newlib/winsup/w32api/include/GL/gl.h

1473 lines
78 KiB
C

/* $Id$ */
/*
* Mesa 3-D graphics library
* Version: 4.0
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/************************************************************************
* 2002-Apr-22, José Fonseca:
* Removed non Win32 system-specific stuff
*
* 2002-Apr-17, Marcus Geelnard:
* For win32, OpenGL 1.2 & 1.3 definitions are not made in this file
* anymore, since under Windows those are regarded as extensions, and
* are better defined in glext.h (especially the function prototypes may
* conflict with extension function pointers). A few "cosmetical"
* changes were also made to this file.
*
* 2002-Apr-15, Marcus Geelnard:
* Modified this file to better fit a wider range of compilers, removed
* Mesa specific stuff, and removed extension definitions (this file now
* relies on GL/glext.h). Hopefully this file should now function as a
* generic OpenGL gl.h include file for most compilers and environments.
* Changed GLAPIENTRY to APIENTRY (to be consistent with GL/glext.h).
************************************************************************/
#ifndef __gl_h_
#define __gl_h_
/************************************************************************
* Begin system-specific stuff.
*/
/* __WIN32__ */
#if !defined(__WIN32__) && (defined(_WIN32) || defined(WIN32) || defined(__CYGWIN__))
# define __WIN32__
#endif
/* GLAPI, part 1 (use WINGDIAPI, if defined) */
#if defined(__WIN32__) && defined(WINGDIAPI)
# define GLAPI WINGDIAPI
#endif
/* GLAPI, part 2 */
#if !defined(GLAPI)
# if defined(_MSC_VER) /* Microsoft Visual C++ */
# define GLAPI __declspec(dllimport)
# elif defined(__LCC__) && defined(__WIN32__) /* LCC-Win32 */
# define GLAPI __stdcall
# else /* Others (e.g. MinGW, Cygwin, non-win32) */
# define GLAPI extern
# endif
#endif
/* APIENTRY */
#if !defined(APIENTRY)
# if defined(__WIN32__)
# define APIENTRY __stdcall
# else
# define APIENTRY
# endif
#endif
/*
* End system-specific stuff.
************************************************************************/
#ifdef __cplusplus
extern "C" {
#endif
#define GL_VERSION_1_1 1
#if !defined(__WIN32__)
#define GL_VERSION_1_2 1
#define GL_VERSION_1_3 1
#define GL_ARB_imaging 1
#endif
/*
*
* Datatypes
*
*/
#ifdef CENTERLINE_CLPP
#define signed
#endif
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef signed char GLbyte; /* 1-byte signed */
typedef short GLshort; /* 2-byte signed */
typedef int GLint; /* 4-byte signed */
typedef unsigned char GLubyte; /* 1-byte unsigned */
typedef unsigned short GLushort; /* 2-byte unsigned */
typedef unsigned int GLuint; /* 4-byte unsigned */
typedef int GLsizei; /* 4-byte signed */
typedef float GLfloat; /* single precision float */
typedef float GLclampf; /* single precision float in [0,1] */
typedef double GLdouble; /* double precision float */
typedef double GLclampd; /* double precision float in [0,1] */
/************************************************************************
*
* Constants
*
************************************************************************/
/* Boolean values */
#define GL_FALSE 0x0
#define GL_TRUE 0x1
/* Data types */
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_DOUBLE 0x140A
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
/* Primitives */
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#define GL_POLYGON 0x0009
/* Vertex Arrays */
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_C3F_V3F 0x2A24
#define GL_N3F_V3F 0x2A25
#define GL_C4F_N3F_V3F 0x2A26
#define GL_T2F_V3F 0x2A27
#define GL_T4F_V4F 0x2A28
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T4F_C4F_N3F_V4F 0x2A2D
/* Matrix Mode */
#define GL_MATRIX_MODE 0x0BA0
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702
/* Points */
#define GL_POINT_SMOOTH 0x0B10
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_POINT_SIZE_RANGE 0x0B12
/* Lines */
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_LINE_WIDTH_RANGE 0x0B22
/* Polygons */
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_EDGE_FLAG 0x0B43
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
/* Display Lists */
#define GL_COMPILE 0x1300
#define GL_COMPILE_AND_EXECUTE 0x1301
#define GL_LIST_BASE 0x0B32
#define GL_LIST_INDEX 0x0B33
#define GL_LIST_MODE 0x0B30
/* Depth buffer */
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_BITS 0x0D56
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_COMPONENT 0x1902
/* Lighting */
#define GL_LIGHTING 0x0B50
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_CUTOFF 0x1206
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_SHININESS 0x1601
#define GL_EMISSION 0x1600
#define GL_POSITION 0x1203
#define GL_SPOT_DIRECTION 0x1204
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_COLOR_INDEXES 0x1603
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_FRONT_AND_BACK 0x0408
#define GL_SHADE_MODEL 0x0B54
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
#define GL_COLOR_MATERIAL 0x0B57
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_NORMALIZE 0x0BA1
/* User clipping planes */
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
