/* $Id$ */ /* * Mesa 3-D graphics library * Version: 4.0 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /************************************************************************ * 2002-Apr-22, José Fonseca: * Removed non Win32 system-specific stuff * * 2002-Apr-17, Marcus Geelnard: * For win32, OpenGL 1.2 & 1.3 definitions are not made in this file * anymore, since under Windows those are regarded as extensions, and * are better defined in glext.h (especially the function prototypes may * conflict with extension function pointers). A few "cosmetical" * changes were also made to this file. * * 2002-Apr-15, Marcus Geelnard: * Modified this file to better fit a wider range of compilers, removed * Mesa specific stuff, and removed extension definitions (this file now * relies on GL/glext.h). Hopefully this file should now function as a * generic OpenGL gl.h include file for most compilers and environments. * Changed GLAPIENTRY to APIENTRY (to be consistent with GL/glext.h). ************************************************************************/ #ifndef __gl_h_ #define __gl_h_ /************************************************************************ * Begin system-specific stuff. */ /* __WIN32__ */ #if !defined(__WIN32__) && (defined(_WIN32) || defined(WIN32) || defined(__CYGWIN__)) # define __WIN32__ #endif /* GLAPI, part 1 (use WINGDIAPI, if defined) */ #if defined(__WIN32__) && defined(WINGDIAPI) # define GLAPI WINGDIAPI #endif /* GLAPI, part 2 */ #if !defined(GLAPI) # if defined(_MSC_VER) // Microsoft Visual C++ # define GLAPI __declspec(dllimport) # elif defined(__LCC__) && defined(__WIN32__) // LCC-Win32 # define GLAPI __stdcall # else // Others (e.g. MinGW, Cygwin, non-win32) # define GLAPI extern # endif #endif /* APIENTRY */ #if !defined(APIENTRY) # if defined(__WIN32__) # define APIENTRY __stdcall # else # define APIENTRY # endif #endif /* * End system-specific stuff. ************************************************************************/ #ifdef __cplusplus extern "C" { #endif #define GL_VERSION_1_1 1 #if !defined(__WIN32__) #define GL_VERSION_1_2 1 #define GL_VERSION_1_3 1 #define GL_ARB_imaging 1 #endif /* * * Datatypes * */ #ifdef CENTERLINE_CLPP #define signed #endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef signed char GLbyte; /* 1-byte signed */ typedef short GLshort; /* 2-byte signed */ typedef int GLint; /* 4-byte signed */ typedef unsigned char GLubyte; /* 1-byte unsigned */ typedef unsigned short GLushort; /* 2-byte unsigned */ typedef unsigned int GLuint; /* 4-byte unsigned */ typedef int GLsizei; /* 4-byte signed */ typedef float GLfloat; /* single precision float */ typedef float GLclampf; /* single precision float in [0,1] */ typedef double GLdouble; /* double precision float */ typedef double GLclampd; /* double precision float in [0,1] */ /************************************************************************ * * Constants * ************************************************************************/ /* Boolean values */ #define GL_FALSE 0x0 #define GL_TRUE 0x1 /* Data types */ #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_DOUBLE 0x140A #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 /* Primitives */ #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 /* Vertex Arrays */ #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D /* Matrix Mode */ #define GL_MATRIX_MODE 0x0BA0 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 /* Points */ #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_POINT_SIZE_RANGE 0x0B12 /* Lines */ #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE 0x0B22 /* Polygons */ #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 /* Display Lists */ #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_LIST_MODE 0x0B30 /* Depth buffer */ #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_BITS 0x0D56 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_COMPONENT 0x1902 /* Lighting */ #define GL_LIGHTING 0x0B50 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_SHININESS 0x1601 #define GL_EMISSION 0x1600 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_FRONT_AND_BACK 0x0408 #define GL_SHADE_MODEL 0x0B54 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_COLOR_MATERIAL 0x0B57 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_NORMALIZE 0x0BA1 /* User clipping planes */ #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 /* Accumulation buffer */ #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_ACCUM 0x0100 #define GL_ADD 0x0104 #define GL_LOAD 0x0101 #define GL_MULT 0x0103 #define GL_RETURN 0x0102 /* Alpha testing */ #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_ALPHA_TEST_FUNC 0x0BC1 /* Blending */ #define GL_BLEND 0x0BE2 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND_DST 0x0BE0 #define GL_ZERO 0x0 #define GL_ONE 