* include/winuser.h [_WIN32_WINNT >= 0x0500] (EndTask): Add function. * lib/user32.def (EndTask): Add function. * include/winuser.h (WINVER, _WIN32_WINNT): It's better (?) to use _WIN32_WINNT instead of WINVER to test for Windows 2000. * include/winable.h: Reorder target macros. * lib/*.def: Cleanup.
		
			
				
	
	
		
			25 lines
		
	
	
		
			521 B
		
	
	
	
		
			Modula-2
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			521 B
		
	
	
	
		
			Modula-2
		
	
	
	
	
	
; from DirectX 6.1
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LIBRARY d3drm.dll
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EXPORTS
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D3DRMColorGetAlpha@4
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D3DRMColorGetBlue@4
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D3DRMColorGetGreen@4
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D3DRMColorGetRed@4
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D3DRMCreateColorRGB@12
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D3DRMCreateColorRGBA@16
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D3DRMMatrixFromQuaternion@8
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D3DRMQuaternionFromRotation@12
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D3DRMQuaternionMultiply@12
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D3DRMQuaternionSlerp@16
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D3DRMVectorAdd@12
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D3DRMVectorCrossProduct@12
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D3DRMVectorDotProduct@8
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D3DRMVectorModulus@4
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D3DRMVectorNormalize@4
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D3DRMVectorRandom@4
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D3DRMVectorReflect@12
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D3DRMVectorRotate@16
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D3DRMVectorScale@12
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D3DRMVectorSubtract@12
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Direct3DRMCreate@4
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