|
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
|
/* multisample */
|
|
#define GL_MULTISAMPLE 0x809D
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
#define GL_MULTISAMPLE_BIT 0x20000000
|
|
/* transpose_matrix */
|
|
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
|
|
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
|
|
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
|
|
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
|
|
/* texture_env_combine */
|
|
#define GL_COMBINE 0x8570
|
|
#define GL_COMBINE_RGB 0x8571
|
|
#define GL_COMBINE_ALPHA 0x8572
|
|
#define GL_SOURCE0_RGB 0x8580
|
|
#define GL_SOURCE1_RGB 0x8581
|
|
#define GL_SOURCE2_RGB 0x8582
|
|
#define GL_SOURCE0_ALPHA 0x8588
|
|
#define GL_SOURCE1_ALPHA 0x8589
|
|
#define GL_SOURCE2_ALPHA 0x858A
|
|
#define GL_OPERAND0_RGB 0x8590
|
|
#define GL_OPERAND1_RGB 0x8591
|
|
#define GL_OPERAND2_RGB 0x8592
|
|
#define GL_OPERAND0_ALPHA 0x8598
|
|
#define GL_OPERAND1_ALPHA 0x8599
|
|
#define GL_OPERAND2_ALPHA 0x859A
|
|
#define GL_RGB_SCALE 0x8573
|
|
#define GL_ADD_SIGNED 0x8574
|
|
#define GL_INTERPOLATE 0x8575
|
|
#define GL_SUBTRACT 0x84E7
|
|
#define GL_CONSTANT 0x8576
|
|
#define GL_PRIMARY_COLOR 0x8577
|
|
#define GL_PREVIOUS 0x8578
|
|
/* texture_env_dot3 */
|
|
#define GL_DOT3_RGB 0x86AE
|
|
#define GL_DOT3_RGBA 0x86AF
|
|
/* texture_border_clamp */
|
|
#define GL_CLAMP_TO_BORDER 0x812D
|
|
|
|
#endif /* __WIN32__ */
|
|
|
|
|
|
|
|
/************************************************************************
|
|
*
|
|
* Function prototypes
|
|
*
|
|
************************************************************************/
|
|
|
|
/* Miscellaneous */
|
|
GLAPI void APIENTRY glClearIndex( GLfloat c );
|
|
GLAPI void APIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
|
|
GLAPI void APIENTRY glClear( GLbitfield mask );
|
|
GLAPI void APIENTRY glIndexMask( GLuint mask );
|
|
GLAPI void APIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
|
|
GLAPI void APIENTRY glAlphaFunc( GLenum func, GLclampf ref );
|
|
GLAPI void APIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
|
|
GLAPI void APIENTRY glLogicOp( GLenum opcode );
|
|
GLAPI void APIENTRY glCullFace( GLenum mode );
|
|
GLAPI void APIENTRY glFrontFace( GLenum mode );
|
|
GLAPI void APIENTRY glPointSize( GLfloat size );
|
|
GLAPI void APIENTRY glLineWidth( GLfloat width );
|
|
GLAPI void APIENTRY glLineStipple( GLint factor, GLushort pattern );
|
|
GLAPI void APIENTRY glPolygonMode( GLenum face, GLenum mode );
|
|
GLAPI void APIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
|
|
GLAPI void APIENTRY glPolygonStipple( const GLubyte *mask );
|
|
GLAPI void APIENTRY glGetPolygonStipple( GLubyte *mask );
|
|
GLAPI void APIENTRY glEdgeFlag( GLboolean flag );
|
|
GLAPI void APIENTRY glEdgeFlagv( const GLboolean *flag );
|
|
GLAPI void APIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
|
|
GLAPI void APIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
|
|
GLAPI void APIENTRY glDrawBuffer( GLenum mode );
|
|
GLAPI void APIENTRY glReadBuffer( GLenum mode );
|
|
GLAPI void APIENTRY glEnable( GLenum cap );
|
|
GLAPI void APIENTRY glDisable( GLenum cap );
|
|
GLAPI GLboolean APIENTRY glIsEnabled( GLenum cap );
|
|
GLAPI void APIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
|
|
GLAPI void APIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
|
|
GLAPI void APIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
|
|
GLAPI void APIENTRY glGetDoublev( GLenum pname, GLdouble *params );
|
|
GLAPI void APIENTRY glGetFloatv( GLenum pname, GLfloat *params );
|
|
GLAPI void APIENTRY glGetIntegerv( GLenum pname, GLint *params );
|
|
GLAPI void APIENTRY glPushAttrib( GLbitfield mask );
|
|
GLAPI void APIENTRY glPopAttrib( void );
|
|
GLAPI void APIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
|
|
GLAPI void APIENTRY glPopClientAttrib( void ); /* 1.1 */
|
|
GLAPI GLint APIENTRY glRenderMode( GLenum mode );
|
|
GLAPI GLenum APIENTRY glGetError( void );
|
|
GLAPI const GLubyte* APIENTRY glGetString( GLenum name );
|
|
GLAPI void APIENTRY glFinish( void );
|
|
GLAPI void APIENTRY glFlush( void );
|
|
GLAPI void APIENTRY glHint( GLenum target, GLenum mode );
|
|
|
|
/* Depth Buffer */
|
|
GLAPI void APIENTRY glClearDepth( GLclampd depth );
|
|
GLAPI void APIENTRY glDepthFunc( GLenum func );
|
|
GLAPI void APIENTRY glDepthMask( GLboolean flag );
|
|
GLAPI void APIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
|
|
|
|
/* Accumulation Buffer */
|
|
GLAPI void APIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
|
|
GLAPI void APIENTRY glAccum( GLenum op, GLfloat value );
|
|
|
|
/* Transformation */
|
|
GLAPI void APIENTRY glMatrixMode( GLenum mode );
|
|
