newlib/winsup/w32api/include/directx/d3d9caps.h
Luke Dunstan fec932591d 2004-03-27 Filip Navara <xnavara@volny.cz>
* include/directx: New subdir.
	* lib/directx: Ditto.
	* include/directx/(d3d9.h, d3d9caps.h, d3d9types.h, dxerr8.h,
	dxerr9.h): New files.
	* lib/ddk/(Makefile.in, d3d8.def, d3d9.def, d3dim.def, d3drm.def,
	d3dx8d.def, d3dx9d.def, d3dxof.def, ddraw.def, dinput.def,
	dinput_joy.c, dinput_joy2.c, dinput_kbd.c, dinput_mouse.c,
	dinput_mouse2.c, dinput_private.h, dinput8.def, dmoguids.c, dplayx.def,
	dpnaddr.def, dpnet.def, dpnlobby.def, dpvoice.def, dsetup.def,
	dsound.def, dxerr.c, dxerr8.c, dxerr8w.c, dxerr9.c, dxerr9w.c,
	dxguid.c, ksproxy.def, ksuser.c, ksuser.def, msdmo.def, quartz.def,
	strmiids.c, test.c): Ditto.
	* lib/(d3dim.def, d3drm.def, d3dxof.def, ddraw.def, dinput.c,
	dinput.def, dplayx.def, dsetup.def, dsound.def, dxguid.c): Removed.
2004-03-27 02:25:37 +00:00

339 lines
12 KiB
C

/*
d3d9caps.h - Header file for the Direct3D9 API
Written by Filip Navara <xnavara@volny.cz>
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
#ifndef _D3D9_CAPS_H
#define _D3D9_CAPS_H
#if __GNUC__ >=3
#pragma GCC system_header
#endif
#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION 0x0900
#endif
#if (DIRECT3D_VERSION >= 0x0900)
#define D3DCURSORCAPS_COLOR 1
#define D3DCURSORCAPS_LOWRES 2
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x10
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x20
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x40
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x80
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x100
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x200
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x400
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x800
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x1000
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x2000
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x4000
#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x8000
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x10000
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x20000
#define D3DDEVCAPS_HWRASTERIZATION 0x80000
#define D3DDEVCAPS_PUREDEVICE 0x100000
#define D3DDEVCAPS_QUINTICRTPATCHES 0x200000
#define D3DDEVCAPS_RTPATCHES 0x400000
#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x800000
#define D3DDEVCAPS_NPATCHES 0x1000000
#define D3DDEVCAPS2_STREAMOFFSET 0x01
#define D3DDEVCAPS2_DMAPNPATCH 0x02
#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x04
#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x08
#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x10
#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x20
#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x40
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0xFFFF
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x80000
#define D3DFVFCAPS_PSIZE 0x100000
#define D3DLINECAPS_TEXTURE 0x01
#define D3DLINECAPS_ZTEST 0x02
#define D3DLINECAPS_BLEND 0x04
#define D3DLINECAPS_ALPHACMP 0x08
#define D3DLINECAPS_FOG 0x10
#define D3DLINECAPS_ANTIALIAS 0x20
#define D3DPBLENDCAPS_ZERO 0x01
#define D3DPBLENDCAPS_ONE 0x02
#define D3DPBLENDCAPS_SRCCOLOR 0x04
#define D3DPBLENDCAPS_INVSRCCOLOR 0x08
#define D3DPBLENDCAPS_SRCALPHA 0x10
#define D3DPBLENDCAPS_INVSRCALPHA 0x20
#define D3DPBLENDCAPS_DESTALPHA 0x40
#define D3DPBLENDCAPS_INVDESTALPHA 0x80
#define D3DPBLENDCAPS_DESTCOLOR 0x100
#define D3DPBLENDCAPS_INVDESTCOLOR 0x200
#define D3DPBLENDCAPS_SRCALPHASAT 0x400
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x800
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
#define D3DPBLENDCAPS_BLENDFACTOR 0x2000
#define D3DPCMPCAPS_NEVER 0x01
#define D3DPCMPCAPS_LESS 0x02
#define D3DPCMPCAPS_EQUAL 0x04
#define D3DPCMPCAPS_LESSEQUAL 0x08
#define D3DPCMPCAPS_GREATER 0x10
#define D3DPCMPCAPS_NOTEQUAL 0x20
#define D3DPCMPCAPS_GREATEREQUAL 0x40
#define D3DPCMPCAPS_ALWAYS 0x80
#define D3DPMISCCAPS_MASKZ 0x02
#define D3DPMISCCAPS_CULLNONE 0x10
#define D3DPMISCCAPS_CULLCW 0x20
#define D3DPMISCCAPS_CULLCCW 0x40
#define D3DPMISCCAPS_COLORWRITEENABLE 0x80
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x100
#define D3DPMISCCAPS_CLIPTLVERTS 0x200
#define D3DPMISCCAPS_TSSARGTEMP 0x400