/* Accumulation buffer */
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_ACCUM 0x0100
#define GL_ADD 0x0104
#define GL_LOAD 0x0101
#define GL_MULT 0x0103
#define GL_RETURN 0x0102
/* Alpha testing */
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_ALPHA_TEST_FUNC 0x0BC1
/* Blending */
#define GL_BLEND 0x0BE2
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND_DST 0x0BE0
#define GL_ZERO 0x0
#define GL_ONE 0x1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
/* Render Mode */
#define GL_FEEDBACK 0x1C01
#define GL_RENDER 0x1C00
#define GL_SELECT 0x1C02
/* Feedback */
#define GL_2D 0x0600
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_4D_COLOR_TEXTURE 0x0604
#define GL_POINT_TOKEN 0x0701
#define GL_LINE_TOKEN 0x0702
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_POLYGON_TOKEN 0x0703
#define GL_BITMAP_TOKEN 0x0704
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
/* Selection */
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
/* Fog */
#define GL_FOG 0x0B60
#define GL_FOG_MODE 0x0B65
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_COLOR 0x0B66
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_LINEAR 0x2601
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
/* Logic Ops */
#define GL_LOGIC_OP 0x0BF1
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_CLEAR 0x1500
#define GL_SET 0x150F
#define GL_COPY 0x1503
#define GL_COPY_INVERTED 0x150C
#define GL_NOOP 0x1505
#define GL_INVERT 0x150A
#define GL_AND 0x1501
#define GL_NAND 0x150E
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_XOR 0x1506
#define GL_EQUIV 0x1509
#define GL_AND_REVERSE 0x1502
#define GL_AND_INVERTED 0x1504
#define GL_OR_REVERSE 0x150B
#define GL_OR_INVERTED 0x150D
/* Stencil */
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_BITS 0x0D57
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_INDEX 0x1901
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
/* Buffers, Pixel Drawing/Reading */
#define GL_NONE 0x0
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
/*GL_FRONT 0x0404 */
/*GL_BACK 0x0405 */
/*GL_FRONT_AND_BACK 0x0408 */
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
#define GL_COLOR_INDEX 0x1900
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_ALPHA_BITS 0x0D55
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_INDEX_BITS 0x0D51
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_AUX_BUFFERS 0x0C00
#define GL_READ_BUFFER 0x0C02
#define GL_DRAW_BUFFER 0x0C01
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STEREO 0x0C33
#define GL_BITMAP 0x1A00
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_DITHER 0x0BD0
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
/* Implementation limits */
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
/* Gets */
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_MODE 0x0C30
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_RENDER_MODE 0x0C40
#define GL_RGBA_MODE 0x0C31
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_VIEWPORT 0x0BA2
/* Evaluators */
#define GL_AUTO_NORMAL 0x0D80
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_COEFF 0x0A00
#define GL_DOMAIN 0x0A02
#define GL_ORDER 0x0A01
/* Hints */
#define GL_FOG_HINT 0x0C54
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
/* Scissor box */
#define GL_SCISSOR_TEST 0x0C11
#define GL_SCISSOR_BOX 0x0C10
/* Pixel Mode / Transfer */
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_STENCIL 0x0D11
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_OFFSET 0x0D13
#define GL_RED_SCALE 0x0D14
#define GL_RED_BIAS 0x0D15
#define GL_GREEN_SCALE 0x0D18
#define GL_GREEN_BIAS 0x0D19
#define GL_BLUE_SCALE 0x0D1A
#define GL_BLUE_BIAS 0x0D1B
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_BIAS 0x0D1D
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_BIAS 0x0D1F
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
/* Texture mapping */
#define GL_TEXTURE_ENV 0x2300
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_BORDER 0x1005
#define GL_TEXTURE_COMPONENTS 0x1003
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_OBJECT_LINEAR 0x2401
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_LINEAR 0x2400
#define GL_EYE_PLANE 0x2502
#define GL_SPHERE_MAP 0x2402
#define GL_DECAL 0x2101
#define GL_MODULATE 0x2100
#define GL_NEAREST 0x2600
#define GL_REPEAT 0x2901
#define GL_CLAMP 0x2900
#define GL_S 0x2000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
/* Utility */
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
/* Errors */
#define GL_NO_ERROR 0x0
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x0505
/* glPush/PopAttrib bits */
#define GL_CURRENT_BIT 0x00000001
#define GL_POINT_BIT 0x00000002
#define GL_LINE_BIT 0x00000004
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_LIGHTING_BIT 0x00000040
#define GL_FOG_BIT 0x00000080
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_VIEWPORT_BIT 0x00000800
#define GL_TRANSFORM_BIT 0x00001000
#define GL_ENABLE_BIT 0x00002000
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_HINT_BIT 0x00008000
#define GL_EVAL_BIT 0x00010000
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
