25e5803d35
* spawn.cc (child_info_spawn::worker): Avoid calling close_all_files() twice.
522 lines
12 KiB
C++
522 lines
12 KiB
C++
/* cygthread.cc
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Copyright 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2008,
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2009, 2010, 2011 Red Hat, Inc.
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This software is a copyrighted work licensed under the terms of the
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Cygwin license. Please consult the file "CYGWIN_LICENSE" for
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details. */
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#include "winsup.h"
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#include "miscfuncs.h"
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#include <stdlib.h>
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#include "sigproc.h"
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#include "cygtls.h"
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#include "ntdll.h"
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#undef CloseHandle
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static cygthread NO_COPY threads[64];
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#define NTHREADS (sizeof (threads) / sizeof (threads[0]))
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DWORD NO_COPY cygthread::main_thread_id;
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bool NO_COPY cygthread::exiting;
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void
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cygthread::callfunc (bool issimplestub)
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{
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void *pass_arg;
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if (arg == cygself)
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pass_arg = this;
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else if (!arglen)
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pass_arg = arg;
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else
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{
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if (issimplestub)
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ev = CreateEvent (&sec_none_nih, TRUE, FALSE, NULL);
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pass_arg = alloca (arglen);
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memcpy (pass_arg, arg, arglen);
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SetEvent (ev);
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}
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if (issimplestub)
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{
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/* Wait for main thread to assign 'h' */
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while (!h)
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yield ();
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if (ev)
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CloseHandle (ev);
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ev = h;
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}
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/* Cygwin threads should not call ExitThread directly */
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func (pass_arg);
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/* ...so the above should always return */
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}
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/* Initial stub called by cygthread constructor. Performs initial
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per-thread initialization and loops waiting for another thread function
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to execute. */
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DWORD WINAPI
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cygthread::stub (VOID *arg)
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{
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cygthread *info = (cygthread *) arg;
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_my_tls._ctinfo = info;
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if (info->arg == cygself)
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{
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if (info->ev)
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{
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CloseHandle (info->ev);
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CloseHandle (info->thread_sync);
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}
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info->ev = info->thread_sync = info->stack_ptr = NULL;
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}
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else
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{
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info->stack_ptr = &arg;
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debug_printf ("thread '%s', id %p, stack_ptr %p", info->name (), info->id, info->stack_ptr);
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if (!info->ev)
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{
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info->ev = CreateEvent (&sec_none_nih, TRUE, FALSE, NULL);
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info->thread_sync = CreateEvent (&sec_none_nih, FALSE, FALSE, NULL);
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}
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}
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while (1)
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{
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if (!info->__name)
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#ifdef DEBUGGING
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system_printf ("erroneous thread activation, name is NULL prev thread name = '%s'", info->__oldname);
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#else
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system_printf ("erroneous thread activation, name is NULL");
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#endif
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else
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{
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info->callfunc (false);
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HANDLE notify = info->notify_detached;
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/* If func is NULL, the above function has set that to indicate
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that it doesn't want to alert anyone with a SetEvent and should
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just be marked as no longer inuse. Hopefully the function knows
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what it is doing. */
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if (!info->func)
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info->release (false);
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else
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{
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#ifdef DEBUGGING
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info->func = NULL; // catch erroneous activation
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info->__oldname = info->__name;
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#endif
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info->__name = NULL;
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SetEvent (info->ev);
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}
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if (notify)
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SetEvent (notify);
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}
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switch (WaitForSingleObject (info->thread_sync, INFINITE))
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{
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case WAIT_OBJECT_0:
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continue;
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default:
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api_fatal ("WFSO failed, %E");
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break;
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}
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}
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}
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/* Overflow stub called by cygthread constructor. Calls specified function
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and then exits the thread. */
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DWORD WINAPI
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cygthread::simplestub (VOID *arg)
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{
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cygthread *info = (cygthread *) arg;
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_my_tls._ctinfo = info;
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info->stack_ptr = &arg;
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HANDLE notify = info->notify_detached;
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info->callfunc (true);
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if (notify)
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SetEvent (notify);
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return 0;
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}
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/* Start things going. Called from dll_crt0_1. */
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void
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cygthread::init ()
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{
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main_thread_id = GetCurrentThreadId ();
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}
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cygthread *
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cygthread::freerange ()
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{
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cygthread *self = (cygthread *) calloc (1, sizeof (*self));
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self->is_freerange = true;
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self->inuse = 1;
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return self;
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}
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void * cygthread::operator
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new (size_t)
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{
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cygthread *info;
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/* Search the threads array for an empty slot to use */
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for (info = threads; info < threads + NTHREADS; info++)
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if (!InterlockedExchange (&info->inuse, 1))
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{
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/* available */
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#ifdef DEBUGGING
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if (info->__name)