0x1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 /* Render Mode */ #define GL_FEEDBACK 0x1C01 #define GL_RENDER 0x1C00 #define GL_SELECT 0x1C02 /* Feedback */ #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 /* Selection */ #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 /* Fog */ #define GL_FOG 0x0B60 #define GL_FOG_MODE 0x0B65 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_COLOR 0x0B66 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_LINEAR 0x2601 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 /* Logic Ops */ #define GL_LOGIC_OP 0x0BF1 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_CLEAR 0x1500 #define GL_SET 0x150F #define GL_COPY 0x1503 #define GL_COPY_INVERTED 0x150C #define GL_NOOP 0x1505 #define GL_INVERT 0x150A #define GL_AND 0x1501 #define GL_NAND 0x150E #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_XOR 0x1506 #define GL_EQUIV 0x1509 #define GL_AND_REVERSE 0x1502 #define GL_AND_INVERTED 0x1504 #define GL_OR_REVERSE 0x150B #define GL_OR_INVERTED 0x150D /* Stencil */ #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_INDEX 0x1901 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 /* Buffers, Pixel Drawing/Reading */ #define GL_NONE 0x0 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 /*GL_FRONT 0x0404 */ /*GL_BACK 0x0405 */ /*GL_FRONT_AND_BACK 0x0408 */ #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_COLOR_INDEX 0x1900 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_ALPHA_BITS 0x0D55 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_INDEX_BITS 0x0D51 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_AUX_BUFFERS 0x0C00 #define GL_READ_BUFFER 0x0C02 #define GL_DRAW_BUFFER 0x0C01 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_BITMAP 0x1A00 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_DITHER 0x0BD0 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 /* Implementation limits */ #define GL_MAX_LIST_NESTING 0x0B31 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B /* Gets */ #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_MODE 0x0C30 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_RENDER_MODE 0x0C40 #define GL_RGBA_MODE 0x0C31 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_VIEWPORT 0x0BA2 /* Evaluators */ #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_COEFF 0x0A00 #define GL_DOMAIN 0x0A02 #define GL_ORDER 0x0A01 /* Hints */ #define GL_FOG_HINT 0x0C54 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 /* Scissor box */ #define GL_SCISSOR_TEST 0x0C11 #define GL_SCISSOR_BOX 0x0C10 /* Pixel Mode / Transfer */ #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 /* Texture mapping */ #define GL_TEXTURE_ENV 0x2300 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_BORDER 0x1005 #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_OBJECT_LINEAR 0x2401 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_LINEAR 0x2400 #define GL_EYE_PLANE 0x2502 #define GL_SPHERE_MAP 0x2402 #define GL_DECAL 0x2101 #define GL_MODULATE 0x2100 #define GL_NEAREST 0x2600 #define GL_REPEAT 0x2901 #define GL_CLAMP 0x2900 #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 /* Utility */ #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 /* Errors */ #define GL_NO_ERROR 0x0 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 /* glPush/PopAttrib bits */ #define GL_CURRENT_BIT 0x00000001 #define GL_POINT_BIT 0x00000002 #define GL_LINE_BIT 0x00000004 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_VIEWPORT_BIT 0x00000800 #define GL_TRANSFORM_BIT 0x00001000 #define GL_ENABLE_BIT 0x00002000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_HINT_BIT 0x00008000 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000FFFFF /* OpenGL 1.1 */ #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF /* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality, since it is treated as extensions (defined in glext.h) */ #if !defined(__WIN32__) /* OpenGL 1.2 */ #define GL_RESCALE_NORMAL 0x803A #define GL_CLAMP_TO_EDGE 0x812F #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_TEXTURE_BINDING_3D 0x806A /* OpenGL 1.2 imaging subset */ /* GL_EXT_color_table */ #define GL_COLOR_TABLE 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF /* GL_EXT_convolution and GL_HP_convolution_border_modes */ #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_SEPARABLE_2D 0x8012 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_REDUCE 0x8016 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_CONSTANT_BORDER 0x8151 #define GL_REPLICATE_BORDER 0x8153 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 /* GL_SGI_color_matrix */ #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB /* GL_EXT_histogram */ #define GL_HISTOGRAM 0x8024 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D #define GL_MINMAX 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_TABLE_TOO_LARGE 