#define D3DPMISCCAPS_BLENDOP 0x800
#define D3DPMISCCAPS_NULLREFERENCE 0x1000
#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x4000
#define D3DPMISCCAPS_PERSTAGECONSTANT 0x8000
#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x10000
#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x20000
#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x40000
#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x80000
#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x100000
#define D3DPRASTERCAPS_DITHER 0x01
#define D3DPRASTERCAPS_ZTEST 0x10
#define D3DPRASTERCAPS_FOGVERTEX 0x80
#define D3DPRASTERCAPS_FOGTABLE 0x100
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x2000
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x8000
#define D3DPRASTERCAPS_FOGRANGE 0x10000
#define D3DPRASTERCAPS_ANISOTROPY 0x20000
#define D3DPRASTERCAPS_WBUFFER 0x40000
#define D3DPRASTERCAPS_WFOG 0x100000
#define D3DPRASTERCAPS_ZFOG 0x200000
#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x400000
#define D3DPRASTERCAPS_SCISSORTEST 0x1000000
#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x2000000
#define D3DPRASTERCAPS_DEPTHBIAS 0x4000000
#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x8000000
#define D3DPRESENT_INTERVAL_DEFAULT 0x00
#define D3DPRESENT_INTERVAL_ONE 0x01
#define D3DPRESENT_INTERVAL_TWO 0x02
#define D3DPRESENT_INTERVAL_THREE 0x04
#define D3DPRESENT_INTERVAL_FOUR 0x08
#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x08
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x200
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x4000
#define D3DPSHADECAPS_FOGGOURAUD 0x80000
#define D3DPTADDRESSCAPS_WRAP 0x01
#define D3DPTADDRESSCAPS_MIRROR 0x02
#define D3DPTADDRESSCAPS_CLAMP 0x04
#define D3DPTADDRESSCAPS_BORDER 0x08
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
#define D3DPTEXTURECAPS_PERSPECTIVE 0x01
#define D3DPTEXTURECAPS_POW2 0x02
#define D3DPTEXTURECAPS_ALPHA 0x04
#define D3DPTEXTURECAPS_SQUAREONLY 0x20
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x40
#define D3DPTEXTURECAPS_ALPHAPALETTE 0x80
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x100
#define D3DPTEXTURECAPS_PROJECTED 0x400
#define D3DPTEXTURECAPS_CUBEMAP 0x800
#define D3DPTEXTURECAPS_VOLUMEMAP 0x2000
#define D3DPTEXTURECAPS_MIPMAP 0x4000
#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x8000
#define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000
#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000
#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x200000
#define D3DPTFILTERCAPS_MINFPOINT 0x100
#define D3DPTFILTERCAPS_MINFLINEAR 0x200
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x400
#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x800
#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x1000
#define D3DPTFILTERCAPS_MIPFPOINT 0x10000
#define D3DPTFILTERCAPS_MIPFLINEAR 0x20000
#define D3DPTFILTERCAPS_MAGFPOINT 0x1000000
#define D3DPTFILTERCAPS_MAGFLINEAR 0x2000000
#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x4000000
#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x8000000
#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
#define D3DSTENCILCAPS_KEEP 0x01
#define D3DSTENCILCAPS_ZERO 0x02
#define D3DSTENCILCAPS_REPLACE 0x04
#define D3DSTENCILCAPS_INCRSAT 0x08
#define D3DSTENCILCAPS_DECRSAT 0x10
#define D3DSTENCILCAPS_INVERT 0x20
#define D3DSTENCILCAPS_INCR 0x40
#define D3DSTENCILCAPS_DECR 0x80
#define D3DSTENCILCAPS_TWOSIDED 0x100
#define D3DTEXOPCAPS_DISABLE 0x01
#define D3DTEXOPCAPS_SELECTARG1 0x02
#define D3DTEXOPCAPS_SELECTARG2 0x04
#define D3DTEXOPCAPS_MODULATE 0x08
#define D3DTEXOPCAPS_MODULATE2X 0x10
#define D3DTEXOPCAPS_MODULATE4X 0x20
#define D3DTEXOPCAPS_ADD 0x40
#define D3DTEXOPCAPS_ADDSIGNED 0x80
#define D3DTEXOPCAPS_ADDSIGNED2X 0x100
#define D3DTEXOPCAPS_SUBTRACT 0x200
#define D3DTEXOPCAPS_ADDSMOOTH 0x400
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x800
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x1000
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x2000
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x4000
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x8000
#define D3DTEXOPCAPS_PREMODULATE 0x10000
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x20000