#define GL_ALL_ATTRIB_BITS 0x000FFFFF
/* OpenGL 1.1 */
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_INTENSITY 0x8049
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
/* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality, since
it is treated as extensions (defined in glext.h) */
#if !defined(__WIN32__)
/* OpenGL 1.2 */
#define GL_RESCALE_NORMAL 0x803A
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_SINGLE_COLOR 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_TEXTURE_BINDING_3D 0x806A
/* OpenGL 1.2 imaging subset */
/* GL_EXT_color_table */
#define GL_COLOR_TABLE 0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
#define GL_PROXY_COLOR_TABLE 0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
#define GL_COLOR_TABLE_SCALE 0x80D6
#define GL_COLOR_TABLE_BIAS 0x80D7
#define GL_COLOR_TABLE_FORMAT 0x80D8
#define GL_COLOR_TABLE_WIDTH 0x80D9
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
/* GL_EXT_convolution and GL_HP_convolution_border_modes */
#define GL_CONVOLUTION_1D 0x8010
#define GL_CONVOLUTION_2D 0x8011
#define GL_SEPARABLE_2D 0x8012
#define GL_CONVOLUTION_BORDER_MODE 0x8013
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
#define GL_REDUCE 0x8016
#define GL_CONVOLUTION_FORMAT 0x8017
#define GL_CONVOLUTION_WIDTH 0x8018
#define GL_CONVOLUTION_HEIGHT 0x8019
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
#define GL_CONSTANT_BORDER 0x8151
#define GL_REPLICATE_BORDER 0x8153
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
/* GL_SGI_color_matrix */
#define GL_COLOR_MATRIX 0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
/* GL_EXT_histogram */
#define GL_HISTOGRAM 0x8024
#define GL_PROXY_HISTOGRAM 0x8025
#define GL_HISTOGRAM_WIDTH 0x8026
#define GL_HISTOGRAM_FORMAT 0x8027
#define GL_HISTOGRAM_RED_SIZE 0x8028
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
#define GL_HISTOGRAM_SINK 0x802D
#define GL_MINMAX 0x802E
#define GL_MINMAX_FORMAT 0x802F
#define GL_MINMAX_SINK 0x8030
#define GL_TABLE_TOO_LARGE 0x8031
/* GL_EXT_blend_color, GL_EXT_blend_minmax */
#define GL_BLEND_EQUATION 0x8009
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_BLEND_COLOR 0x8005
/* OpenGL 1.3 */
/* multitexture */
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_MAX_TEXTURE_UNITS 0x84E2
/* texture_cube_map */
#define GL_NORMAL_MAP 0x8511
#define GL_REFLECTION_MAP 0x8512
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
/* texture_compression */
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
/* multisample */
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_MULTISAMPLE_BIT 0x20000000
/* transpose_matrix */
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
/* texture_env_combine */
#define GL_COMBINE 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_ALPHA 0x8572
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE2_RGB 0x8582
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE2_ALPHA 0x858A
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND2_ALPHA 0x859A
#define GL_RGB_SCALE 0x8573
#define GL_ADD_SIGNED 0x8574
#define GL_INTERPOLATE 0x8575
#define GL_SUBTRACT 0x84E7
#define GL_CONSTANT 0x8576
#define GL_PRIMARY_COLOR 0x8577
#define GL_PREVIOUS 0x8578
/* texture_env_dot3 */
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
/* texture_border_clamp */
#define GL_CLAMP_TO_BORDER 0x812D
#endif /* __WIN32__ */
/************************************************************************
*
* Function prototypes
*
************************************************************************/
/* Miscellaneous */
GLAPI void APIENTRY glClearIndex( GLfloat c );
GLAPI void APIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
GLAPI void APIENTRY glClear( GLbitfield mask );
GLAPI void APIENTRY glIndexMask( GLuint mask );
GLAPI void APIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
GLAPI void APIENTRY glAlphaFunc( GLenum func, GLclampf ref );
GLAPI void APIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
GLAPI void APIENTRY glLogicOp( GLenum opcode );
GLAPI void APIENTRY glCullFace( GLenum mode );
GLAPI void APIENTRY glFrontFace( GLenum mode );
GLAPI void APIENTRY glPointSize( GLfloat size );
GLAPI void APIENTRY glLineWidth( GLfloat width );
GLAPI void APIENTRY glLineStipple( GLint factor, GLushort pattern );
GLAPI void APIENTRY glPolygonMode( GLenum face, GLenum mode );
GLAPI void APIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
GLAPI void APIENTRY glPolygonStipple( const GLubyte *mask );
GLAPI void APIENTRY glGetPolygonStipple( GLubyte *mask );
GLAPI void APIENTRY glEdgeFlag( GLboolean flag );
GLAPI void APIENTRY glEdgeFlagv( const GLboolean *flag );
GLAPI void APIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void APIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
GLAPI void APIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
GLAPI void APIENTRY glDrawBuffer( GLenum mode );
GLAPI void APIENTRY glReadBuffer( GLenum mode );
GLAPI void APIENTRY glEnable( GLenum cap );
GLAPI void APIENTRY glDisable( GLenum cap );
GLAPI GLboolean APIENTRY glIsEnabled( GLenum cap );