0x8031 /* GL_EXT_blend_color, GL_EXT_blend_minmax */ #define GL_BLEND_EQUATION 0x8009 #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_BLEND_COLOR 0x8005 /* OpenGL 1.3 */ /* multitexture */ #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 /* texture_cube_map */ #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C /* texture_compression */ #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 /* multisample */ #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_MULTISAMPLE_BIT 0x20000000 /* transpose_matrix */ #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 /* texture_env_combine */ #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_SUBTRACT 0x84E7 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 /* texture_env_dot3 */ #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF /* texture_border_clamp */ #define GL_CLAMP_TO_BORDER 0x812D #endif /* __WIN32__ */ /************************************************************************ * * Function prototypes * ************************************************************************/ /* Miscellaneous */ GLAPI void APIENTRY glClearIndex( GLfloat c ); GLAPI void APIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); GLAPI void APIENTRY glClear( GLbitfield mask ); GLAPI void APIENTRY glIndexMask( GLuint mask ); GLAPI void APIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); GLAPI void APIENTRY glAlphaFunc( GLenum func, GLclampf ref ); GLAPI void APIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); GLAPI void APIENTRY glLogicOp( GLenum opcode ); GLAPI void APIENTRY glCullFace( GLenum mode ); GLAPI void APIENTRY glFrontFace( GLenum mode ); GLAPI void APIENTRY glPointSize( GLfloat size ); GLAPI void APIENTRY glLineWidth( GLfloat width ); GLAPI void APIENTRY glLineStipple( GLint factor, GLushort pattern ); GLAPI void APIENTRY glPolygonMode( GLenum face, GLenum mode ); GLAPI void APIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); GLAPI void APIENTRY glPolygonStipple( const GLubyte *mask ); GLAPI void APIENTRY glGetPolygonStipple( GLubyte *mask ); GLAPI void APIENTRY glEdgeFlag( GLboolean flag ); GLAPI void APIENTRY glEdgeFlagv( const GLboolean *flag ); GLAPI void APIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); GLAPI void APIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); GLAPI void APIENTRY glDrawBuffer( GLenum mode ); GLAPI void APIENTRY glReadBuffer( GLenum mode ); GLAPI void APIENTRY glEnable( GLenum cap ); GLAPI void APIENTRY glDisable( GLenum cap ); GLAPI GLboolean APIENTRY glIsEnabled( GLenum cap ); GLAPI void APIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ GLAPI void APIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ GLAPI void APIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); GLAPI void APIENTRY glGetDoublev( GLenum pname, GLdouble *params ); GLAPI void APIENTRY glGetFloatv( GLenum pname, GLfloat *params ); GLAPI void APIENTRY glGetIntegerv( GLenum pname, GLint *params ); GLAPI void APIENTRY glPushAttrib( GLbitfield mask ); GLAPI void APIENTRY glPopAttrib( void ); GLAPI void APIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ GLAPI void APIENTRY glPopClientAttrib( void ); /* 1.1 */ GLAPI GLint APIENTRY glRenderMode( GLenum mode ); GLAPI GLenum APIENTRY glGetError( void ); GLAPI const GLubyte* APIENTRY glGetString( GLenum name ); GLAPI void APIENTRY glFinish( void ); GLAPI void APIENTRY glFlush( void ); GLAPI void APIENTRY glHint( GLenum target, GLenum mode ); /* Depth Buffer */ GLAPI void APIENTRY glClearDepth( GLclampd depth ); GLAPI void APIENTRY glDepthFunc( GLenum func ); GLAPI void APIENTRY glDepthMask( GLboolean flag ); GLAPI void APIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); /* Accumulation Buffer */ GLAPI void APIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); GLAPI void APIENTRY glAccum( GLenum op, GLfloat value ); /* Transformation */ GLAPI void APIENTRY glMatrixMode( GLenum mode ); GLAPI void APIENTRY glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ); GLAPI void APIENTRY glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ); GLAPI void APIENTRY glViewport( GLint x, GLint y, GLsizei width, GLsizei height ); GLAPI void APIENTRY glPushMatrix( void ); GLAPI void APIENTRY glPopMatrix( void ); GLAPI void APIENTRY glLoadIdentity( void ); GLAPI void APIENTRY glLoadMatrixd( const GLdouble *m ); GLAPI void APIENTRY glLoadMatrixf( const GLfloat *m ); GLAPI void APIENTRY glMultMatrixd( const GLdouble *m ); GLAPI void APIENTRY glMultMatrixf( const GLfloat *m ); GLAPI void APIENTRY glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); GLAPI void APIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); GLAPI void APIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); GLAPI void APIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); GLAPI void APIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); GLAPI void APIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); /* Display Lists */ GLAPI GLboolean APIENTRY glIsList( GLuint list ); GLAPI void APIENTRY glDeleteLists( GLuint list, GLsizei range ); GLAPI GLuint APIENTRY glGenLists( GLsizei range ); GLAPI void APIENTRY glNewList( GLuint list, GLenum mode ); GLAPI void APIENTRY glEndList( void ); GLAPI void APIENTRY glCallList( GLuint list ); GLAPI void APIENTRY glCallLists( GLsizei n, GLenum type, const GLvoid *lists ); GLAPI void APIENTRY glListBase( GLuint base ); /* Drawing Functions */ GLAPI void APIENTRY glBegin( GLenum mode ); GLAPI void APIENTRY glEnd( void ); GLAPI void APIENTRY glVertex2d( GLdouble x, GLdouble y ); GLAPI void APIENTRY glVertex2f( GLfloat x, GLfloat y ); GLAPI void APIENTRY glVertex2i( GLint x, GLint y ); GLAPI void APIENTRY glVertex2s( GLshort x, GLshort y ); GLAPI void APIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); GLAPI void APIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); GLAPI void APIENTRY glVertex3i( GLint x, GLint y, GLint z ); GLAPI void APIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); GLAPI void APIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); GLAPI void APIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); GLAPI void APIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); GLAPI void APIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); GLAPI void APIENTRY glVertex2dv( const GLdouble *v ); GLAPI void APIENTRY glVertex2fv( const GLfloat *v ); GLAPI void APIENTRY glVertex2iv( const GLint *v ); GLAPI void APIENTRY glVertex2sv( const GLshort *v ); GLAPI void APIENTRY glVertex3dv( const GLdouble *v ); GLAPI void APIENTRY glVertex3fv( const GLfloat *v ); GLAPI void APIENTRY glVertex3iv( const GLint *v ); GLAPI void APIENTRY glVertex3sv( const GLshort *v ); GLAPI void APIENTRY glVertex4dv( const GLdouble *v ); GLAPI void APIENTRY glVertex4fv( const GLfloat *v ); GLAPI void APIENTRY glVertex4iv( const GLint *v ); GLAPI void APIENTRY glVertex4sv( const GLshort *v ); GLAPI void APIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); GLAPI void APIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); GLAPI void APIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); GLAPI void APIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); GLAPI void APIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); GLAPI void APIENTRY glNormal3bv( const GLbyte *v ); GLAPI void APIENTRY glNormal3dv( const GLdouble *v ); GLAPI void APIENTRY glNormal3fv( const GLfloat *v ); GLAPI void APIENTRY glNormal3iv( const GLint *v ); GLAPI void APIENTRY glNormal3sv( const GLshort *v ); GLAPI void APIENTRY glIndexd( GLdouble c ); GLAPI void APIENTRY glIndexf( GLfloat c ); GLAPI void APIENTRY glIndexi( GLint c ); GLAPI void APIENTRY glIndexs( GLshort c ); GLAPI void APIENTRY glIndexub( GLubyte c ); /* 1.1 */ GLAPI void APIENTRY glIndexdv( const GLdouble *c ); GLAPI void APIENTRY glIndexfv( const GLfloat *c ); GLAPI void APIENTRY glIndexiv( const GLint *c ); GLAPI void APIENTRY glIndexsv( const GLshort *c ); GLAPI void APIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ GLAPI void APIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); GLAPI void APIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); GLAPI void APIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); GLAPI void APIENTRY glColor3i( GLint red, GLint green, GLint blue ); GLAPI void APIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); GLAPI void APIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); GLAPI void APIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); GLAPI void APIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); GLAPI void APIENTRY glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); GLAPI void APIENTRY glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); GLAPI void APIENTRY glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); GLAPI void APIENTRY glColor4i( GLint red, GLint green, GLint blue, GLint alpha ); GLAPI void APIENTRY glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ); GLAPI void APIENTRY glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); GLAPI void APIENTRY glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ); GLAPI void APIENTRY glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ); GLAPI void APIENTRY glColor3bv( const GLbyte *v ); GLAPI void APIENTRY glColor3dv( const GLdouble *v ); GLAPI void APIENTRY glColor3fv( const GLfloat *v ); GLAPI void APIENTRY glColor3iv( const GLint *v ); GLAPI void APIENTRY glColor3sv( const GLshort *v ); GLAPI void APIENTRY glColor3ubv( const GLubyte *v ); GLAPI void APIENTRY glColor3uiv( const GLuint *v ); GLAPI void APIENTRY glColor3usv( const GLushort *v ); GLAPI void APIENTRY glColor4bv( const GLbyte *v ); GLAPI void APIENTRY glColor4dv( const