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x40000
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x80000
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x100000
#define D3DTEXOPCAPS_BUMPENVMAP 0x200000
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x400000
#define D3DTEXOPCAPS_DOTPRODUCT3 0x800000
#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
#define D3DTEXOPCAPS_LERP 0x2000000
#define D3DVTXPCAPS_TEXGEN 0x01
#define D3DVTXPCAPS_MATERIALSOURCE7 0x02
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x08
#define D3DVTXPCAPS_POSITIONALLIGHTS 0x10
#define D3DVTXPCAPS_LOCALVIEWER 0x20
#define D3DVTXPCAPS_TWEENING 0x40
#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x100
#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x200
#define D3DCAPS_READ_SCANLINE 0x20000
#define D3DCAPS2_FULLSCREENGAMMA 0x20000L
#define D3DCAPS2_CANCALIBRATEGAMMA 0x100000L
#define D3DCAPS2_RESERVED 0x2000000L
#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x20
#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x80
#define D3DCAPS3_COPY_TO_VIDMEM 0x100
#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x200
#define D3DCAPS3_RESERVED 0x8000001fL
#define D3DDTCAPS_UBYTE4 0x01
#define D3DDTCAPS_UBYTE4N 0x02
#define D3DDTCAPS_SHORT2N 0x04
#define D3DDTCAPS_SHORT4N 0x08
#define D3DDTCAPS_USHORT2N 0x10
#define D3DDTCAPS_USHORT4N 0x20
#define D3DDTCAPS_UDEC3 0x40
#define D3DDTCAPS_DEC3N 0x80
#define D3DDTCAPS_FLOAT16_2 0x100
#define D3DDTCAPS_FLOAT16_4 0x200
#define D3DMIN30SHADERINSTRUCTIONS 512
#define D3DMAX30SHADERINSTRUCTIONS 32768
#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define D3DPS20_MAX_NUMTEMPS 32
#define D3DPS20_MIN_NUMTEMPS 12
#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
#define D3DPS20CAPS_ARBITRARYSWIZZLE 0x1
#define D3DPS20CAPS_GRADIENTINSTRUCTIONS 0x2
#define D3DPS20CAPS_PREDICATION 0x4
#define D3DPS20CAPS_NODEPENDENTREADLIMIT 0x8
#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x10
#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define D3DVS20_MAX_NUMTEMPS 32
#define D3DVS20_MIN_NUMTEMPS 12
#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
#define D3DVS20CAPS_PREDICATION 1
typedef struct _D3DVSHADERCAPS2_0 {
DWORD Caps;
INT DynamicFlowControlDepth;
INT NumTemps;
INT StaticFlowControlDepth;
} D3DVSHADERCAPS2_0;
typedef struct _D3DPSHADERCAPS2_0 {
DWORD Caps;
INT DynamicFlowControlDepth;
INT NumTemps;
INT StaticFlowControlDepth;
INT NumInstructionSlots;
} D3DPSHADERCAPS2_0;
typedef struct _D3DCAPS9 {
D3DDEVTYPE DeviceType;
UINT AdapterOrdinal;
DWORD Caps;
DWORD Caps2;
DWORD Caps3;
DWORD PresentationIntervals;
DWORD CursorCaps;
DWORD DevCaps;
DWORD PrimitiveMiscCaps;
DWORD RasterCaps;
DWORD ZCmpCaps;
DWORD SrcBlendCaps;
DWORD DestBlendCaps;
DWORD AlphaCmpCaps;
DWORD ShadeCaps;
DWORD TextureCaps;
DWORD TextureFilterCaps;
DWORD CubeTextureFilterCaps;
DWORD VolumeTextureFilterCaps;
DWORD TextureAddressCaps;
DWORD VolumeTextureAddressCaps;
DWORD LineCaps;
DWORD MaxTextureWidth;
DWORD MaxTextureHeight;
DWORD MaxVolumeExtent;
DWORD MaxTextureRepeat;
DWORD MaxTextureAspectRatio;
DWORD MaxAnisotropy;
float MaxVertexW;
float GuardBandLeft;
float GuardBandTop;
float GuardBandRight;
float GuardBandBottom;
float ExtentsAdjust;
DWORD StencilCaps;
DWORD FVFCaps;
DWORD TextureOpCaps;
DWORD MaxTextureBlendStages;
DWORD MaxSimultaneousTextures;
DWORD VertexProcessingCaps;
DWORD MaxActiveLights;
DWORD MaxUserClipPlanes;
DWORD MaxVertexBlendMatrices;
DWORD MaxVertexBlendMatrixIndex;
float MaxPointSize;
DWORD MaxPrimitiveCount;
DWORD MaxVertexIndex;
DWORD MaxStreams;
DWORD MaxStreamStride;
DWORD VertexShaderVersion;
DWORD MaxVertexShaderConst;
DWORD PixelShaderVersion;
float PixelShader1xMaxValue;
DWORD DevCaps2;
float MaxNpatchTessellationLevel;
DWORD Reserved5;
UINT MasterAdapterOrdinal;
UINT AdapterOrdinalInGroup;
UINT NumberOfAdaptersInGroup;
DWORD DeclTypes;
DWORD NumSimultaneousRTs;
DWORD StretchRectFilterCaps;
D3DVSHADERCAPS2_0 VS20Caps;
D3DPSHADERCAPS2_0 PS20Caps;
DWORD VertexTextureFilterCaps;
DWORD MaxVShaderInstructionsExecuted;
DWORD MaxPShaderInstructionsExecuted;
DWORD MaxVertexShader30InstructionSlots;
DWORD MaxPixelShader30InstructionSlots;
} D3DCAPS9;
#endif
#endif