Cygwin: console: improve replacement char algorithm
Try various Unicode characters which may be used as a replacement character in case an invalid character has to be printed. Current list is 0xfffd "REPLACEMENT CHARACTER", 0x25a1 "WHITE SQUARE", and 0x2592 "MEDIUM SHADE" in that order. Additionally workaround a problem with some fonts (namely DejaVu Sans Mono) which are returned wit ha broken fontname with trailing stray characters. Signed-off-by: Corinna Vinschen <corinna@vinschen.de>
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@ -640,6 +640,12 @@ LoadDLLfunc (LsaRegisterLogonProcess, 12, secur32)
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LoadDLLfunc (SHGetDesktopFolder, 4, shell32)
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LoadDLLfunc (CreateFontW, 56, gdi32)
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LoadDLLfunc (DeleteObject, 4, gdi32)
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LoadDLLfunc (EnumFontFamiliesExW, 20, gdi32)
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LoadDLLfunc (GetGlyphIndicesW, 20, gdi32)
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LoadDLLfunc (SelectObject, 8, gdi32)
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LoadDLLfunc (CloseClipboard, 0, user32)
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LoadDLLfunc (CloseDesktop, 4, user32)
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LoadDLLfunc (CloseWindowStation, 4, user32)
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@ -651,6 +657,7 @@ LoadDLLfunc (DispatchMessageW, 4, user32)
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LoadDLLfunc (EmptyClipboard, 0, user32)
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LoadDLLfunc (EnumWindows, 8, user32)
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LoadDLLfunc (GetClipboardData, 4, user32)
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LoadDLLfunc (GetDC, 4, user32)
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LoadDLLfunc (GetForegroundWindow, 0, user32)
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LoadDLLfunc (GetKeyboardLayout, 4, user32)
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LoadDLLfunc (GetMessageW, 16, user32)
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@ -1971,14 +1971,103 @@ bad_escape:
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}
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}
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#define NUM_REPLACEMENT_CHARS 3
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static const wchar_t replacement_char[NUM_REPLACEMENT_CHARS] =
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{
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0xfffd, /* REPLACEMENT CHARACTER */
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0x25a1, /* WHITE SQUARE */
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0x2592 /* MEDIUM SHADE */
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};
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/* nFont member is always 0 so we have to use the facename. */
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static WCHAR cons_facename[LF_FACESIZE];
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static int rp_char_idx;
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static HDC cdc;
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static int CALLBACK
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enum_proc (const LOGFONTW *lf, const TEXTMETRICW *tm,
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DWORD FontType, LPARAM lParam)
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{
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int *done = (int *) lParam;
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*done = 1;
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return 0;
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}
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static void
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check_font (HANDLE hdl)
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{
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CONSOLE_FONT_INFOEX cfi;
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LOGFONTW lf;
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cfi.cbSize = sizeof cfi;
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if (!GetCurrentConsoleFontEx (hdl, 0, &cfi))
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return;
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/* Switched font? */
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if (wcscmp (cons_facename, cfi.FaceName) == 0)
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return;
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if (!cdc && !(cdc = GetDC (GetConsoleWindow ())))
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return;
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/* Some FaceNames like DejaVu Sans Mono are sometimes returned with stray
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trailing chars. Fix it. */
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lf.lfCharSet = ANSI_CHARSET;
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lf.lfPitchAndFamily = FIXED_PITCH | FF_DONTCARE;
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wchar_t *cp = wcpcpy (lf.lfFaceName, cfi.FaceName) - 1;
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int done = 0;
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do
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{
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EnumFontFamiliesExW (cdc, &lf, enum_proc, (LPARAM) &done, 0);
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if (!done && cp > lf.lfFaceName)
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*cp-- = L'\0';
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}
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while (!done);
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/* Yes. Check for the best replacement char. */
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HFONT f = CreateFontW (0, 0, 0, 0,
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cfi.FontWeight, FALSE, FALSE, FALSE,
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ANSI_CHARSET, OUT_DEFAULT_PRECIS,
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CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,
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FIXED_PITCH | FF_DONTCARE, lf.lfFaceName);
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if (!f)
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return;
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HFONT old_f = (HFONT) SelectObject(cdc, f);
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if (old_f)
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{
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WORD glyph_idx[NUM_REPLACEMENT_CHARS];
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if (GetGlyphIndicesW (cdc, replacement_char,
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NUM_REPLACEMENT_CHARS, glyph_idx,
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GGI_MARK_NONEXISTING_GLYPHS) != GDI_ERROR)
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{
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int i;
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for (i = 0; i < NUM_REPLACEMENT_CHARS; ++i)
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if (glyph_idx[i] != 0xffff)
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break;
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if (i == NUM_REPLACEMENT_CHARS)
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i = 0;
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rp_char_idx = i;
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/* Note that we copy the original name returned by
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GetCurrentConsoleFontEx, even if it was broken.
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This allows an early return, rather than to store
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the fixed name and then having to enum font families
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all over again. */
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wcscpy (cons_facename, cfi.FaceName);
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}
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SelectObject (cdc, old_f);
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}
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DeleteObject (f);
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}
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/* This gets called when we found an invalid input character.
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Print Unicode REPLACEMENT CHARACTER (UTF 0xfffd). */
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Print one of the above Unicode chars as replacement char. */
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inline void
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fhandler_console::write_replacement_char ()
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{
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static const wchar_t replacement_char = 0xfffd; /* REPLACEMENT CHARACTER */
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check_font (get_output_handle ());
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DWORD done;
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WriteConsoleW (get_output_handle (), &replacement_char, 1, &done, 0);
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WriteConsoleW (get_output_handle (), &replacement_char[rp_char_idx], 1,
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&done, 0);
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}
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const unsigned char *
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