GLdouble *v ); GLAPI void APIENTRY glColor4fv( const GLfloat *v ); GLAPI void APIENTRY glColor4iv( const GLint *v ); GLAPI void APIENTRY glColor4sv( const GLshort *v ); GLAPI void APIENTRY glColor4ubv( const GLubyte *v ); GLAPI void APIENTRY glColor4uiv( const GLuint *v ); GLAPI void APIENTRY glColor4usv( const GLushort *v ); GLAPI void APIENTRY glTexCoord1d( GLdouble s ); GLAPI void APIENTRY glTexCoord1f( GLfloat s ); GLAPI void APIENTRY glTexCoord1i( GLint s ); GLAPI void APIENTRY glTexCoord1s( GLshort s ); GLAPI void APIENTRY glTexCoord2d( GLdouble s, GLdouble t ); GLAPI void APIENTRY glTexCoord2f( GLfloat s, GLfloat t ); GLAPI void APIENTRY glTexCoord2i( GLint s, GLint t ); GLAPI void APIENTRY glTexCoord2s( GLshort s, GLshort t ); GLAPI void APIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); GLAPI void APIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); GLAPI void APIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); GLAPI void APIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); GLAPI void APIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); GLAPI void APIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); GLAPI void APIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); GLAPI void APIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); GLAPI void APIENTRY glTexCoord1dv( const GLdouble *v ); GLAPI void APIENTRY glTexCoord1fv( const GLfloat *v ); GLAPI void APIENTRY glTexCoord1iv( const GLint *v ); GLAPI void APIENTRY glTexCoord1sv( const GLshort *v ); GLAPI void APIENTRY glTexCoord2dv( const GLdouble *v ); GLAPI void APIENTRY glTexCoord2fv( const GLfloat *v ); GLAPI void APIENTRY glTexCoord2iv( const GLint *v ); GLAPI void APIENTRY glTexCoord2sv( const GLshort *v ); GLAPI void APIENTRY glTexCoord3dv( const GLdouble *v ); GLAPI void APIENTRY glTexCoord3fv( const GLfloat *v ); GLAPI void APIENTRY glTexCoord3iv( const GLint *v ); GLAPI void APIENTRY glTexCoord3sv( const GLshort *v ); GLAPI void APIENTRY glTexCoord4dv( const GLdouble *v ); GLAPI void APIENTRY glTexCoord4fv( const GLfloat *v ); GLAPI void APIENTRY glTexCoord4iv( const GLint *v ); GLAPI void APIENTRY glTexCoord4sv( const GLshort *v ); GLAPI void APIENTRY glRasterPos2d( GLdouble x, GLdouble y ); GLAPI void APIENTRY glRasterPos2f( GLfloat x, GLfloat y ); GLAPI void APIENTRY glRasterPos2i( GLint x, GLint y ); GLAPI void APIENTRY glRasterPos2s( GLshort x, GLshort y ); GLAPI void APIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); GLAPI void APIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); GLAPI void APIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); GLAPI void APIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); GLAPI void APIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); GLAPI void APIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); GLAPI void APIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); GLAPI void APIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); GLAPI void APIENTRY glRasterPos2dv( const GLdouble *v ); GLAPI void APIENTRY glRasterPos2fv( const GLfloat *v ); GLAPI void APIENTRY glRasterPos2iv( const GLint *v ); GLAPI void APIENTRY glRasterPos2sv( const GLshort *v ); GLAPI void APIENTRY glRasterPos3dv( const GLdouble *v ); GLAPI void APIENTRY glRasterPos3fv( const GLfloat *v ); GLAPI void APIENTRY glRasterPos3iv( const GLint *v ); GLAPI void APIENTRY glRasterPos3sv( const GLshort *v ); GLAPI void APIENTRY glRasterPos4dv( const GLdouble *v ); GLAPI void APIENTRY glRasterPos4fv( const GLfloat *v ); GLAPI void APIENTRY glRasterPos4iv( const GLint *v ); GLAPI void APIENTRY glRasterPos4sv( const GLshort *v ); GLAPI void APIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); GLAPI void APIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); GLAPI void APIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); GLAPI void APIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); GLAPI void APIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); GLAPI void APIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); GLAPI void APIENTRY glRectiv( const GLint *v1, const GLint *v2 ); GLAPI void APIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); /* Lighting */ GLAPI void APIENTRY glShadeModel( GLenum mode ); GLAPI void APIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); GLAPI void APIENTRY glLighti( GLenum light, GLenum pname, GLint param ); GLAPI void APIENTRY glLightfv( GLenum light, GLenum pname, const GLfloat *params ); GLAPI void APIENTRY glLightiv( GLenum light, GLenum pname, const GLint *params ); GLAPI void APIENTRY glGetLightfv( GLenum light, GLenum pname, GLfloat *params ); GLAPI void APIENTRY glGetLightiv( GLenum light, GLenum pname, GLint *params ); GLAPI void APIENTRY glLightModelf( GLenum pname, GLfloat param ); GLAPI void APIENTRY glLightModeli( GLenum pname, GLint