GLAPI void APIENTRY glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
|
|
GLAPI void APIENTRY glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
|
|
GLAPI void APIENTRY glViewport( GLint x, GLint y, GLsizei width, GLsizei height );
|
|
GLAPI void APIENTRY glPushMatrix( void );
|
|
GLAPI void APIENTRY glPopMatrix( void );
|
|
GLAPI void APIENTRY glLoadIdentity( void );
|
|
GLAPI void APIENTRY glLoadMatrixd( const GLdouble *m );
|
|
GLAPI void APIENTRY glLoadMatrixf( const GLfloat *m );
|
|
GLAPI void APIENTRY glMultMatrixd( const GLdouble *m );
|
|
GLAPI void APIENTRY glMultMatrixf( const GLfloat *m );
|
|
GLAPI void APIENTRY glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
|
|
GLAPI void APIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
|
|
GLAPI void APIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
|
|
GLAPI void APIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
|
|
GLAPI void APIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
|
|
GLAPI void APIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
|
|
|
|
/* Display Lists */
|
|
GLAPI GLboolean APIENTRY glIsList( GLuint list );
|
|
GLAPI void APIENTRY glDeleteLists( GLuint list, GLsizei range );
|
|
GLAPI GLuint APIENTRY glGenLists( GLsizei range );
|
|
GLAPI void APIENTRY glNewList( GLuint list, GLenum mode );
|
|
GLAPI void APIENTRY glEndList( void );
|
|
GLAPI void APIENTRY glCallList( GLuint list );
|
|
GLAPI void APIENTRY glCallLists( GLsizei n, GLenum type, const GLvoid *lists );
|
|
GLAPI void APIENTRY glListBase( GLuint base );
|
|
|
|
/* Drawing Functions */
|
|
GLAPI void APIENTRY glBegin( GLenum mode );
|
|
GLAPI void APIENTRY glEnd( void );
|
|
GLAPI void APIENTRY glVertex2d( GLdouble x, GLdouble y );
|
|
GLAPI void APIENTRY glVertex2f( GLfloat x, GLfloat y );
|
|
GLAPI void APIENTRY glVertex2i( GLint x, GLint y );
|
|
GLAPI void APIENTRY glVertex2s( GLshort x, GLshort y );
|
|
GLAPI void APIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
|
|
GLAPI void APIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
|
|
GLAPI void APIENTRY glVertex3i( GLint x, GLint y, GLint z );
|
|
GLAPI void APIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
|
|
GLAPI void APIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
|
|
GLAPI void APIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
|
GLAPI void APIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
|
|
GLAPI void APIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
|
|
GLAPI void APIENTRY glVertex2dv( const GLdouble *v );
|
|
GLAPI void APIENTRY glVertex2fv( const GLfloat *v );
|
|
GLAPI void APIENTRY glVertex2iv( const GLint *v );
|
|
GLAPI void APIENTRY glVertex2sv( const GLshort *v );
|
|
GLAPI void APIENTRY glVertex3dv( const GLdouble *v );
|
|
GLAPI void APIENTRY glVertex3fv( const GLfloat *v );
|
|
GLAPI void APIENTRY glVertex3iv( const GLint *v );
|
|
GLAPI void APIENTRY glVertex3sv( const GLshort *v );
|
|
GLAPI void APIENTRY glVertex4dv( const GLdouble *v );
|
|
GLAPI void APIENTRY glVertex4fv( const GLfloat *v );
|
|
GLAPI void APIENTRY glVertex4iv( const GLint *v );
|
|
GLAPI void APIENTRY glVertex4sv( const GLshort *v );
|
|
GLAPI void APIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
|
|
GLAPI void APIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
|
|
GLAPI void APIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
|
|
GLAPI void APIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
|
|
GLAPI void APIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
|
|
GLAPI void APIENTRY glNormal3bv( const GLbyte *v );
|
|
GLAPI void APIENTRY glNormal3dv( const GLdouble *v );
|
|
GLAPI void APIENTRY glNormal3fv( const GLfloat *v );
|
|
GLAPI void APIENTRY glNormal3iv( const GLint *v );
|
|
GLAPI void APIENTRY glNormal3sv( const GLshort *v );
|
|
GLAPI void APIENTRY glIndexd( GLdouble c );
|
|
GLAPI void APIENTRY glIndexf( GLfloat c );
|
|
GLAPI void APIENTRY glIndexi( GLint c );
|
|
GLAPI void APIENTRY glIndexs( GLshort c );
|
|
GLAPI void APIENTRY glIndexub( GLubyte c ); /* 1.1 */
|
|
GLAPI void APIENTRY glIndexdv( const GLdouble *c );
|
|
GLAPI void APIENTRY glIndexfv( const GLfloat *c );
|
|
GLAPI void APIENTRY glIndexiv( const GLint *c );
|
|
GLAPI void APIENTRY glIndexsv( const GLshort *c );
|
|
GLAPI void APIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
|
|
GLAPI void APIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
|
|
GLAPI void APIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
|
|
GLAPI void APIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
|
|
GLAPI void APIENTRY glColor3i( GLint red, GLint green, GLint blue );
|
|
GLAPI void APIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
|
|
GLAPI void APIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