GLAPI void APIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
GLAPI void APIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
GLAPI void APIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
GLAPI void APIENTRY glGetDoublev( GLenum pname, GLdouble *params );
GLAPI void APIENTRY glGetFloatv( GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetIntegerv( GLenum pname, GLint *params );
GLAPI void APIENTRY glPushAttrib( GLbitfield mask );
GLAPI void APIENTRY glPopAttrib( void );
GLAPI void APIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
GLAPI void APIENTRY glPopClientAttrib( void ); /* 1.1 */
GLAPI GLint APIENTRY glRenderMode( GLenum mode );
GLAPI GLenum APIENTRY glGetError( void );
GLAPI const GLubyte* APIENTRY glGetString( GLenum name );
GLAPI void APIENTRY glFinish( void );
GLAPI void APIENTRY glFlush( void );
GLAPI void APIENTRY glHint( GLenum target, GLenum mode );
/* Depth Buffer */
GLAPI void APIENTRY glClearDepth( GLclampd depth );
GLAPI void APIENTRY glDepthFunc( GLenum func );
GLAPI void APIENTRY glDepthMask( GLboolean flag );
GLAPI void APIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
/* Accumulation Buffer */
GLAPI void APIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
GLAPI void APIENTRY glAccum( GLenum op, GLfloat value );
/* Transformation */
GLAPI void APIENTRY glMatrixMode( GLenum mode );
GLAPI void APIENTRY glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
GLAPI void APIENTRY glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
GLAPI void APIENTRY glViewport( GLint x, GLint y, GLsizei width, GLsizei height );
GLAPI void APIENTRY glPushMatrix( void );
GLAPI void APIENTRY glPopMatrix( void );
GLAPI void APIENTRY glLoadIdentity( void );
GLAPI void APIENTRY glLoadMatrixd( const GLdouble *m );
GLAPI void APIENTRY glLoadMatrixf( const GLfloat *m );
GLAPI void APIENTRY glMultMatrixd( const GLdouble *m );
GLAPI void APIENTRY glMultMatrixf( const GLfloat *m );
GLAPI void APIENTRY glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
GLAPI void APIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
GLAPI void APIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
GLAPI void APIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
GLAPI void APIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
GLAPI void APIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
/* Display Lists */
GLAPI GLboolean APIENTRY glIsList( GLuint list );
GLAPI void APIENTRY glDeleteLists( GLuint list, GLsizei range );
GLAPI GLuint APIENTRY glGenLists( GLsizei range );
GLAPI void APIENTRY glNewList( GLuint list, GLenum mode );
GLAPI void APIENTRY glEndList( void );
GLAPI void APIENTRY glCallList( GLuint list );
GLAPI void APIENTRY glCallLists( GLsizei n, GLenum type, const GLvoid *lists );
GLAPI void APIENTRY glListBase( GLuint base );
/* Drawing Functions */
GLAPI void APIENTRY glBegin( GLenum mode );
GLAPI void APIENTRY glEnd( void );
GLAPI void APIENTRY glVertex2d( GLdouble x, GLdouble y );
GLAPI void APIENTRY glVertex2f( GLfloat x, GLfloat y );
GLAPI void APIENTRY glVertex2i( GLint x, GLint y );
GLAPI void APIENTRY glVertex2s( GLshort x, GLshort y );
GLAPI void APIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
GLAPI void APIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
GLAPI void APIENTRY glVertex3i( GLint x, GLint y, GLint z );
GLAPI void APIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
GLAPI void APIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
GLAPI void APIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
GLAPI void APIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
GLAPI void APIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
GLAPI void APIENTRY glVertex2dv( const GLdouble *v );
GLAPI void APIENTRY glVertex2fv( const GLfloat *v );
GLAPI void APIENTRY glVertex2iv( const GLint *v );
GLAPI void APIENTRY glVertex2sv( const GLshort *v );
GLAPI void APIENTRY glVertex3dv( const GLdouble *v );
GLAPI void APIENTRY glVertex3fv( const GLfloat *v );
GLAPI void APIENTRY glVertex3iv( const GLint *v );
GLAPI void APIENTRY glVertex3sv( const GLshort *v );
GLAPI void APIENTRY glVertex4dv( const GLdouble *v );
GLAPI void APIENTRY glVertex4fv( const GLfloat *v );
GLAPI void APIENTRY glVertex4iv( const GLint *v );
GLAPI void APIENTRY glVertex4sv( const GLshort *v );
GLAPI void APIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
GLAPI void APIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
GLAPI void APIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
GLAPI void APIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
GLAPI void APIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
GLAPI void APIENTRY glNormal3bv( const GLbyte *v );
GLAPI void APIENTRY glNormal3dv( const GLdouble *v );
GLAPI void APIENTRY glNormal3fv( const GLfloat *v );
GLAPI void APIENTRY glNormal3iv( const GLint *v );
GLAPI void APIENTRY glNormal3sv( const GLshort *v );
GLAPI void APIENTRY glIndexd( GLdouble c );
GLAPI void APIENTRY glIndexf( GLfloat c );
GLAPI void APIENTRY glIndexi( GLint c );
GLAPI void APIENTRY glIndexs( GLshort c );
GLAPI void APIENTRY glIndexub( GLubyte c ); /* 1.1 */