param ); GLAPI void APIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); GLAPI void APIENTRY glLightModeliv( GLenum pname, const GLint *params ); GLAPI void APIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); GLAPI void APIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); GLAPI void APIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); GLAPI void APIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); GLAPI void APIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); GLAPI void APIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); GLAPI void APIENTRY glColorMaterial( GLenum face, GLenum mode ); /* Raster functions */ GLAPI void APIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); GLAPI void APIENTRY glPixelStoref( GLenum pname, GLfloat param ); GLAPI void APIENTRY glPixelStorei( GLenum pname, GLint param ); GLAPI void APIENTRY glPixelTransferf( GLenum pname, GLfloat param ); GLAPI void APIENTRY glPixelTransferi( GLenum pname, GLint param ); GLAPI void APIENTRY glPixelMapfv( GLenum map, GLint mapsize, const GLfloat *values ); GLAPI void APIENTRY glPixelMapuiv( GLenum map, GLint mapsize, const GLuint *values ); GLAPI void APIENTRY glPixelMapusv( GLenum map, GLint mapsize, const GLushort *values ); GLAPI void APIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); GLAPI void APIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); GLAPI void APIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); GLAPI void APIENTRY glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ); GLAPI void APIENTRY glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ); GLAPI void APIENTRY glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); GLAPI void APIENTRY glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ); /* Stenciling */ GLAPI void APIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); GLAPI void APIENTRY glStencilMask( GLuint mask ); GLAPI void APIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); GLAPI void APIENTRY glClearStencil( GLint s ); /* Texture mapping */ GLAPI void APIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); GLAPI void APIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); GLAPI void APIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); GLAPI void APIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); GLAPI void APIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); GLAPI void APIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); GLAPI void APIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); GLAPI void APIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); GLAPI void APIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); GLAPI void APIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); GLAPI void APIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); GLAPI void APIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); GLAPI void APIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); GLAPI void APIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); GLAPI void APIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); GLAPI void APIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); GLAPI void APIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); GLAPI void APIENTRY glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params ); GLAPI void APIENTRY glTexParameteriv( GLenum target, GLenum pname, const GLint *params ); GLAPI void APIENTRY glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTexParameteriv( GLenum target, GLenum pname, GLint *params ); GLAPI void APIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params ); GLAPI void APIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params ); GLAPI void APIENTRY glTexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); GLAPI void APIENTRY glTexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); GLAPI void APIENTRY glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ); /* Evaluators */ GLAPI void APIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ); GLAPI void APIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ); GLAPI void APIENTRY glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ); GLAPI void APIENTRY glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ); GLAPI void APIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); GLAPI void APIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); GLAPI void APIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); GLAPI void APIENTRY glEvalCoord1d( GLdouble u ); GLAPI void APIENTRY glEvalCoord1f( GLfloat u ); GLAPI void APIENTRY glEvalCoord1dv( const GLdouble *u ); GLAPI void APIENTRY glEvalCoord1fv( const GLfloat *u ); GLAPI void APIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); GLAPI void APIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); GLAPI void APIENTRY