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api_fatal ("name not NULL? %s, id %p, i %d", info->__name, info->id, info - threads);
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#endif
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goto out;
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}
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#ifdef DEBUGGING
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if (!getenv ("CYGWIN_FREERANGE_NOCHECK"))
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api_fatal ("overflowed cygwin thread pool");
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else
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thread_printf ("overflowed cygwin thread pool");
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#endif
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info = freerange (); /* exhausted thread pool */
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out:
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return info;
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}
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/* This function is called via QueueUserAPC. Apparently creating threads
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asynchronously is a huge performance win on Win64. */
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void CALLBACK
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cygthread::async_create (ULONG_PTR arg)
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{
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cygthread *that = (cygthread *) arg;
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that->create ();
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::SetThreadPriority (that->h, THREAD_PRIORITY_HIGHEST);
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that->zap_h ();
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}
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void
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cygthread::create ()
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{
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thread_printf ("name %s, id %p, this %p", __name, id, this);
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HANDLE htobe;
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if (h)
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{
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if (ev)
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ResetEvent (ev);
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while (!thread_sync)
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yield ();
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SetEvent (thread_sync);
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thread_printf ("activated name '%s', thread_sync %p for id %p", __name, thread_sync, id);
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htobe = h;
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}
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else
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{
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stack_ptr = NULL;
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htobe = CreateThread (&sec_none_nih, 0, is_freerange ? simplestub : stub,
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this, 0, &id);
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if (!htobe)
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api_fatal ("CreateThread failed for %s - %p<%p>, %E", __name, h, id);
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thread_printf ("created name '%s', thread %p, id %p", __name, h, id);
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#ifdef DEBUGGING
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terminated = false;
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#endif
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}
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if (arglen)
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{
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while (!ev)
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yield ();
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WaitForSingleObject (ev, INFINITE);
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ResetEvent (ev);
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}
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h = htobe;
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}
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/* Return the symbolic name of the current thread for debugging.
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*/
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const char *
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cygthread::name (DWORD tid)
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{
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const char *res = NULL;
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if (!tid)
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tid = GetCurrentThreadId ();
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if (tid == main_thread_id)
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return "main";
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for (DWORD i = 0; i < NTHREADS; i++)
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if (threads[i].id == tid)
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{
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res = threads[i].__name ?: "exiting thread";
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break;
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}
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if (res)
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/* ok */;
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else if (!_main_tls)
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res = "main";
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else
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{
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__small_sprintf (_my_tls.locals.unknown_thread_name, "unknown (%p)", tid);
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res = _my_tls.locals.unknown_thread_name;
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}
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return res;
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}
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cygthread::operator
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HANDLE ()
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{
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while (!ev)
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yield ();
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return ev;
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}
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void
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cygthread::release (bool nuke_h)
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{
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if (nuke_h)
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h = NULL;
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#ifdef DEBUGGING
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__oldname = __name;
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debug_printf ("released thread '%s'", __oldname);
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#endif
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__name = NULL;
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func = NULL;
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/* Must be last */
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if (!InterlockedExchange (&inuse, 0))
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#ifdef DEBUGGING
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api_fatal ("released a thread that was not inuse");
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#else
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system_printf ("released a thread that was not inuse");
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#endif
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}
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/* Forcibly terminate a thread. */
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bool
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cygthread::terminate_thread ()
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{
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bool terminated = true;
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debug_printf ("thread '%s', id %p, inuse %d, stack_ptr %p", __name, id, inuse, stack_ptr);
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while (inuse && !stack_ptr)
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yield ();
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if (!inuse)
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goto force_notterminated;
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TerminateThread (h, 0);
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WaitForSingleObject (h, INFINITE);
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CloseHandle (h);
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if (!inuse || exiting)
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goto force_notterminated;
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if (ev && !(terminated = !IsEventSignalled (ev)))
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ResetEvent (ev);
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MEMORY_BASIC_INFORMATION m;
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memset (&m, 0, sizeof (m));
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VirtualQuery (stack_ptr, &m, sizeof m);
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if (!m.RegionSize)
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system_printf ("m.RegionSize 0? stack_ptr %p", stack_ptr);
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else if (!VirtualFree (m.AllocationBase, 0, MEM_RELEASE))
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debug_printf ("VirtualFree of allocation base %p<%p> failed, %E",
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stack_ptr, m.AllocationBase);
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if (is_freerange)
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free (this);
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else
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{
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#ifdef DEBUGGING
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terminated = true;
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#endif
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release (true);
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}
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goto out;
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force_notterminated:
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terminated = false;
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out:
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return terminated;
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}
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/* Detach the cygthread from the current thread. Note that the
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theory is that cygthreads are only associated with one thread.