|
|
GLAPI void APIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
|
|
GLAPI void APIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
|
|
GLAPI void APIENTRY glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
|
|
GLAPI void APIENTRY glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
|
|
GLAPI void APIENTRY glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
|
|
GLAPI void APIENTRY glColor4i( GLint red, GLint green, GLint blue, GLint alpha );
|
|
GLAPI void APIENTRY glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha );
|
|
GLAPI void APIENTRY glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
|
|
GLAPI void APIENTRY glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha );
|
|
GLAPI void APIENTRY glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha );
|
|
GLAPI void APIENTRY glColor3bv( const GLbyte *v );
|
|
GLAPI void APIENTRY glColor3dv( const GLdouble *v );
|
|
GLAPI void APIENTRY glColor3fv( const GLfloat *v );
|
|
GLAPI void APIENTRY glColor3iv( const GLint *v );
|
|
GLAPI void APIENTRY glColor3sv( const GLshort *v );
|
|
GLAPI void APIENTRY glColor3ubv( const GLubyte *v );
|
|
GLAPI void APIENTRY glColor3uiv( const GLuint *v );
|
|
GLAPI void APIENTRY glColor3usv( const GLushort *v );
|
|
GLAPI void APIENTRY glColor4bv( const GLbyte *v );
|
|
GLAPI void APIENTRY glColor4dv( const GLdouble *v );
|
|
GLAPI void APIENTRY glColor4fv( const GLfloat *v );
|
|
GLAPI void APIENTRY glColor4iv( const GLint *v );
|
|
GLAPI void APIENTRY glColor4sv( const GLshort *v );
|
|
GLAPI void APIENTRY glColor4ubv( const GLubyte *v );
|
|
GLAPI void APIENTRY glColor4uiv( const GLuint *v );
|
|
GLAPI void APIENTRY glColor4usv( const GLushort *v );
|
|
GLAPI void APIENTRY glTexCoord1d( GLdouble s );
|
|
GLAPI void APIENTRY glTexCoord1f( GLfloat s );
|
|
GLAPI void APIENTRY glTexCoord1i( GLint s );
|
|
GLAPI void APIENTRY glTexCoord1s( GLshort s );
|
|
GLAPI void APIENTRY glTexCoord2d( GLdouble s, GLdouble t );
|
|
GLAPI void APIENTRY glTexCoord2f( GLfloat s, GLfloat t );
|
|
GLAPI void APIENTRY glTexCoord2i( GLint s, GLint t );
|
|
GLAPI void APIENTRY glTexCoord2s( GLshort s, GLshort t );
|
|
GLAPI void APIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
|
|
GLAPI void APIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
|
|
GLAPI void APIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
|
|
GLAPI void APIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
|
|
GLAPI void APIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
|
|
GLAPI void APIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
|
|
GLAPI void APIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
|
|
GLAPI void APIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
|
|
GLAPI void APIENTRY glTexCoord1dv( const GLdouble *v );
|
|
GLAPI void APIENTRY glTexCoord1fv( const GLfloat *v );
|
|
GLAPI void APIENTRY glTexCoord1iv( const GLint *v );
|
|
GLAPI void APIENTRY glTexCoord1sv( const GLshort *v );
|
|
GLAPI void APIENTRY glTexCoord2dv( const GLdouble *v );
|
|
GLAPI void APIENTRY glTexCoord2fv( const GLfloat *v );
|
|
GLAPI void APIENTRY glTexCoord2iv( const GLint *v );
|
|
GLAPI void APIENTRY glTexCoord2sv( const GLshort *v );
|
|
GLAPI void APIENTRY glTexCoord3dv( const GLdouble *v );
|
|
GLAPI void APIENTRY glTexCoord3fv( const GLfloat *v );
|
|
GLAPI void APIENTRY glTexCoord3iv( const GLint *v );
|
|
GLAPI void APIENTRY glTexCoord3sv( const GLshort *v );
|
|
GLAPI void APIENTRY glTexCoord4dv( const GLdouble *v );
|
|
GLAPI void APIENTRY glTexCoord4fv( const GLfloat *v );
|
|
GLAPI void APIENTRY glTexCoord4iv( const GLint *v );
|
|
GLAPI void APIENTRY glTexCoord4sv( const GLshort *v );
|
|
GLAPI void APIENTRY glRasterPos2d( GLdouble x, GLdouble y );
|
|
GLAPI void APIENTRY glRasterPos2f( GLfloat x, GLfloat y );
|
|
GLAPI void APIENTRY glRasterPos2i( GLint x, GLint y );
|
|
GLAPI void APIENTRY glRasterPos2s( GLshort x, GLshort y );
|
|
GLAPI void APIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
|
|
GLAPI void APIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
|
|
GLAPI void APIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
|
|
GLAPI void APIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
|
|
GLAPI void APIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
|
|
GLAPI void APIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
|
GLAPI void APIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
|
|
GLAPI void APIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
|
|
GLAPI void APIENTRY glRasterPos2dv( const GLdouble *v );
|
|
GLAPI void APIENTRY glRasterPos2fv( const GLfloat *v );
|
|
GLAPI void APIENTRY glRasterPos2iv( const GLint *v );
|
|
GLAPI void APIENTRY glRasterPos2sv( const GLshort *v );
|
|