glEvalCoord2dv( const GLdouble *u ); GLAPI void APIENTRY glEvalCoord2fv( const GLfloat *u ); GLAPI void APIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); GLAPI void APIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); GLAPI void APIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ); GLAPI void APIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ); GLAPI void APIENTRY glEvalPoint1( GLint i ); GLAPI void APIENTRY glEvalPoint2( GLint i, GLint j ); GLAPI void APIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); GLAPI void APIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); /* Fog */ GLAPI void APIENTRY glFogf( GLenum pname, GLfloat param ); GLAPI void APIENTRY glFogi( GLenum pname, GLint param ); GLAPI void APIENTRY glFogfv( GLenum pname, const GLfloat *params ); GLAPI void APIENTRY glFogiv( GLenum pname, const GLint *params ); /* Selection and Feedback */ GLAPI void APIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); GLAPI void APIENTRY glPassThrough( GLfloat token ); GLAPI void APIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); GLAPI void APIENTRY glInitNames( void ); GLAPI void APIENTRY glLoadName( GLuint name ); GLAPI void APIENTRY glPushName( GLuint name ); GLAPI void APIENTRY glPopName( void ); /* 1.1 functions */ /* texture objects */ GLAPI void APIENTRY glGenTextures( GLsizei n, GLuint *textures ); GLAPI void APIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); GLAPI void APIENTRY glBindTexture( GLenum target, GLuint texture ); GLAPI void APIENTRY glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities ); GLAPI GLboolean APIENTRY glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences ); GLAPI GLboolean APIENTRY glIsTexture( GLuint texture ); /* texture mapping */ GLAPI void APIENTRY glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ); GLAPI void APIENTRY glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); GLAPI void APIENTRY glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ); GLAPI void APIENTRY glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); GLAPI void APIENTRY glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); GLAPI void APIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); /* vertex arrays */ GLAPI void APIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); GLAPI void APIENTRY glNormalPointer( GLenum type, GLsizei stride, const GLvoid *ptr ); GLAPI void APIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); GLAPI void APIENTRY glIndexPointer( GLenum type, GLsizei stride, const GLvoid *ptr ); GLAPI void APIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); GLAPI void APIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); GLAPI void APIENTRY glGetPointerv( GLenum pname, GLvoid **params ); GLAPI void APIENTRY glArrayElement( GLint i ); GLAPI void APIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); GLAPI void APIENTRY glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); GLAPI void APIENTRY glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid *pointer ); /* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality, since it is treated as extensions (defined in glext.h) */ #if !defined(__WIN32__) /* 1.2 functions */ GLAPI void APIENTRY glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); GLAPI void APIENTRY glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); GLAPI void APIENTRY glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); /* 1.2 imaging extension functions */ GLAPI void APIENTRY glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ); GLAPI void APIENTRY glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data ); GLAPI void APIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ); GLAPI void APIENTRY glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ); GLAPI void APIENTRY glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid *table ); GLAPI void APIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params ); GLAPI void APIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, GLint *params ); GLAPI void APIENTRY glBlendEquation( GLenum mode ); GLAPI void APIENTRY glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); GLAPI void APIENTRY glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ); GLAPI void APIENTRY glResetHistogram( GLenum target ); GLAPI void APIENTRY glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values ); GLAPI void APIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat *params ); GLAPI void APIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, GLint *params ); GLAPI void APIENTRY glMinmax( GLenum target, GLenum internalformat, GLboolean sink ); GLAPI void APIENTRY glResetMinmax( GLenum target ); GLAPI void APIENTRY glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values ); GLAPI void APIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat *params ); GLAPI void APIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint *params ); GLAPI void APIENTRY glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image ); GLAPI void APIENTRY glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image ); GLAPI void APIENTRY glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params ); GLAPI void APIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, const GLfloat *params ); GLAPI void APIENTRY glConvolutionParameteri( GLenum target, GLenum pname, GLint params ); GLAPI void APIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, const GLint *params ); GLAPI void APIENTRY glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ); GLAPI void APIENTRY glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid *image ); GLAPI void APIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat *params ); GLAPI void APIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint *params ); GLAPI void APIENTRY glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column ); GLAPI void APIENTRY glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); /* 1.3 functions */ GLAPI void APIENTRY glActiveTexture( GLenum texture ); GLAPI void APIENTRY glClientActiveTexture( GLenum texture ); GLAPI void APIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); GLAPI void APIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); GLAPI void APIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); GLAPI void APIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); GLAPI void APIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); GLAPI void APIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); GLAPI void APIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); GLAPI void APIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); GLAPI void APIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); GLAPI void APIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); GLAPI void APIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); GLAPI void APIENTRY glMultiTexCoord1i( GLenum target, GLint s ); GLAPI void APIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); GLAPI void APIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); GLAPI void APIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); GLAPI void APIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); GLAPI void APIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); GLAPI void APIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); GLAPI void APIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); GLAPI void APIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); GLAPI void APIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); GLAPI void APIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); GLAPI void APIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); GLAPI void APIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); GLAPI void APIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); GLAPI void APIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); GLAPI void APIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); GLAPI void APIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); GLAPI void APIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); GLAPI void APIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); GLAPI void APIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); GLAPI void APIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); GLAPI void APIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); GLAPI void APIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); GLAPI void APIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); GLAPI void APIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); GLAPI void APIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); GLAPI void APIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); GLAPI void APIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); GLAPI void APIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); GLAPI void APIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); GLAPI void APIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); GLAPI void APIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); GLAPI void APIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); GLAPI void APIENTRY glSamplePass( GLenum pass ); #endif /* __WIN32__ */ /* Include external definitions of OpenGL extensions */ /* Removed, see this bug report for reference: * http://sourceforge.net/tracker/index.php?func=detail&aid=610178&group_id=2435&atid=102435 * * #include */ /************************************************************************ * Begin system-specific stuff */ /* * End system-specific stuff ************************************************************************/ #ifdef __cplusplus } #endif #endif /* __gl_h_ */