GLAPI void APIENTRY glIndexdv( const GLdouble *c );
GLAPI void APIENTRY glIndexfv( const GLfloat *c );
GLAPI void APIENTRY glIndexiv( const GLint *c );
GLAPI void APIENTRY glIndexsv( const GLshort *c );
GLAPI void APIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
GLAPI void APIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
GLAPI void APIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
GLAPI void APIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
GLAPI void APIENTRY glColor3i( GLint red, GLint green, GLint blue );
GLAPI void APIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
GLAPI void APIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
GLAPI void APIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
GLAPI void APIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
GLAPI void APIENTRY glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
GLAPI void APIENTRY glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
GLAPI void APIENTRY glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
GLAPI void APIENTRY glColor4i( GLint red, GLint green, GLint blue, GLint alpha );
GLAPI void APIENTRY glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha );
GLAPI void APIENTRY glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
GLAPI void APIENTRY glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha );
GLAPI void APIENTRY glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha );
GLAPI void APIENTRY glColor3bv( const GLbyte *v );
GLAPI void APIENTRY glColor3dv( const GLdouble *v );
GLAPI void APIENTRY glColor3fv( const GLfloat *v );
GLAPI void APIENTRY glColor3iv( const GLint *v );
GLAPI void APIENTRY glColor3sv( const GLshort *v );
GLAPI void APIENTRY glColor3ubv( const GLubyte *v );
GLAPI void APIENTRY glColor3uiv( const GLuint *v );
GLAPI void APIENTRY glColor3usv( const GLushort *v );
GLAPI void APIENTRY glColor4bv( const GLbyte *v );
GLAPI void APIENTRY glColor4dv( const GLdouble *v );
GLAPI void APIENTRY glColor4fv( const GLfloat *v );
GLAPI void APIENTRY glColor4iv( const GLint *v );
GLAPI void APIENTRY glColor4sv( const GLshort *v );
GLAPI void APIENTRY glColor4ubv( const GLubyte *v );
GLAPI void APIENTRY glColor4uiv( const GLuint *v );
GLAPI void APIENTRY glColor4usv( const GLushort *v );
GLAPI void APIENTRY glTexCoord1d( GLdouble s );
GLAPI void APIENTRY glTexCoord1f( GLfloat s );
GLAPI void APIENTRY glTexCoord1i( GLint s );
GLAPI void APIENTRY glTexCoord1s( GLshort s );
GLAPI void APIENTRY glTexCoord2d( GLdouble s, GLdouble t );
GLAPI void APIENTRY glTexCoord2f( GLfloat s, GLfloat t );
GLAPI void APIENTRY glTexCoord2i( GLint s, GLint t );
GLAPI void APIENTRY glTexCoord2s( GLshort s, GLshort t );
GLAPI void APIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
GLAPI void APIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
GLAPI void APIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
GLAPI void APIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
GLAPI void APIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
GLAPI void APIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
GLAPI void APIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
GLAPI void APIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
GLAPI void APIENTRY glTexCoord1dv( const GLdouble *v );
GLAPI void APIENTRY glTexCoord1fv( const GLfloat *v );
GLAPI void APIENTRY glTexCoord1iv( const GLint *v );
GLAPI void APIENTRY glTexCoord1sv( const GLshort *v );
GLAPI void APIENTRY glTexCoord2dv( const GLdouble *v );
GLAPI void APIENTRY glTexCoord2fv( const GLfloat *v );
GLAPI void APIENTRY glTexCoord2iv( const GLint *v );
GLAPI void APIENTRY glTexCoord2sv( const GLshort *v );
GLAPI void APIENTRY glTexCoord3dv( const GLdouble *v );
GLAPI void APIENTRY glTexCoord3fv( const GLfloat *v );
GLAPI void APIENTRY glTexCoord3iv( const GLint *v );
GLAPI void APIENTRY glTexCoord3sv( const GLshort *v );
GLAPI void APIENTRY glTexCoord4dv( const GLdouble *v );
GLAPI void APIENTRY glTexCoord4fv( const GLfloat *v );
GLAPI void APIENTRY glTexCoord4iv( const GLint *v );
GLAPI void APIENTRY glTexCoord4sv( const GLshort *v );
GLAPI void APIENTRY glRasterPos2d( GLdouble x, GLdouble y );
GLAPI void APIENTRY glRasterPos2f( GLfloat x, GLfloat y );
GLAPI void APIENTRY glRasterPos2i( GLint x, GLint y );
GLAPI void APIENTRY glRasterPos2s( GLshort x, GLshort y );
GLAPI void APIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
GLAPI void APIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
GLAPI void APIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
GLAPI void APIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
GLAPI void APIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
GLAPI void APIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
GLAPI void APIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
GLAPI void APIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
GLAPI void APIENTRY glRasterPos2dv( const GLdouble *v );
GLAPI void APIENTRY glRasterPos2fv( const GLfloat *v );
GLAPI void APIENTRY glRasterPos2iv( const GLint *v );
GLAPI void APIENTRY glRasterPos2sv( const GLshort *v );