GLAPI void APIENTRY glRasterPos3dv( const GLdouble *v );
|
|
GLAPI void APIENTRY glRasterPos3fv( const GLfloat *v );
|
|
GLAPI void APIENTRY glRasterPos3iv( const GLint *v );
|
|
GLAPI void APIENTRY glRasterPos3sv( const GLshort *v );
|
|
GLAPI void APIENTRY glRasterPos4dv( const GLdouble *v );
|
|
GLAPI void APIENTRY glRasterPos4fv( const GLfloat *v );
|
|
GLAPI void APIENTRY glRasterPos4iv( const GLint *v );
|
|
GLAPI void APIENTRY glRasterPos4sv( const GLshort *v );
|
|
GLAPI void APIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
|
|
GLAPI void APIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
|
|
GLAPI void APIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
|
|
GLAPI void APIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
|
|
GLAPI void APIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
|
|
GLAPI void APIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
|
|
GLAPI void APIENTRY glRectiv( const GLint *v1, const GLint *v2 );
|
|
GLAPI void APIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
|
|
|
|
/* Lighting */
|
|
GLAPI void APIENTRY glShadeModel( GLenum mode );
|
|
GLAPI void APIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
|
|
GLAPI void APIENTRY glLighti( GLenum light, GLenum pname, GLint param );
|
|
GLAPI void APIENTRY glLightfv( GLenum light, GLenum pname, const GLfloat *params );
|
|
GLAPI void APIENTRY glLightiv( GLenum light, GLenum pname, const GLint *params );
|
|
GLAPI void APIENTRY glGetLightfv( GLenum light, GLenum pname, GLfloat *params );
|
|
GLAPI void APIENTRY glGetLightiv( GLenum light, GLenum pname, GLint *params );
|
|
GLAPI void APIENTRY glLightModelf( GLenum pname, GLfloat param );
|
|
GLAPI void APIENTRY glLightModeli( GLenum pname, GLint param );
|
|
GLAPI void APIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
|
|
GLAPI void APIENTRY glLightModeliv( GLenum pname, const GLint *params );
|
|
GLAPI void APIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
|
|
GLAPI void APIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
|
|
GLAPI void APIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
|
|
GLAPI void APIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
|
|
GLAPI void APIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
|
|
GLAPI void APIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
|
|
GLAPI void APIENTRY glColorMaterial( GLenum face, GLenum mode );
|
|
|
|
/* Raster functions */
|
|
GLAPI void APIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
|
|
GLAPI void APIENTRY glPixelStoref( GLenum pname, GLfloat param );
|
|
GLAPI void APIENTRY glPixelStorei( GLenum pname, GLint param );
|
|
GLAPI void APIENTRY glPixelTransferf( GLenum pname, GLfloat param );
|
|
GLAPI void APIENTRY glPixelTransferi( GLenum pname, GLint param );
|
|
GLAPI void APIENTRY glPixelMapfv( GLenum map, GLint mapsize, const GLfloat *values );
|
|
GLAPI void APIENTRY glPixelMapuiv( GLenum map, GLint mapsize, const GLuint *values );
|
|
GLAPI void APIENTRY glPixelMapusv( GLenum map, GLint mapsize, const GLushort *values );
|
|
GLAPI void APIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
|
|
GLAPI void APIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
|
|
GLAPI void APIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
|
|
GLAPI void APIENTRY glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap );
|
|
GLAPI void APIENTRY glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
|
|
GLAPI void APIENTRY glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
|
|
GLAPI void APIENTRY glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
|
|
|
|
/* Stenciling */
|
|
GLAPI void APIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
|
|
GLAPI void APIENTRY glStencilMask( GLuint mask );
|
|
GLAPI void APIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
|
|
GLAPI void APIENTRY glClearStencil( GLint s );
|
|
|
|
/* Texture mapping */
|
|
GLAPI void APIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
|
|
GLAPI void APIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
|
|
GLAPI void APIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
|
|
GLAPI void APIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
|
|
GLAPI void APIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
|
|
GLAPI void APIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
|
|
GLAPI void APIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
|
|
GLAPI void APIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
|
|
GLAPI void APIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
|
|
GLAPI void APIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
|
|
GLAPI void APIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
|
|
GLAPI void APIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
