* include/winuser.h [_WIN32_WINNT >= 0x0500] (EndTask): Add function. * lib/user32.def (EndTask): Add function. * include/winuser.h (WINVER, _WIN32_WINNT): It's better (?) to use _WIN32_WINNT instead of WINVER to test for Windows 2000. * include/winable.h: Reorder target macros. * lib/*.def: Cleanup.
		
			
				
	
	
		
			29 lines
		
	
	
		
			539 B
		
	
	
	
		
			Modula-2
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			539 B
		
	
	
	
		
			Modula-2
		
	
	
	
	
	
; from DirectX 6.1
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LIBRARY DDRAW.dll
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EXPORTS
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D3DParseUnknownCommand@8
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DDHAL32_VidMemAlloc@16
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DDHAL32_VidMemFree@12
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DDInternalLock@8
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DDInternalUnlock@4
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DSoundHelp@12
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DirectDrawCreate@12
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DirectDrawCreateClipper@12
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DirectDrawEnumerateA@8
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DirectDrawEnumerateExA@12
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DirectDrawEnumerateExW@12
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DirectDrawEnumerateW@8
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GetAliasedVidMem
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GetNextMipMap
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GetSurfaceFromDC@12 
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HeapVidMemAllocAligned@20 
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InternalLock 
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InternalUnlock 
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LateAllocateSurfaceMem@16
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VidMemAlloc@12
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VidMemAmountFree@4
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VidMemFini@4
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VidMemFree@8
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VidMemInit@20
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VidMemLargestFree@4
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