cb08a6c1a0
* README: Change the maintained by header. * TODO: Add a note about checking the TODO.
95 lines
3.7 KiB
Plaintext
95 lines
3.7 KiB
Plaintext
Free headers and libraries for the Win32 API
|
|
|
|
Written by Anders Norlander <anorland@hem2.passagen.se>
|
|
URL: http://www.acc.umu.se/~anorland/gnu-win32/
|
|
|
|
Maintained by MinGW Developers
|
|
Send bug reports and questions to MinGW-users@lists.sourceforge.net
|
|
URL: http://www.mingw.org
|
|
|
|
* License
|
|
|
|
You are free to use, modify and copy this package. No restrictions
|
|
are imposed on programs or object files compiled with this library.
|
|
|
|
You may not restrict the the usage of this library.
|
|
|
|
You may distribute this library as part of another package or as a
|
|
modified package if and only if you do *not* restrict the usage of
|
|
the portions consisting of this (optionally modified) library.
|
|
|
|
If distributed as part of another package, please notify the author
|
|
of what you are going to do. If distributed as a modified package,
|
|
this file *must* be included.
|
|
|
|
This library is distributed in the hope that it will be useful, but
|
|
WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
* What is it?
|
|
|
|
This is a free set of headers and import libraries for the Win32
|
|
API. The library differs from the GNU Windows32 library in that I
|
|
have tried to use a file structure that mirrors Microsoft's. I
|
|
don't like having *all* definitions in one single header as in the
|
|
GNU Windows32 library, I want a clean separation between different
|
|
parts of the API.
|
|
|
|
Daniel Guerrero Miralles contributed the DirectX 6.1 import
|
|
libraries and DirectX GUID definitions.
|
|
|
|
See the files NOTES and TODO for what needs to be done.
|
|
|
|
* Size does matter
|
|
|
|
Since the WIN32 API is severely bloated (as most MS products seem to
|
|
be) the headers are designed to be as compact as possible, while
|
|
still being readable, in order to minimize parsing time.
|
|
|
|
The convention is to omit parameter names for function prototypes,
|
|
no excessive white space. Struct/union members are indented with tab
|
|
characters to make them readable. Comment only when necessary.
|
|
|
|
If you are contributing a patch please follow the above mentioned
|
|
convention. Make sure your editor does not convert tabs to spaces.
|
|
|
|
* What do I need to use it?
|
|
|
|
The library is intended for use with egcs 1.1 or later but it is
|
|
possible to use with some other tools as well (although it is not
|
|
very useful). LCC-Win32, MSVC and Borland C++ 5.01 or higher may
|
|
work as well. The import libraries are for GNU tools only.
|
|
|
|
The library requires egcs 1.1 or later, since the `#pragma pack'
|
|
feature is used. Mumit Khan provides egcs patches and binaries for
|
|
win32 at `http://www.xraylith.wisc.edu/~khan/software/gnu-win32/'.
|
|
|
|
If you are going to use C++ COM objects, you will need a version of
|
|
egcs that recognizes the `comobject' attribute and then define
|
|
HAVE_COMOBJECT when compiling your program. Antonio Mendes de
|
|
Oliveira Neto has a prebuilt version at
|
|
`http://li.facens.br/EGCS-WIN32/english/index.html'. Note that this
|
|
is very experimental. If you want to use COM objects in C++ but with
|
|
C interfaces you must define CINTERFACE.
|
|
|
|
Objective-C programs cannot use COM functionality because of
|
|
conflicts between the interface define and the Objective-C
|
|
@interface directive. There is also a conflict between the windows
|
|
Obj-C BOOL types. To avoid this conflict you should use WINBOOL in
|
|
all places where you would use BOOL in a C/C++ windows program. If
|
|
you include any windows headers *after* `windows.h' you must use the
|
|
method outlined below:
|
|
|
|
/* non-windows includes */
|
|
#include <objc/objc.h>
|
|
...
|
|
/* windows specific headers */
|
|
#include <windows.h>
|
|
#define BOOL WINBOOL
|
|
#include <commctrl.h>
|
|
...
|
|
#undef BOOL
|
|
...
|
|
/* include other headers */
|
|
|