|
|
GLAPI void APIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
|
|
GLAPI void APIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
|
|
GLAPI void APIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
|
|
GLAPI void APIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
|
|
GLAPI void APIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
|
|
GLAPI void APIENTRY glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params );
|
|
GLAPI void APIENTRY glTexParameteriv( GLenum target, GLenum pname, const GLint *params );
|
|
GLAPI void APIENTRY glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params);
|
|
GLAPI void APIENTRY glGetTexParameteriv( GLenum target, GLenum pname, GLint *params );
|
|
GLAPI void APIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params );
|
|
GLAPI void APIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params );
|
|
GLAPI void APIENTRY glTexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
|
|
GLAPI void APIENTRY glTexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
|
|
GLAPI void APIENTRY glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels );
|
|
|
|
/* Evaluators */
|
|
GLAPI void APIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );
|
|
GLAPI void APIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
|
|
GLAPI void APIENTRY glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points );
|
|
GLAPI void APIENTRY glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points );
|
|
GLAPI void APIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
|
|
GLAPI void APIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
|
|
GLAPI void APIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
|
|
GLAPI void APIENTRY glEvalCoord1d( GLdouble u );
|
|
GLAPI void APIENTRY glEvalCoord1f( GLfloat u );
|
|
GLAPI void APIENTRY glEvalCoord1dv( const GLdouble *u );
|
|
GLAPI void APIENTRY glEvalCoord1fv( const GLfloat *u );
|
|
GLAPI void APIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
|
|
GLAPI void APIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
|
|
GLAPI void APIENTRY glEvalCoord2dv( const GLdouble *u );
|
|
GLAPI void APIENTRY glEvalCoord2fv( const GLfloat *u );
|
|
GLAPI void APIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
|
|
GLAPI void APIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
|
|
GLAPI void APIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
|
|
GLAPI void APIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
|
|
GLAPI void APIENTRY glEvalPoint1( GLint i );
|
|
GLAPI void APIENTRY glEvalPoint2( GLint i, GLint j );
|
|
GLAPI void APIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
|
|
GLAPI void APIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
|
|
|
|
/* Fog */
|
|
GLAPI void APIENTRY glFogf( GLenum pname, GLfloat param );
|
|
GLAPI void APIENTRY glFogi( GLenum pname, GLint param );
|
|
GLAPI void APIENTRY glFogfv( GLenum pname, const GLfloat *params );
|
|
GLAPI void APIENTRY glFogiv( GLenum pname, const GLint *params );
|
|
|
|
/* Selection and Feedback */
|
|
GLAPI void APIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
|
|
GLAPI void APIENTRY glPassThrough( GLfloat token );
|
|
GLAPI void APIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
|
|
GLAPI void APIENTRY glInitNames( void );
|
|
GLAPI void APIENTRY glLoadName( GLuint name );
|
|
GLAPI void APIENTRY glPushName( GLuint name );
|
|
GLAPI void APIENTRY glPopName( void );
|
|
|
|
|
|
/* 1.1 functions */
|
|
/* texture objects */
|
|
GLAPI void APIENTRY glGenTextures( GLsizei n, GLuint *textures );
|
|
GLAPI void APIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
|
|
GLAPI void APIENTRY glBindTexture( GLenum target, GLuint texture );
|
|
GLAPI void APIENTRY glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities );
|
|
GLAPI GLboolean APIENTRY glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences );
|
|
GLAPI GLboolean APIENTRY glIsTexture( GLuint texture );
|
|
/* texture mapping */
|
|
GLAPI void APIENTRY glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
|
|
GLAPI void APIENTRY glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
|
|
GLAPI void APIENTRY glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border );
|
|
GLAPI void APIENTRY glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
|
|
GLAPI void APIENTRY glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
|
|
GLAPI void APIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
|
|
/* vertex arrays */
|
|
GLAPI void APIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
|
|
GLAPI void APIENTRY glNormalPointer( GLenum type, GLsizei stride, const GLvoid *ptr );
|
|
GLAPI void APIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
