* exceptions.cc (_cygtls::signal_debugger): Reorganize to avoid contacting the
debugger if we have already done so via the exception handler. Eliminate need
for goto. Remove an ifdef in favor of just allocating a larger buffer.
* exception.h (exception_list): Typedef as void on x86_64.
(exception::handler_installed): Remove.
(exception::handle_while_being_debugged): Remove.
(exception::myfault_handle): Declare for x86_64.
(exception::handle): Declare as ordinary exception handler on x86_64
as well.
(exception::exception): Drop previous code (again). Install
exception::handle as SEH handler.
(exception::install_myfault_handler): New x86_64-only method to
install exception::myfault_handle as VEH handler. Explain why.
(exception::~exception): For x86_64, define frame end label (again).
* exceptions.cc (CYG_EXC_CONTINUE_EXECUTION): Drop definition.
(CYG_EXC_CONTINUE_SEARCH): Ditto.
(exception::myfault_handle): New x86_64-only method, VEH handler to
handle myfault exceptions.
(exception::handle): Define as ordinary exception handler on x86_64
as well. Use ExceptionContinueExecution and ExceptionContinueSearch
throughout instead of deleted Cygwin macros. Don't handle myfault
exceptions on x86_64.
(setjmp/x86_64): Drop storing ExceptionList pointer in jmp_buf->Frame.
Drop comment. Store likely frame in rdx. Jump to __setjmpex.
(__setjmpex): New function providing setjmp functionality. Fetch
jmp_buf->Frame from rdx, like MSVCRT setjmpex.
(__sjfault/x86_64): Store rdx content in jmp_buf->Frame.
(__ljfault/x86_64): Don't restore ExceptionList pointer.
(longjmp/x86_64): Ditto.
* nds32/Makefile.in: Alter filename.
* nds32/syscall_argv.S: Rename to _argv.S
* nds32/syscall_argvlen.S: Rename to _argvlen.S
* nds32/syscall_chdir.S: Rename to _chdir.S
* nds32/syscall_chmod.S: Rename to _chmod.S
* nds32/syscall_close.S: Rename to _close.S
* nds32/syscall_exit.S: Rename to _exit.S
* nds32/syscall_fstat.S: Rename to _fstat.S
* nds32/syscall_getpid.S: Rename to _getpid.S
* nds32/syscall_gettimeofday.S: Rename to _gettimeofday.S
* nds32/syscall_isatty.S: Rename to _isatty.S
* nds32/syscall_kill.S: Rename to _kill.S
* nds32/syscall_link.S: Rename to _link.S
* nds32/syscall_lseek.S: Rename to _lseek.S
* nds32/syscall_open.S: Rename to _open.S
* nds32/syscall_read.S: Rename to _read.S
* nds32/syscall_rename.S: Rename to _rename.S
* nds32/syscall_sbrk.S: Rename to _sbrk.S
* nds32/syscall_stat.S: Rename to _stat.S
* nds32/syscall_system.S: Rename to _system.S
* nds32/syscall_time.S: Rename to _time.S
* nds32/syscall_times.S: Rename to _times.S
* nds32/syscall_unlink.S: Rename to _unlink.S
* nds32/syscall_utime.S: Rename to _utime.S
* nds32/syscall_write.S: Rename to _write.S
(fhandler_dev_dsp::close_audio_in): Make __reg1.
(fhandler_dev_dsp::close_audio_out): Make __reg2.
* fhandler_dev_dsp.cc (fhandler_dev_dsp::close_audio_in): Make __reg1.
(fhandler_dev_dsp::close_audio_out): Make __reg2.
(fhandler_dev_dsp::close): Don't abruptly terminate sound just because we are
exiting.
* sigproc.cc (thread_exit): Use no_thread_exit_protect to determine if we need
to coordinate ThreadExit/ExitProcess.
* fhandler_dsp.cc (fhandler_dev_dsp::Audio_out::stop): Use
no_thread_exit_protect to kludge around waiting for waveOutClose as it waits
for a thread that never exits.
(fhandler_dev_dsp::Audio_in::stop): Ditto for waveInClose.
* fhandler.h (fhandler_dev_dsp::base): New method.
(fhandler_dev_dsp::_read): Ditto.
(fhandler_dev_dsp::_write): Ditto.
(fhandler_dev_dsp::_ioctl): Ditto.
(fhandler_dev_dsp::_fixup_after_fork): Ditto.
(fhandler_dev_dsp::_fixup_after_exec): Ditto.
* fhandler_dsp.cc (fhandler_dev_dsp::read): Call real function via base()
pointer.
(fhandler_dev_dsp::write): Ditto.
(fhandler_dev_dsp::ioctl): Ditto.
(fhandler_dev_dsp::fixup_after_fork): Ditto.
(fhandler_dev_dsp::fixup_after_exec): Ditto.
(fhandler_dev_dsp::_read): Rename by adding an leading underscore.
(fhandler_dev_dsp::_write): Ditto.
(fhandler_dev_dsp::_ioctl): Ditto.
(fhandler_dev_dsp::_fixup_after_fork): Ditto.
(fhandler_dev_dsp::_fixup_after_exec): Ditto.
written row and, because of this, don't bother trying to restore the screen
buffer size. Set cursor position after refilling buffer.
(fhandler_console::write): Use absolute paths when saving/restoring cursor
position or suffer odd problems after a saved screen is restored.
(fhandler_console::dwCursorPosition): Ditto.
(fhandler_console::wAttributes): Ditto.
(fhandler_console::b): New field encompassing previously disparate screen
buffer info.
(fhandler_console::save_bufsize): Rename from savebufsiz
(fhandler_console::save_buf): Rename sfrom savebuf.
(fhandler_console::save_cursor): New field.
(fhandler_console::save_restore): New function.
(fhandler_console::con): Rename from dev_state.
(fhandler_console::focus_aware): Accommodate name change.
* fhandler_console.cc: Use 'b' field of dev_console throughout instead of
disparate names. Accommodate dev_state -> con rename.
(dev_state:save_restore): New function. Attempt to save the entire screen
buffer rather than just the visible part. Clear the buffer when saving, like
Linux.
(fhandler_console::char_command): Use con.save_restore() for Save/restore
screen sequence.