GLAPI void APIENTRY glRasterPos3dv( const GLdouble *v );
GLAPI void APIENTRY glRasterPos3fv( const GLfloat *v );
GLAPI void APIENTRY glRasterPos3iv( const GLint *v );
GLAPI void APIENTRY glRasterPos3sv( const GLshort *v );
GLAPI void APIENTRY glRasterPos4dv( const GLdouble *v );
GLAPI void APIENTRY glRasterPos4fv( const GLfloat *v );
GLAPI void APIENTRY glRasterPos4iv( const GLint *v );
GLAPI void APIENTRY glRasterPos4sv( const GLshort *v );
GLAPI void APIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
GLAPI void APIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
GLAPI void APIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
GLAPI void APIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
GLAPI void APIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
GLAPI void APIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
GLAPI void APIENTRY glRectiv( const GLint *v1, const GLint *v2 );
GLAPI void APIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
/* Lighting */
GLAPI void APIENTRY glShadeModel( GLenum mode );
GLAPI void APIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
GLAPI void APIENTRY glLighti( GLenum light, GLenum pname, GLint param );
GLAPI void APIENTRY glLightfv( GLenum light, GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glLightiv( GLenum light, GLenum pname, const GLint *params );
GLAPI void APIENTRY glGetLightfv( GLenum light, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetLightiv( GLenum light, GLenum pname, GLint *params );
GLAPI void APIENTRY glLightModelf( GLenum pname, GLfloat param );
GLAPI void APIENTRY glLightModeli( GLenum pname, GLint param );
GLAPI void APIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glLightModeliv( GLenum pname, const GLint *params );
GLAPI void APIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
GLAPI void APIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
GLAPI void APIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
GLAPI void APIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
GLAPI void APIENTRY glColorMaterial( GLenum face, GLenum mode );
/* Raster functions */
GLAPI void APIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
GLAPI void APIENTRY glPixelStoref( GLenum pname, GLfloat param );
GLAPI void APIENTRY glPixelStorei( GLenum pname, GLint param );
GLAPI void APIENTRY glPixelTransferf( GLenum pname, GLfloat param );
GLAPI void APIENTRY glPixelTransferi( GLenum pname, GLint param );
GLAPI void APIENTRY glPixelMapfv( GLenum map, GLint mapsize, const GLfloat *values );
GLAPI void APIENTRY glPixelMapuiv( GLenum map, GLint mapsize, const GLuint *values );
GLAPI void APIENTRY glPixelMapusv( GLenum map, GLint mapsize, const GLushort *values );
GLAPI void APIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
GLAPI void APIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
GLAPI void APIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
GLAPI void APIENTRY glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap );
GLAPI void APIENTRY glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
GLAPI void APIENTRY glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void APIENTRY glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
/* Stenciling */
GLAPI void APIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
GLAPI void APIENTRY glStencilMask( GLuint mask );
GLAPI void APIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
GLAPI void APIENTRY glClearStencil( GLint s );
/* Texture mapping */
GLAPI void APIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
GLAPI void APIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
GLAPI void APIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
GLAPI void APIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
GLAPI void APIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
GLAPI void APIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
GLAPI void APIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
GLAPI void APIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
GLAPI void APIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
GLAPI void APIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
GLAPI void APIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
GLAPI void APIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
GLAPI void APIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
GLAPI void APIENTRY glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glTexParameteriv( GLenum target, GLenum pname, const GLint *params );
GLAPI void APIENTRY glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetTexParameteriv( GLenum target, GLenum pname, GLint *params );
GLAPI void APIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params );
GLAPI void APIENTRY glTexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void APIENTRY glTexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void APIENTRY glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels );
/* Evaluators */
GLAPI void APIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );
GLAPI void APIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