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So, there should be never be multiple threads doing waits
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on the same cygthread. */
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bool
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cygthread::detach (HANDLE sigwait)
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{
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bool signalled = false;
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bool thread_was_reset = false;
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if (!inuse)
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system_printf ("called detach but inuse %d, thread %p?", inuse, id);
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else
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{
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DWORD res;
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if (!sigwait)
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/* If the caller specified a special handle for notification, wait for that.
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This assumes that the thread in question is auto releasing. */
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res = WaitForSingleObject (*this, INFINITE);
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else
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{
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/* Lower our priority and give priority to the read thread */
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HANDLE hth = GetCurrentThread ();
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LONG prio = GetThreadPriority (hth);
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::SetThreadPriority (hth, THREAD_PRIORITY_BELOW_NORMAL);
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HANDLE w4[2];
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unsigned n = 2;
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DWORD howlong = INFINITE;
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w4[0] = sigwait;
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set_signal_arrived here (w4[1]);
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/* For a description of the below loop see the end of this file */
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for (int i = 0; i < 2; i++)
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switch (res = WaitForMultipleObjects (n, w4, FALSE, howlong))
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{
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case WAIT_OBJECT_0:
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if (n == 1)
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howlong = 50;
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break;
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case WAIT_OBJECT_0 + 1:
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n = 1;
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if (i--)
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howlong = 50;
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break;
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case WAIT_TIMEOUT:
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break;
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default:
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if (!exiting)
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{
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system_printf ("WFMO failed waiting for cygthread '%s', %E", __name);
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for (unsigned j = 0; j < n; j++)
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switch (WaitForSingleObject (w4[j], 0))
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{
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case WAIT_OBJECT_0:
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case WAIT_TIMEOUT:
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break;
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default:
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system_printf ("%s handle %p is bad", (j ? "signal_arrived" : "semaphore"), w4[j]);
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break;
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}
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api_fatal ("exiting on fatal error");
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}
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break;
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}
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/* WAIT_OBJECT_0 means that the thread successfully read something,
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so wait for the cygthread to "terminate". */
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if (res == WAIT_OBJECT_0)
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WaitForSingleObject (*this, INFINITE);
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else
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{
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/* Thread didn't terminate on its own, so maybe we have to
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do it. */
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signalled = terminate_thread ();
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/* Possibly the thread completed *just* before it was
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terminated. Detect this. If this happened then the
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read was not terminated on a signal. */
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if (WaitForSingleObject (sigwait, 0) == WAIT_OBJECT_0)
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signalled = false;
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if (signalled)
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set_sig_errno (EINTR);
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thread_was_reset = true;
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}
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::SetThreadPriority (hth, prio);
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}
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thread_printf ("%s returns %d, id %p", sigwait ? "WFMO" : "WFSO",
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res, id);
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if (thread_was_reset)
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/* already handled */;
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else if (is_freerange)
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{
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CloseHandle (h);
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free (this);
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}
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else
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{
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ResetEvent (*this);
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/* Mark the thread as available by setting inuse to zero */
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InterlockedExchange (&inuse, 0);
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}
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}
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return signalled;
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}
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void
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cygthread::terminate ()
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{
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exiting = 1;
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}
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/* The below is an explanation of synchronization loop in cygthread::detach.
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The intent is that the loop will always try hard to wait for both
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synchronization events from the reader thread but will exit with
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res == WAIT_TIMEOUT if a signal occurred and the reader thread is
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still blocked.
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case 0 - no signal
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i == 0 (howlong == INFINITE)
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W0 activated
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howlong not set because n != 1
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just loop
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i == 1 (howlong == INFINITE)
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W0 activated
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howlong not set because n != 1
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just loop (to exit loop) - no signal
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i == 2 (howlong == INFINITE)
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exit loop
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case 1 - signal before thread initialized
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i == 0 (howlong == INFINITE)
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WO + 1 activated
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n set to 1
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howlong untouched because i-- == 0
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loop
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i == 0 (howlong == INFINITE)
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W0 must be activated
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howlong set to 50 because n == 1
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i == 1 (howlong == 50)
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W0 activated
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loop (to exit loop) - no signal
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WAIT_TIMEOUT activated
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signal potentially detected
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loop (to exit loop)
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i == 2 (howlong == 50)
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exit loop
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case 2 - signal after thread initialized
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i == 0 (howlong == INFINITE)
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W0 activated
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howlong not set because n != 1
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loop
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i == 1 (howlong == INFINITE)
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W0 + 1 activated
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n set to 1
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howlong set to 50 because i-- != 0
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loop
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i == 1 (howlong == 50)
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W0 activated
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loop (to exit loop) - no signal
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WAIT_TIMEOUT activated
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loop (to exit loop) - signal
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i == 2 (howlong == 50)
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exit loop
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*/
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