|
|
GLAPI void APIENTRY glIndexPointer( GLenum type, GLsizei stride, const GLvoid *ptr );
|
|
GLAPI void APIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
|
|
GLAPI void APIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
|
|
GLAPI void APIENTRY glGetPointerv( GLenum pname, GLvoid **params );
|
|
GLAPI void APIENTRY glArrayElement( GLint i );
|
|
GLAPI void APIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
|
|
GLAPI void APIENTRY glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
|
|
GLAPI void APIENTRY glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid *pointer );
|
|
|
|
|
|
|
|
/* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality, since
|
|
it is treated as extensions (defined in glext.h) */
|
|
#if !defined(__WIN32__)
|
|
|
|
/* 1.2 functions */
|
|
GLAPI void APIENTRY glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
|
|
GLAPI void APIENTRY glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
|
|
GLAPI void APIENTRY glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
|
|
GLAPI void APIENTRY glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
|
|
|
|
/* 1.2 imaging extension functions */
|
|
GLAPI void APIENTRY glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table );
|
|
GLAPI void APIENTRY glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data );
|
|
GLAPI void APIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
|
|
GLAPI void APIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
|
|
GLAPI void APIENTRY glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width );
|
|
GLAPI void APIENTRY glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
|
|
GLAPI void APIENTRY glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid *table );
|
|
GLAPI void APIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params );
|
|
GLAPI void APIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, GLint *params );
|
|
GLAPI void APIENTRY glBlendEquation( GLenum mode );
|
|
GLAPI void APIENTRY glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
|
|
GLAPI void APIENTRY glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink );
|
|
GLAPI void APIENTRY glResetHistogram( GLenum target );
|
|
GLAPI void APIENTRY glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values );
|
|
GLAPI void APIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat *params );
|
|
GLAPI void APIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, GLint *params );
|
|
GLAPI void APIENTRY glMinmax( GLenum target, GLenum internalformat, GLboolean sink );
|
|
GLAPI void APIENTRY glResetMinmax( GLenum target );
|
|
GLAPI void APIENTRY glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values );
|
|
GLAPI void APIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat *params );
|
|
GLAPI void APIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint *params );
|
|
GLAPI void APIENTRY glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image );
|
|
GLAPI void APIENTRY glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image );
|
|
GLAPI void APIENTRY glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params );
|
|
GLAPI void APIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, const GLfloat *params );
|
|
GLAPI void APIENTRY glConvolutionParameteri( GLenum target, GLenum pname, GLint params );
|
|
GLAPI void APIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, const GLint *params );
|
|
GLAPI void APIENTRY glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
|
|
GLAPI void APIENTRY glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI void APIENTRY glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid *image );
|
|
GLAPI void APIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat *params );
|
|
GLAPI void APIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint *params );
|
|
GLAPI void APIENTRY glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column );
|
|
GLAPI void APIENTRY glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
|
|
|
|
/* 1.3 functions */
|
|
GLAPI void APIENTRY glActiveTexture( GLenum texture );
|
|
GLAPI void APIENTRY glClientActiveTexture( GLenum texture );
|
|
GLAPI void APIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
|
|
GLAPI void APIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
|
|
GLAPI void APIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
|
|
GLAPI void APIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
|
|
GLAPI void APIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
|
|
GLAPI void APIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
|
|
GLAPI void APIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
|
|
GLAPI void APIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