GLAPI void APIENTRY glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points );
GLAPI void APIENTRY glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points );
GLAPI void APIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
GLAPI void APIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
GLAPI void APIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
GLAPI void APIENTRY glEvalCoord1d( GLdouble u );
GLAPI void APIENTRY glEvalCoord1f( GLfloat u );
GLAPI void APIENTRY glEvalCoord1dv( const GLdouble *u );
GLAPI void APIENTRY glEvalCoord1fv( const GLfloat *u );
GLAPI void APIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
GLAPI void APIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
GLAPI void APIENTRY glEvalCoord2dv( const GLdouble *u );
GLAPI void APIENTRY glEvalCoord2fv( const GLfloat *u );
GLAPI void APIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
GLAPI void APIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
GLAPI void APIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
GLAPI void APIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
GLAPI void APIENTRY glEvalPoint1( GLint i );
GLAPI void APIENTRY glEvalPoint2( GLint i, GLint j );
GLAPI void APIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
GLAPI void APIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
/* Fog */
GLAPI void APIENTRY glFogf( GLenum pname, GLfloat param );
GLAPI void APIENTRY glFogi( GLenum pname, GLint param );
GLAPI void APIENTRY glFogfv( GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glFogiv( GLenum pname, const GLint *params );
/* Selection and Feedback */
GLAPI void APIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
GLAPI void APIENTRY glPassThrough( GLfloat token );
GLAPI void APIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
GLAPI void APIENTRY glInitNames( void );
GLAPI void APIENTRY glLoadName( GLuint name );
GLAPI void APIENTRY glPushName( GLuint name );
GLAPI void APIENTRY glPopName( void );
/* 1.1 functions */
/* texture objects */
GLAPI void APIENTRY glGenTextures( GLsizei n, GLuint *textures );
GLAPI void APIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
GLAPI void APIENTRY glBindTexture( GLenum target, GLuint texture );
GLAPI void APIENTRY glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities );
GLAPI GLboolean APIENTRY glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences );
GLAPI GLboolean APIENTRY glIsTexture( GLuint texture );
/* texture mapping */
GLAPI void APIENTRY glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void APIENTRY glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void APIENTRY glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border );
GLAPI void APIENTRY glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
GLAPI void APIENTRY glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
GLAPI void APIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
/* vertex arrays */
GLAPI void APIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
GLAPI void APIENTRY glNormalPointer( GLenum type, GLsizei stride, const GLvoid *ptr );
GLAPI void APIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
GLAPI void APIENTRY glIndexPointer( GLenum type, GLsizei stride, const GLvoid *ptr );
GLAPI void APIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
GLAPI void APIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
GLAPI void APIENTRY glGetPointerv( GLenum pname, GLvoid **params );
GLAPI void APIENTRY glArrayElement( GLint i );
GLAPI void APIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
GLAPI void APIENTRY glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
GLAPI void APIENTRY glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid *pointer );
/* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality, since
it is treated as extensions (defined in glext.h) */
#if !defined(__WIN32__)
/* 1.2 functions */
GLAPI void APIENTRY glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
GLAPI void APIENTRY glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void APIENTRY glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
/* 1.2 imaging extension functions */
GLAPI void APIENTRY glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table );
GLAPI void APIENTRY glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data );
GLAPI void APIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
GLAPI void APIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
GLAPI void APIENTRY glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width );
GLAPI void APIENTRY glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
GLAPI void APIENTRY glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid *table );
GLAPI void APIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, GLint *params );
GLAPI void APIENTRY glBlendEquation( GLenum mode );
GLAPI void APIENTRY glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
GLAPI void APIENTRY glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink );
GLAPI void APIENTRY glResetHistogram( GLenum target );
