/* init.cc Copyright 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005 Red Hat, Inc. This file is part of Cygwin. This software is a copyrighted work licensed under the terms of the Cygwin license. Please consult the file "CYGWIN_LICENSE" for details. */ #include "winsup.h" #include #include "thread.h" #include "perprocess.h" #include "cygtls.h" #include "pinfo.h" #include #include "ntdll.h" int NO_COPY dynamically_loaded; static char *search_for = (char *) cygthread::stub; unsigned threadfunc_ix[8] __attribute__((section (".cygwin_dll_common"), shared)); DWORD tls_func; HANDLE sync_startup; #define OLDFUNC_OFFSET -1 static void WINAPI threadfunc_fe (VOID *arg) { (void)__builtin_return_address(1); asm volatile ("andl $-16,%%esp" ::: "%esp"); _cygtls::call ((DWORD (*) (void *, void *)) (((char **) _tlsbase)[OLDFUNC_OFFSET]), arg); } static DWORD WINAPI calibration_thread (VOID *arg) { ExitThread (0); } /* We need to know where the OS stores the address of the thread function on the stack so that we can intercept the call and insert some tls stuff on the stack. This function starts a known calibration thread. When it starts, a call will be made to dll_entry which will call munge_threadfunc looking for the calibration thread offset on the stack. This offset will be stored and used by all executing cygwin processes. */ void prime_threads () { if (!threadfunc_ix[0]) { DWORD id; search_for = (char *) calibration_thread; sync_startup = CreateThread (NULL, 0, calibration_thread, 0, 0, &id); } } /* If possible, redirect the thread entry point to a cygwin routine which adds tls stuff to the stack. */ static void munge_threadfunc () { int i; char **ebp = (char **) __builtin_frame_address (0); if (!threadfunc_ix[0]) { char **peb; char **top = (char **) _tlsbase; for (peb = ebp, i = 0; peb < top && i < 7; peb++) if (*peb == search_for) threadfunc_ix[i++] = peb - ebp; if (!threadfunc_ix[0]) { try_to_debug (); return; } } char *threadfunc = ebp[threadfunc_ix[0]]; if (threadfunc == (char *) calibration_thread) /* no need for the overhead */; else { for (i = 0; threadfunc_ix[i]; i++) ebp[threadfunc_ix[i]] = (char *) threadfunc_fe; ((char **) _tlsbase)[OLDFUNC_OFFSET] = threadfunc; } } inline static void respawn_wow64_process () { NTSTATUS ret; PROCESS_BASIC_INFORMATION pbi; HANDLE parent; BOOL is_wow64_proc = TRUE; /* Opt on the safe side. */ /* Unfortunately there's no simpler way to retrieve the parent process in NT, as far as I know. Hints welcome. */ ret = NtQueryInformationProcess (GetCurrentProcess (), ProcessBasicInformation, (PVOID) &pbi, sizeof pbi, NULL); if (ret == STATUS_SUCCESS && (parent = OpenProcess (PROCESS_QUERY_INFORMATION, FALSE, pbi.InheritedFromUniqueProcessId))) { IsWow64Process (parent, &is_wow64_proc); CloseHandle (parent); } /* The parent is a real 64 bit process? Respawn! */ if (!is_wow64_proc) { PROCESS_INFORMATION pi; STARTUPINFO si; GetStartupInfo (&si); if (!CreateProcessA (NULL, GetCommandLineA (), NULL, NULL, TRUE, CREATE_DEFAULT_ERROR_MODE | GetPriorityClass (GetCurrentProcess ()), NULL, NULL, &si, &pi)) api_fatal ("Failed to create process <%s>, %E", GetCommandLineA ()); CloseHandle (pi.hThread); if (WaitForSingleObject (pi.hProcess, INFINITE) == WAIT_FAILED) api_fatal ("Waiting for process %d failed, %E", pi.dwProcessId); CloseHandle (pi.hProcess); ExitProcess (0); } } extern void __stdcall dll_crt0_0 (); HMODULE NO_COPY cygwin_hmodule; extern "C" int WINAPI dll_entry (HANDLE h, DWORD reason, void *static_load) { BOOL is_wow64_proc = FALSE; // _STRACE_ON; switch (reason) { case DLL_PROCESS_ATTACH: cygwin_hmodule = (HMODULE) h; dynamically_loaded = (static_load == NULL); init_console_handler (TRUE); /* Is the stack at an unusual address? This is, an address which is in the usual space occupied by the process image, but below the auto load address of DLLs? Check if we're running in WOW64 on a 64 bit machine *and* are spawned by a genuine 64 bit process. If so, respawn. */ if (&is_wow64_proc >= (PBOOL) 0x400000 && &is_wow64_proc <= (PBOOL) 0x10000000 && IsWow64Process (GetCurrentProcess (), &is_wow64_proc) && is_wow64_proc) respawn_wow64_process (); prime_threads (); dll_crt0_0 (); break; case DLL_PROCESS_DETACH: break; case DLL_THREAD_ATTACH: munge_threadfunc (); break; case DLL_THREAD_DETACH: _my_tls.remove (0); break; } return 1; }