|
|
GLAPI void APIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
|
|
GLAPI void APIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
|
|
GLAPI void APIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
|
|
GLAPI void APIENTRY glMultiTexCoord1i( GLenum target, GLint s );
|
|
GLAPI void APIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
|
|
GLAPI void APIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
|
|
GLAPI void APIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
|
|
GLAPI void APIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
|
|
GLAPI void APIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
|
|
GLAPI void APIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
|
|
GLAPI void APIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
|
|
GLAPI void APIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
|
|
GLAPI void APIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
|
|
GLAPI void APIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
|
|
GLAPI void APIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
|
|
GLAPI void APIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
|
|
GLAPI void APIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
|
|
GLAPI void APIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
|
|
GLAPI void APIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
|
|
GLAPI void APIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
|
|
GLAPI void APIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
|
|
GLAPI void APIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
|
|
GLAPI void APIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
|
|
GLAPI void APIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
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GLAPI void APIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
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GLAPI void APIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
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GLAPI void APIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
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GLAPI void APIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
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GLAPI void APIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
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GLAPI void APIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
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GLAPI void APIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
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GLAPI void APIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
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GLAPI void APIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
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GLAPI void APIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
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GLAPI void APIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
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GLAPI void APIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
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GLAPI void APIENTRY glSamplePass( GLenum pass );
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#endif /* __WIN32__ */
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/* Include external definitions of OpenGL extensions */
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/* Removed, see this bug report for reference:
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* http://sourceforge.net/tracker/index.php?func=detail&aid=610178&group_id=2435&atid=102435
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*
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* #include <GL/glext.h>
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*/
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/************************************************************************
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* Begin system-specific stuff
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*/
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/*
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* End system-specific stuff
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************************************************************************/
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#ifdef __cplusplus
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}
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#endif
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#endif /* __gl_h_ */
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