GLAPI void APIENTRY glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values );
GLAPI void APIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, GLint *params );
GLAPI void APIENTRY glMinmax( GLenum target, GLenum internalformat, GLboolean sink );
GLAPI void APIENTRY glResetMinmax( GLenum target );
GLAPI void APIENTRY glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values );
GLAPI void APIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint *params );
GLAPI void APIENTRY glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image );
GLAPI void APIENTRY glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image );
GLAPI void APIENTRY glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params );
GLAPI void APIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glConvolutionParameteri( GLenum target, GLenum pname, GLint params );
GLAPI void APIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, const GLint *params );
GLAPI void APIENTRY glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
GLAPI void APIENTRY glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void APIENTRY glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid *image );
GLAPI void APIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint *params );
GLAPI void APIENTRY glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column );
GLAPI void APIENTRY glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
/* 1.3 functions */
GLAPI void APIENTRY glActiveTexture( GLenum texture );
GLAPI void APIENTRY glClientActiveTexture( GLenum texture );
GLAPI void APIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
GLAPI void APIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
GLAPI void APIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
GLAPI void APIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
GLAPI void APIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
GLAPI void APIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
GLAPI void APIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
GLAPI void APIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
GLAPI void APIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
GLAPI void APIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
GLAPI void APIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
GLAPI void APIENTRY glMultiTexCoord1i( GLenum target, GLint s );
GLAPI void APIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
GLAPI void APIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
GLAPI void APIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
GLAPI void APIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
GLAPI void APIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
GLAPI void APIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
GLAPI void APIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
GLAPI void APIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
GLAPI void APIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
GLAPI void APIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
GLAPI void APIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
GLAPI void APIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
GLAPI void APIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
GLAPI void APIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
GLAPI void APIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
GLAPI void APIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
GLAPI void APIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
GLAPI void APIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
GLAPI void APIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
GLAPI void APIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
GLAPI void APIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
GLAPI void APIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
GLAPI void APIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
GLAPI void APIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
GLAPI void APIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
GLAPI void APIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
GLAPI void APIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
GLAPI void APIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
GLAPI void APIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
GLAPI void APIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
GLAPI void APIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
GLAPI void APIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
GLAPI void APIENTRY glSamplePass( GLenum pass );
#endif /* __WIN32__ */
/* Include external definitions of OpenGL extensions */
/* Removed, see this bug report for reference:
* http://sourceforge.net/tracker/index.php?func=detail&aid=610178&group_id=2435&atid=102435
*
* #include <GL/glext.h>
*/
/************************************************************************
* Begin system-specific stuff
*/
/*
* End system-specific stuff
************************************************************************/
#ifdef __cplusplus
}
#endif
#endif /* __gl_h_ */