function. MSDN suggests using gluErrorUnicodeStringWIN instead of gluErrorString, as it allows both ANSI and Unicode error strings. * include/GL/glu.h (gluErrorUnicodeStringEXT): Make the returned pointer const for consistency reasons.
function. MSDN suggests using gluErrorUnicodeStringWIN instead of gluErrorString, as it allows both ANSI and Unicode error strings. * include/GL/glu.h (gluErrorUnicodeStringEXT): Make the returned pointer const for consistency reasons.